#ifndef FALLOUT_MAPPER_MAPPER_H_ #define FALLOUT_MAPPER_MAPPER_H_ #include "map.h" #include "obj_types.h" namespace fallout { extern MapTransition mapInfo; extern int tool_win; int mapper_inven_unwield(Object* obj, int right_hand); } // namespace fallout #endif /* FALLOUT_MAPPER_MAPPER_H_ */