#ifndef FILE_FIND_H #define FILE_FIND_H #if defined(_WIN32) #include #else #include #endif #include "platform_compat.h" namespace fallout { // NOTE: This structure is significantly different from what was in the // original code. Watcom provides opendir/readdir/closedir implementations, // that use Win32 FindFirstFile/FindNextFile under the hood, which in turn // is designed to deal with patterns. // // The first attempt was to use `dirent` implementation by Toni Ronkko // (https://github.com/tronkko/dirent), however it appears to be incompatible // with what is provided by Watcom. Toni's implementation adds `*` wildcard // unconditionally implying `opendir` accepts directory name only, which I // guess is fine when your goal is compliance with POSIX implementation. // However in Watcom `opendir` can handle file patterns gracefully. The problem // can be seen during game startup when cleaning MAPS directory using // MAPS\*.SAV pattern. Toni's implementation tries to convert that to pattern // for Win32 API, thus making it MAPS\*.SAV\*, which is obviously incorrect // path/pattern for any implementation. // // Eventually I've decided to go with compiler-specific implementation, keeping // original implementation for Watcom (not tested). I'm not sure it will work // in other compilers, so for now just stick with the error. typedef struct DirectoryFileFindData { #if defined(_WIN32) HANDLE hFind; WIN32_FIND_DATAA ffd; #else DIR* dir; struct dirent* entry; char path[COMPAT_MAX_PATH]; #endif } DirectoryFileFindData; bool fileFindFirst(const char* path, DirectoryFileFindData* findData); bool fileFindNext(DirectoryFileFindData* findData); bool findFindClose(DirectoryFileFindData* findData); static inline bool fileFindIsDirectory(DirectoryFileFindData* findData) { #if defined(_WIN32) return (findData->ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0; #elif defined(__WATCOMC__) return (findData->entry->d_attr & _A_SUBDIR) != 0; #else return findData->entry->d_type == DT_DIR; #endif } static inline char* fileFindGetName(DirectoryFileFindData* findData) { #if defined(_WIN32) return findData->ffd.cFileName; #else return findData->entry->d_name; #endif } } // namespace fallout #endif /* FILE_FIND_H */