#include "mapper/mapper.h" #include "object.h" #include "proto.h" namespace fallout { static void mapper_mark_all_exit_grids(); // 0x559748 MapTransition mapInfo = { -1, -1, 0, 0 }; // 0x48C704 void mapper_mark_all_exit_grids() { Object* obj; obj = objectFindFirstAtElevation(gElevation); while (obj != NULL) { if (isExitGridPid(obj->pid)) { obj->data.misc.map = mapInfo.map; obj->data.misc.tile = mapInfo.tile; obj->data.misc.elevation = mapInfo.elevation; obj->data.misc.rotation = mapInfo.rotation; } obj = objectFindNextAtElevation(); } } } // namespace fallout