#ifndef MESSAGE_H #define MESSAGE_H namespace fallout { #define MESSAGE_LIST_ITEM_TEXT_FILTERED 0x01 #define MESSAGE_LIST_ITEM_FIELD_MAX_SIZE 1024 typedef struct MessageListItem { int num; int flags; char* audio; char* text; } MessageListItem; typedef struct MessageList { int entries_num; MessageListItem* entries; } MessageList; int badwordsInit(); void badwordsExit(); bool messageListInit(MessageList* msg); bool messageListFree(MessageList* msg); bool messageListLoad(MessageList* msg, const char* path); bool messageListGetItem(MessageList* msg, MessageListItem* entry); bool _message_make_path(char* dest, const char* path); char* getmsg(MessageList* msg, MessageListItem* entry, int num); bool messageListFilterBadwords(MessageList* messageList); void messageListFilterGenderWords(MessageList* messageList, int gender); } // namespace fallout #endif /* MESSAGE_H */