#ifndef COLOR_H #define COLOR_H #include "memory_defs.h" namespace fallout { typedef const char*(ColorFileNameManger)(const char*); typedef void(ColorTransitionCallback)(); typedef int(ColorPaletteFileOpenProc)(const char* path, int mode); typedef int(ColorPaletteFileReadProc)(int fd, void* buffer, size_t size); typedef int(ColorPaletteCloseProc)(int fd); extern unsigned char _cmap[768]; extern unsigned char _systemCmap[256 * 3]; extern unsigned char _currentGammaTable[64]; extern unsigned char* _blendTable[256]; extern unsigned char _mappedColor[256]; extern unsigned char _colorMixAddTable[65536]; extern unsigned char _intensityColorTable[65536]; extern unsigned char _colorMixMulTable[65536]; extern unsigned char _colorTable[32768]; void colorPaletteSetFileIO(ColorPaletteFileOpenProc* openProc, ColorPaletteFileReadProc* readProc, ColorPaletteCloseProc* closeProc); int _calculateColor(int a1, int a2); int _Color2RGB_(int a1); void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalette, int steps); void colorPaletteSetTransitionCallback(ColorTransitionCallback* callback); void _setSystemPalette(unsigned char* palette); unsigned char* _getSystemPalette(); void _setSystemPaletteEntries(unsigned char* a1, int a2, int a3); bool colorPaletteLoad(const char* path); char* _colorError(); unsigned char* _getColorBlendTable(int ch); void _freeColorBlendTable(int a1); void colorPaletteSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc); void colorSetBrightness(double value); bool colorPushColorPalette(); bool colorPopColorPalette(); bool _initColors(); void _colorsClose(); } // namespace fallout #endif /* COLOR_H */