#include "interface.h" #include "animation.h" #include "color.h" #include "combat.h" #include "config.h" #include "core.h" #include "critter.h" #include "cycle.h" #include "debug.h" #include "display_monitor.h" #include "draw.h" #include "endgame.h" #include "game.h" #include "game_config.h" #include "game_mouse.h" #include "game_sound.h" #include "item.h" #include "memory.h" #include "object.h" #include "proto.h" #include "proto_instance.h" #include "proto_types.h" #include "skill.h" #include "stat.h" #include "text_font.h" #include "tile.h" #include "window_manager.h" #include #define INDICATOR_BAR_X 0 #define INDICATOR_BAR_Y 358 #define INDICATOR_BOX_WIDTH 130 #define INDICATOR_BOX_HEIGHT 21 // The width of connectors in the indicator box. // // There are male connectors on the left, and female connectors on the right. // When displaying series of boxes they appear to be plugged into a chain. #define INDICATOR_BOX_CONNECTOR_WIDTH 3 // Minimum radiation amount to display RADIATED indicator. #define RADATION_INDICATOR_THRESHOLD 65 // Minimum poison amount to display POISONED indicator. #define POISON_INDICATOR_THRESHOLD 0 // 0x518F08 bool gInterfaceBarInitialized = false; // 0x518F0C bool gInterfaceBarSwapHandsInProgress = false; // 0x518F10 bool gInterfaceBarEnabled = false; // 0x518F14 bool _intfaceHidden = false; // 0x518F18 int gInventoryButton = -1; // 0x518F1C CacheEntry* gInventoryButtonUpFrmHandle = NULL; // 0x518F20 CacheEntry* gInventoryButtonDownFrmHandle = NULL; // 0x518F24 int gOptionsButton = -1; // 0x518F28 CacheEntry* gOptionsButtonUpFrmHandle = NULL; // 0x518F2C CacheEntry* gOptionsButtonDownFrmHandle = NULL; // 0x518F30 int gSkilldexButton = -1; // 0x518F34 CacheEntry* gSkilldexButtonUpFrmHandle = NULL; // 0x518F38 CacheEntry* gSkilldexButtonDownFrmHandle = NULL; // 0x518F3C CacheEntry* gSkilldexButtonMaskFrmHandle = NULL; // 0x518F40 int gMapButton = -1; // 0x518F44 CacheEntry* gMapButtonUpFrmHandle = NULL; // 0x518F48 CacheEntry* gMapButtonDownFrmHandle = NULL; // 0x518F4C CacheEntry* gMapButtonMaskFrmHandle = NULL; // 0x518F50 int gPipboyButton = -1; // 0x518F54 CacheEntry* gPipboyButtonUpFrmHandle = NULL; // 0x518F58 CacheEntry* gPipboyButtonDownFrmHandle = NULL; // 0x518F5C int gCharacterButton = -1; // 0x518F60 CacheEntry* gCharacterButtonUpFrmHandle = NULL; // 0x518F64 CacheEntry* gCharacterButtonDownFrmHandle = NULL; // 0x518F68 int gSingleAttackButton = -1; // 0x518F6C CacheEntry* gSingleAttackButtonUpHandle = NULL; // 0x518F70 CacheEntry* gSingleAttackButtonDownHandle = NULL; // CacheEntry* _itemButtonDisabledKey = NULL; // 0x518F78 int gInterfaceCurrentHand = HAND_LEFT; // 0x518F7C const Rect gInterfaceBarMainActionRect = { 267, 26, 455, 93 }; // 0x518F8C int gChangeHandsButton = -1; // 0x518F90 CacheEntry* gChangeHandsButtonUpFrmHandle = NULL; // 0x518F94 CacheEntry* gChangeHandsButtonDownFrmHandle = NULL; // 0x518F98 CacheEntry* gChangeHandsButtonMaskFrmHandle = NULL; // 0x518F9C bool gInterfaceBarEndButtonsIsVisible = false; // Combat mode curtains rect. // // 0x518FA0 const Rect gInterfaceBarEndButtonsRect = { 580, 38, 637, 96 }; // 0x518FB0 int gEndTurnButton = -1; // 0x518FB4 CacheEntry* gEndTurnButtonUpFrmHandle = NULL; // 0x518FB8 CacheEntry* gEndTurnButtonDownFrmHandle = NULL; // 0x518FBC int gEndCombatButton = -1; // 0x518FC0 CacheEntry* gEndCombatButtonUpFrmHandle = NULL; // 0x518FC4 CacheEntry* gEndCombatButtonDownFrmHandle = NULL; // 0x518FC8 unsigned char* gGreenLightFrmData = NULL; // 0x518FCC unsigned char* gYellowLightFrmData = NULL; // 0x518FD0 unsigned char* gRedLightFrmData = NULL; // 0x518FD4 const Rect gInterfaceBarActionPointsBarRect = { 316, 14, 406, 19 }; // 0x518FE4 unsigned char* gNumbersFrmData = NULL; // 0x518FE8 IndicatorDescription gIndicatorDescriptions[INDICATOR_COUNT] = { { 102, true, NULL }, // ADDICT { 100, false, NULL }, // SNEAK { 101, false, NULL }, // LEVEL { 103, true, NULL }, // POISONED { 104, true, NULL }, // RADIATED }; // 0x519024 int gInterfaceBarWindow = -1; // 0x519028 int gIndicatorBarWindow = -1; // Last hit points rendered in interface. // // Used to animate changes. // // 0x51902C int gInterfaceLastRenderedHitPoints = 0; // Last color used to render hit points in interface. // // Used to animate changes. // // 0x519030 int gInterfaceLastRenderedHitPointsColor = INTERFACE_NUMBERS_COLOR_RED; // Last armor class rendered in interface. // // Used to animate changes. // // 0x519034 int gInterfaceLastRenderedArmorClass = 0; // Each slot contains one of indicators or -1 if slot is empty. // // 0x5970E0 int gIndicatorSlots[INDICATOR_SLOTS_COUNT]; // 0x5970F8 InterfaceItemState gInterfaceItemStates[HAND_COUNT]; // 0x597128 CacheEntry* gYellowLightFrmHandle; // 0x59712C CacheEntry* gRedLightFrmHandle; // 0x597130 CacheEntry* gNumbersFrmHandle; // 0x597138 bool gIndicatorBarIsVisible; // 0x59713C unsigned char* gChangeHandsButtonUpFrmData; // 0x597140 CacheEntry* gGreenLightFrmHandle; // 0x597144 unsigned char* gEndCombatButtonUpFrmData; // 0x597148 unsigned char* gEndCombatButtonDownFrmData; // 0x59714C unsigned char* gChangeHandsButtonDownFrmData; // 0x597150 unsigned char* gEndTurnButtonDownFrmData; // 0x597154 unsigned char _itemButtonDown[188 * 67]; // 0x59A288 unsigned char* gEndTurnButtonUpFrmData; // 0x59A28C unsigned char* gChangeHandsButtonMaskFrmData; // 0x59A290 unsigned char* gCharacterButtonUpFrmData; // 0x59A294 unsigned char* gSingleAttackButtonUpData; // 0x59A298 unsigned char* _itemButtonDisabled; // 0x59A29C unsigned char* gMapButtonDownFrmData; // 0x59A2A0 unsigned char* gPipboyButtonUpFrmData; // 0x59A2A4 unsigned char* gCharacterButtonDownFrmData; // 0x59A2A8 unsigned char* gSingleAttackButtonDownData; // 0x59A2AC unsigned char* gPipboyButtonDownFrmData; // 0x59A2B0 unsigned char* gMapButtonMaskFrmData; // 0x59A2B4 unsigned char _itemButtonUp[188 * 67]; // 0x59D3E8 unsigned char* gMapButtonUpFrmData; // 0x59D3EC unsigned char* gSkilldexButtonMaskFrmData; // 0x59D3F0 unsigned char* gSkilldexButtonDownFrmData; // 0x59D3F4 unsigned char* gInterfaceWindowBuffer; // 0x59D3F8 unsigned char* gInventoryButtonUpFrmData; // 0x59D3FC unsigned char* gOptionsButtonUpFrmData; // 0x59D400 unsigned char* gOptionsButtonDownFrmData; // 0x59D404 unsigned char* gSkilldexButtonUpFrmData; // 0x59D408 unsigned char* gInventoryButtonDownFrmData; // A slice of main interface background containing 10 shadowed action point // dots. In combat mode individual colored dots are rendered on top of this // background. // // This buffer is initialized once and does not change throughout the game. // // 0x59D40C unsigned char gInterfaceActionPointsBarBackground[90 * 5]; // intface_init // 0x45D880 int interfaceInit() { int fid; CacheEntry* backgroundFrmHandle; unsigned char* backgroundFrmData; if (gInterfaceBarWindow != -1) { return -1; } gInterfaceBarInitialized = 1; int xPos = (_scr_size.right - 640) / 2; int yPos = _scr_size.bottom - 99; gInterfaceBarWindow = windowCreate(xPos, yPos, 640, 100, _colorTable[0], WINDOW_HIDDEN); if (gInterfaceBarWindow == -1) { goto err; } gInterfaceWindowBuffer = windowGetBuffer(gInterfaceBarWindow); if (gInterfaceWindowBuffer == NULL) { goto err; } fid = buildFid(6, 16, 0, 0, 0); backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData == NULL) { goto err; } blitBufferToBuffer(backgroundFrmData, 640, 99, 640, gInterfaceWindowBuffer, 640); artUnlock(backgroundFrmHandle); fid = buildFid(6, 47, 0, 0, 0); gInventoryButtonUpFrmData = artLockFrameData(fid, 0, 0, &gInventoryButtonUpFrmHandle); if (gInventoryButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 46, 0, 0, 0); gInventoryButtonDownFrmData = artLockFrameData(fid, 0, 0, &gInventoryButtonDownFrmHandle); if (gInventoryButtonDownFrmData == NULL) { goto err; } gInventoryButton = buttonCreate(gInterfaceBarWindow, 211, 41, 32, 21, -1, -1, -1, KEY_LOWERCASE_I, gInventoryButtonUpFrmData, gInventoryButtonDownFrmData, NULL, 0); if (gInventoryButton == -1) { goto err; } buttonSetCallbacks(gInventoryButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 18, 0, 0, 0); gOptionsButtonUpFrmData = artLockFrameData(fid, 0, 0, &gOptionsButtonUpFrmHandle); if (gOptionsButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 17, 0, 0, 0); gOptionsButtonDownFrmData = artLockFrameData(fid, 0, 0, &gOptionsButtonDownFrmHandle); if (gOptionsButtonDownFrmData == NULL) { goto err; } gOptionsButton = buttonCreate(gInterfaceBarWindow, 210, 62, 34, 34, -1, -1, -1, KEY_LOWERCASE_O, gOptionsButtonUpFrmData, gOptionsButtonDownFrmData, NULL, 0); if (gOptionsButton == -1) { goto err; } buttonSetCallbacks(gOptionsButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 6, 0, 0, 0); gSkilldexButtonUpFrmData = artLockFrameData(fid, 0, 0, &gSkilldexButtonUpFrmHandle); if (gSkilldexButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 7, 0, 0, 0); gSkilldexButtonDownFrmData = artLockFrameData(fid, 0, 0, &gSkilldexButtonDownFrmHandle); if (gSkilldexButtonDownFrmData == NULL) { goto err; } fid = buildFid(6, 6, 0, 0, 0); gSkilldexButtonMaskFrmData = artLockFrameData(fid, 0, 0, &gSkilldexButtonMaskFrmHandle); if (gSkilldexButtonMaskFrmData == NULL) { goto err; } gSkilldexButton = buttonCreate(gInterfaceBarWindow, 523, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_S, gSkilldexButtonUpFrmData, gSkilldexButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (gSkilldexButton == -1) { goto err; } buttonSetMask(gSkilldexButton, gSkilldexButtonMaskFrmData); buttonSetCallbacks(gSkilldexButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 13, 0, 0, 0); gMapButtonUpFrmData = artLockFrameData(fid, 0, 0, &gMapButtonUpFrmHandle); if (gMapButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 10, 0, 0, 0); gMapButtonDownFrmData = artLockFrameData(fid, 0, 0, &gMapButtonDownFrmHandle); if (gMapButtonDownFrmData == NULL) { goto err; } fid = buildFid(6, 13, 0, 0, 0); gMapButtonMaskFrmData = artLockFrameData(fid, 0, 0, &gMapButtonMaskFrmHandle); if (gMapButtonMaskFrmData == NULL) { goto err; } gMapButton = buttonCreate(gInterfaceBarWindow, 526, 40, 41, 19, -1, -1, -1, KEY_TAB, gMapButtonUpFrmData, gMapButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (gMapButton == -1) { goto err; } buttonSetMask(gMapButton, gMapButtonMaskFrmData); buttonSetCallbacks(gMapButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 59, 0, 0, 0); gPipboyButtonUpFrmData = artLockFrameData(fid, 0, 0, &gPipboyButtonUpFrmHandle); if (gPipboyButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 58, 0, 0, 0); gPipboyButtonDownFrmData = artLockFrameData(fid, 0, 0, &gPipboyButtonDownFrmHandle); if (gPipboyButtonDownFrmData == NULL) { goto err; } gPipboyButton = buttonCreate(gInterfaceBarWindow, 526, 78, 41, 19, -1, -1, -1, KEY_LOWERCASE_P, gPipboyButtonUpFrmData, gPipboyButtonDownFrmData, NULL, 0); if (gPipboyButton == -1) { goto err; } buttonSetMask(gPipboyButton, gMapButtonMaskFrmData); buttonSetCallbacks(gPipboyButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 57, 0, 0, 0); gCharacterButtonUpFrmData = artLockFrameData(fid, 0, 0, &gCharacterButtonUpFrmHandle); if (gCharacterButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 56, 0, 0, 0); gCharacterButtonDownFrmData = artLockFrameData(fid, 0, 0, &gCharacterButtonDownFrmHandle); if (gCharacterButtonDownFrmData == NULL) { goto err; } gCharacterButton = buttonCreate(gInterfaceBarWindow, 526, 59, 41, 19, -1, -1, -1, KEY_LOWERCASE_C, gCharacterButtonUpFrmData, gCharacterButtonDownFrmData, NULL, 0); if (gCharacterButton == -1) { goto err; } buttonSetMask(gCharacterButton, gMapButtonMaskFrmData); buttonSetCallbacks(gCharacterButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 32, 0, 0, 0); gSingleAttackButtonUpData = artLockFrameData(fid, 0, 0, &gSingleAttackButtonUpHandle); if (gSingleAttackButtonUpData == NULL) { goto err; } fid = buildFid(6, 31, 0, 0, 0); gSingleAttackButtonDownData = artLockFrameData(fid, 0, 0, &gSingleAttackButtonDownHandle); if (gSingleAttackButtonDownData == NULL) { goto err; } fid = buildFid(6, 73, 0, 0, 0); _itemButtonDisabled = artLockFrameData(fid, 0, 0, &_itemButtonDisabledKey); if (_itemButtonDisabled == NULL) { goto err; } memcpy(_itemButtonUp, gSingleAttackButtonUpData, sizeof(_itemButtonUp)); memcpy(_itemButtonDown, gSingleAttackButtonDownData, sizeof(_itemButtonDown)); gSingleAttackButton = buttonCreate(gInterfaceBarWindow, 267, 26, 188, 67, -1, -1, -1, -20, _itemButtonUp, _itemButtonDown, NULL, BUTTON_FLAG_TRANSPARENT); if (gSingleAttackButton == -1) { goto err; } buttonSetRightMouseCallbacks(gSingleAttackButton, -1, KEY_LOWERCASE_N, NULL, NULL); buttonSetCallbacks(gSingleAttackButton, _gsound_lrg_butt_press, _gsound_lrg_butt_release); fid = buildFid(6, 6, 0, 0, 0); gChangeHandsButtonUpFrmData = artLockFrameData(fid, 0, 0, &gChangeHandsButtonUpFrmHandle); if (gChangeHandsButtonUpFrmData == NULL) { goto err; } fid = buildFid(6, 7, 0, 0, 0); gChangeHandsButtonDownFrmData = artLockFrameData(fid, 0, 0, &gChangeHandsButtonDownFrmHandle); if (gChangeHandsButtonDownFrmData == NULL) { goto err; } fid = buildFid(6, 6, 0, 0, 0); gChangeHandsButtonMaskFrmData = artLockFrameData(fid, 0, 0, &gChangeHandsButtonMaskFrmHandle); if (gChangeHandsButtonMaskFrmData == NULL) { goto err; } // Swap hands button gChangeHandsButton = buttonCreate(gInterfaceBarWindow, 218, 6, 22, 21, -1, -1, -1, KEY_LOWERCASE_B, gChangeHandsButtonUpFrmData, gChangeHandsButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (gChangeHandsButton == -1) { goto err; } buttonSetMask(gChangeHandsButton, gChangeHandsButtonMaskFrmData); buttonSetCallbacks(gChangeHandsButton, _gsound_med_butt_press, _gsound_med_butt_release); fid = buildFid(6, 82, 0, 0, 0); gNumbersFrmData = artLockFrameData(fid, 0, 0, &gNumbersFrmHandle); if (gNumbersFrmData == NULL) { goto err; } fid = buildFid(6, 83, 0, 0, 0); gGreenLightFrmData = artLockFrameData(fid, 0, 0, &gGreenLightFrmHandle); if (gGreenLightFrmData == NULL) { goto err; } fid = buildFid(6, 84, 0, 0, 0); gYellowLightFrmData = artLockFrameData(fid, 0, 0, &gYellowLightFrmHandle); if (gYellowLightFrmData == NULL) { goto err; } fid = buildFid(6, 85, 0, 0, 0); gRedLightFrmData = artLockFrameData(fid, 0, 0, &gRedLightFrmHandle); if (gRedLightFrmData == NULL) { goto err; } blitBufferToBuffer(gInterfaceWindowBuffer + 640 * 14 + 316, 90, 5, 640, gInterfaceActionPointsBarBackground, 90); if (indicatorBarInit() == -1) { goto err; } gInterfaceCurrentHand = HAND_LEFT; // FIXME: For unknown reason these values initialized with -1. It's never // checked for -1, so I have no explanation for this. gInterfaceItemStates[HAND_LEFT].item = (Object*)-1; gInterfaceItemStates[HAND_RIGHT].item = (Object*)-1; displayMonitorInit(); gInterfaceBarEnabled = true; gInterfaceBarInitialized = false; _intfaceHidden = 1; return 0; err: interfaceFree(); return -1; } // 0x45E3D0 void interfaceReset() { interfaceBarEnable(); if (gInterfaceBarWindow != -1 && !_intfaceHidden) { windowHide(gInterfaceBarWindow); _intfaceHidden = 1; } indicatorBarRefresh(); displayMonitorReset(); // NOTE: Uninline a seemingly inlined routine. indicatorBarReset(); gInterfaceCurrentHand = 0; } // 0x45E440 void interfaceFree() { if (gInterfaceBarWindow != -1) { displayMonitorExit(); if (gRedLightFrmData != NULL) { artUnlock(gRedLightFrmHandle); gRedLightFrmData = NULL; } if (gYellowLightFrmData != NULL) { artUnlock(gYellowLightFrmHandle); gYellowLightFrmData = NULL; } if (gGreenLightFrmData != NULL) { artUnlock(gGreenLightFrmHandle); gGreenLightFrmData = NULL; } if (gNumbersFrmData != NULL) { artUnlock(gNumbersFrmHandle); gNumbersFrmData = NULL; } if (gChangeHandsButton != -1) { buttonDestroy(gChangeHandsButton); gChangeHandsButton = -1; } if (gChangeHandsButtonMaskFrmData != NULL) { artUnlock(gChangeHandsButtonMaskFrmHandle); gChangeHandsButtonMaskFrmHandle = NULL; gChangeHandsButtonMaskFrmData = NULL; } if (gChangeHandsButtonDownFrmData != NULL) { artUnlock(gChangeHandsButtonDownFrmHandle); gChangeHandsButtonDownFrmHandle = NULL; gChangeHandsButtonDownFrmData = NULL; } if (gChangeHandsButtonUpFrmData != NULL) { artUnlock(gChangeHandsButtonUpFrmHandle); gChangeHandsButtonUpFrmHandle = NULL; gChangeHandsButtonUpFrmData = NULL; } if (gSingleAttackButton != -1) { buttonDestroy(gSingleAttackButton); gSingleAttackButton = -1; } if (_itemButtonDisabled != NULL) { artUnlock(_itemButtonDisabledKey); _itemButtonDisabledKey = NULL; _itemButtonDisabled = NULL; } if (gSingleAttackButtonDownData != NULL) { artUnlock(gSingleAttackButtonDownHandle); gSingleAttackButtonDownHandle = NULL; gSingleAttackButtonDownData = NULL; } if (gSingleAttackButtonUpData != NULL) { artUnlock(gSingleAttackButtonUpHandle); gSingleAttackButtonUpHandle = NULL; gSingleAttackButtonUpData = NULL; } if (gCharacterButton != -1) { buttonDestroy(gCharacterButton); gCharacterButton = -1; } if (gCharacterButtonDownFrmData != NULL) { artUnlock(gCharacterButtonDownFrmHandle); gCharacterButtonDownFrmHandle = NULL; gCharacterButtonDownFrmData = NULL; } if (gCharacterButtonUpFrmData != NULL) { artUnlock(gCharacterButtonUpFrmHandle); gCharacterButtonUpFrmHandle = NULL; gCharacterButtonUpFrmData = NULL; } if (gPipboyButton != -1) { buttonDestroy(gPipboyButton); gPipboyButton = -1; } if (gPipboyButtonDownFrmData != NULL) { artUnlock(gPipboyButtonDownFrmHandle); gPipboyButtonDownFrmHandle = NULL; gPipboyButtonDownFrmData = NULL; } if (gPipboyButtonUpFrmData != NULL) { artUnlock(gPipboyButtonUpFrmHandle); gPipboyButtonUpFrmHandle = NULL; gPipboyButtonUpFrmData = NULL; } if (gMapButton != -1) { buttonDestroy(gMapButton); gMapButton = -1; } if (gMapButtonMaskFrmData != NULL) { artUnlock(gMapButtonMaskFrmHandle); gMapButtonMaskFrmHandle = NULL; gMapButtonMaskFrmData = NULL; } if (gMapButtonDownFrmData != NULL) { artUnlock(gMapButtonDownFrmHandle); gMapButtonDownFrmHandle = NULL; gMapButtonDownFrmData = NULL; } if (gMapButtonUpFrmData != NULL) { artUnlock(gMapButtonUpFrmHandle); gMapButtonUpFrmHandle = NULL; gMapButtonUpFrmData = NULL; } if (gSkilldexButton != -1) { buttonDestroy(gSkilldexButton); gSkilldexButton = -1; } if (gSkilldexButtonMaskFrmData != NULL) { artUnlock(gSkilldexButtonMaskFrmHandle); gSkilldexButtonMaskFrmHandle = NULL; gSkilldexButtonMaskFrmData = NULL; } if (gSkilldexButtonDownFrmData != NULL) { artUnlock(gSkilldexButtonDownFrmHandle); gSkilldexButtonDownFrmHandle = NULL; gSkilldexButtonDownFrmData = NULL; } if (gSkilldexButtonUpFrmData != NULL) { artUnlock(gSkilldexButtonUpFrmHandle); gSkilldexButtonUpFrmHandle = NULL; gSkilldexButtonUpFrmData = NULL; } if (gOptionsButton != -1) { buttonDestroy(gOptionsButton); gOptionsButton = -1; } if (gOptionsButtonDownFrmData != NULL) { artUnlock(gOptionsButtonDownFrmHandle); gOptionsButtonDownFrmHandle = NULL; gOptionsButtonDownFrmData = NULL; } if (gOptionsButtonUpFrmData != NULL) { artUnlock(gOptionsButtonUpFrmHandle); gOptionsButtonUpFrmHandle = NULL; gOptionsButtonUpFrmData = NULL; } if (gInventoryButton != -1) { buttonDestroy(gInventoryButton); gInventoryButton = -1; } if (gInventoryButtonDownFrmData != NULL) { artUnlock(gInventoryButtonDownFrmHandle); gInventoryButtonDownFrmHandle = NULL; gInventoryButtonDownFrmData = NULL; } if (gInventoryButtonUpFrmData != NULL) { artUnlock(gInventoryButtonUpFrmHandle); gInventoryButtonUpFrmHandle = NULL; gInventoryButtonUpFrmData = NULL; } if (gInterfaceBarWindow != -1) { windowDestroy(gInterfaceBarWindow); gInterfaceBarWindow = -1; } } interfaceBarFree(); } // 0x45E860 int interfaceLoad(File* stream) { if (gInterfaceBarWindow == -1) { if (interfaceInit() == -1) { return -1; } } int interfaceBarEnabled; if (fileReadInt32(stream, &interfaceBarEnabled) == -1) return -1; int v2; if (fileReadInt32(stream, &v2) == -1) return -1; int interfaceCurrentHand; if (fileReadInt32(stream, &interfaceCurrentHand) == -1) return -1; int interfaceBarEndButtonsIsVisible; if (fileReadInt32(stream, &interfaceBarEndButtonsIsVisible) == -1) return -1; if (!gInterfaceBarEnabled) { interfaceBarEnable(); } if (v2) { if (gInterfaceBarWindow != -1 && !_intfaceHidden) { windowHide(gInterfaceBarWindow); _intfaceHidden = 1; } indicatorBarRefresh(); } else { _intface_show(); } interfaceRenderHitPoints(false); interfaceRenderArmorClass(false); gInterfaceCurrentHand = interfaceCurrentHand; interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); if (interfaceBarEndButtonsIsVisible != gInterfaceBarEndButtonsIsVisible) { if (interfaceBarEndButtonsIsVisible) { interfaceBarEndButtonsShow(false); } else { interfaceBarEndButtonsHide(false); } } if (!interfaceBarEnabled) { interfaceBarDisable(); } indicatorBarRefresh(); windowRefresh(gInterfaceBarWindow); return 0; } // 0x45E988 int interfaceSave(File* stream) { if (gInterfaceBarWindow == -1) { return -1; } if (fileWriteInt32(stream, gInterfaceBarEnabled) == -1) return -1; if (fileWriteInt32(stream, _intfaceHidden) == -1) return -1; if (fileWriteInt32(stream, gInterfaceCurrentHand) == -1) return -1; if (fileWriteInt32(stream, gInterfaceBarEndButtonsIsVisible) == -1) return -1; return 0; } // 0x45EA10 void _intface_show() { if (gInterfaceBarWindow != -1) { if (_intfaceHidden) { interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); interfaceRenderHitPoints(false); interfaceRenderArmorClass(false); windowUnhide(gInterfaceBarWindow); _intfaceHidden = false; } } indicatorBarRefresh(); } // 0x45EA64 void interfaceBarEnable() { if (!gInterfaceBarEnabled) { buttonEnable(gInventoryButton); buttonEnable(gOptionsButton); buttonEnable(gSkilldexButton); buttonEnable(gMapButton); buttonEnable(gPipboyButton); buttonEnable(gCharacterButton); if (gInterfaceItemStates[gInterfaceCurrentHand].isDisabled == 0) { buttonEnable(gSingleAttackButton); } buttonEnable(gEndTurnButton); buttonEnable(gEndCombatButton); displayMonitorEnable(); gInterfaceBarEnabled = true; } } // 0x45EAFC void interfaceBarDisable() { if (gInterfaceBarEnabled) { displayMonitorDisable(); buttonDisable(gInventoryButton); buttonDisable(gOptionsButton); buttonDisable(gSkilldexButton); buttonDisable(gMapButton); buttonDisable(gPipboyButton); buttonDisable(gCharacterButton); if (gInterfaceItemStates[gInterfaceCurrentHand].isDisabled == 0) { buttonDisable(gSingleAttackButton); } buttonDisable(gEndTurnButton); buttonDisable(gEndCombatButton); gInterfaceBarEnabled = false; } } // 0x45EB90 bool interfaceBarEnabled() { return gInterfaceBarEnabled; } // 0x45EB98 void interfaceBarRefresh() { if (gInterfaceBarWindow != -1) { interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); interfaceRenderHitPoints(false); interfaceRenderArmorClass(false); indicatorBarRefresh(); windowRefresh(gInterfaceBarWindow); } indicatorBarRefresh(); } // Render hit points. // // 0x45EBD8 void interfaceRenderHitPoints(bool animate) { if (gInterfaceBarWindow == -1) { return; } int hp = critterGetHitPoints(gDude); int maxHp = critterGetStat(gDude, STAT_MAXIMUM_HIT_POINTS); int red = (int)((double)maxHp * 0.25); int yellow = (int)((double)maxHp * 0.5); int color; if (hp < red) { color = INTERFACE_NUMBERS_COLOR_RED; } else if (hp < yellow) { color = INTERFACE_NUMBERS_COLOR_YELLOW; } else { color = INTERFACE_NUMBERS_COLOR_WHITE; } int v1[4]; int v2[3]; int count = 1; v1[0] = gInterfaceLastRenderedHitPoints; v2[0] = gInterfaceLastRenderedHitPointsColor; if (gInterfaceLastRenderedHitPointsColor != color) { if (hp >= gInterfaceLastRenderedHitPoints) { if (gInterfaceLastRenderedHitPoints < red && hp >= red) { v1[count] = red; v2[count] = INTERFACE_NUMBERS_COLOR_YELLOW; count += 1; } if (gInterfaceLastRenderedHitPoints < yellow && hp >= yellow) { v1[count] = yellow; v2[count] = INTERFACE_NUMBERS_COLOR_WHITE; count += 1; } } else { if (gInterfaceLastRenderedHitPoints >= yellow && hp < yellow) { v1[count] = yellow; v2[count] = INTERFACE_NUMBERS_COLOR_YELLOW; count += 1; } if (gInterfaceLastRenderedHitPoints >= red && hp < red) { v1[count] = red; v2[count] = INTERFACE_NUMBERS_COLOR_RED; count += 1; } } } v1[count] = hp; if (animate) { int delay = 250 / (abs(gInterfaceLastRenderedHitPoints - hp) + 1); for (int index = 0; index < count; index++) { interfaceRenderCounter(473, 40, v1[index], v1[index + 1], v2[index], delay); } } else { interfaceRenderCounter(473, 40, gInterfaceLastRenderedHitPoints, hp, color, 0); } gInterfaceLastRenderedHitPoints = hp; gInterfaceLastRenderedHitPointsColor = color; } // Render armor class. // // 0x45EDA8 void interfaceRenderArmorClass(bool animate) { int armorClass = critterGetStat(gDude, STAT_ARMOR_CLASS); int delay = 0; if (animate) { delay = 250 / (abs(gInterfaceLastRenderedArmorClass - armorClass) + 1); } interfaceRenderCounter(473, 75, gInterfaceLastRenderedArmorClass, armorClass, 0, delay); gInterfaceLastRenderedArmorClass = armorClass; } // 0x45EE0C void interfaceRenderActionPoints(int actionPointsLeft, int bonusActionPoints) { unsigned char* frmData; if (gInterfaceBarWindow == -1) { return; } blitBufferToBuffer(gInterfaceActionPointsBarBackground, 90, 5, 90, gInterfaceWindowBuffer + 14 * 640 + 316, 640); if (actionPointsLeft == -1) { frmData = gRedLightFrmData; actionPointsLeft = 10; bonusActionPoints = 0; } else { frmData = gGreenLightFrmData; if (actionPointsLeft < 0) { actionPointsLeft = 0; } if (actionPointsLeft > 10) { actionPointsLeft = 10; } if (bonusActionPoints >= 0) { if (actionPointsLeft + bonusActionPoints > 10) { bonusActionPoints = 10 - actionPointsLeft; } } else { bonusActionPoints = 0; } } int index; for (index = 0; index < actionPointsLeft; index++) { blitBufferToBuffer(frmData, 5, 5, 5, gInterfaceWindowBuffer + 14 * 640 + 316 + index * 9, 640); } for (; index < (actionPointsLeft + bonusActionPoints); index++) { blitBufferToBuffer(gYellowLightFrmData, 5, 5, 5, gInterfaceWindowBuffer + 14 * 640 + 316 + index * 9, 640); } if (!gInterfaceBarInitialized) { windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarActionPointsBarRect); } } // 0x45EF6C int interfaceGetCurrentHitMode(int* hitMode, bool* aiming) { if (gInterfaceBarWindow == -1) { return -1; } *aiming = false; switch (gInterfaceItemStates[gInterfaceCurrentHand].action) { case INTERFACE_ITEM_ACTION_PRIMARY_AIMING: *aiming = true; // FALLTHROUGH case INTERFACE_ITEM_ACTION_PRIMARY: *hitMode = gInterfaceItemStates[gInterfaceCurrentHand].primaryHitMode; return 0; case INTERFACE_ITEM_ACTION_SECONDARY_AIMING: *aiming = true; // FALLTHROUGH case INTERFACE_ITEM_ACTION_SECONDARY: *hitMode = gInterfaceItemStates[gInterfaceCurrentHand].secondaryHitMode; return 0; } return -1; } // 0x45EFEC int interfaceUpdateItems(bool animated, int leftItemAction, int rightItemAction) { if (isoIsDisabled()) { animated = false; } if (gInterfaceBarWindow == -1) { return -1; } Object* oldCurrentItem = gInterfaceItemStates[gInterfaceCurrentHand].item; InterfaceItemState* leftItemState = &(gInterfaceItemStates[HAND_LEFT]); Object* item1 = critterGetItem1(gDude); if (item1 == leftItemState->item && leftItemState->item != NULL) { if (leftItemState->item != NULL) { leftItemState->isDisabled = _can_use_weapon(item1); leftItemState->itemFid = itemGetInventoryFid(item1); } } else { leftItemState->item = item1; if (item1 != NULL) { leftItemState->isDisabled = _can_use_weapon(item1); leftItemState->primaryHitMode = HIT_MODE_LEFT_WEAPON_PRIMARY; leftItemState->secondaryHitMode = HIT_MODE_LEFT_WEAPON_SECONDARY; leftItemState->isWeapon = itemGetType(item1) == ITEM_TYPE_WEAPON; if (leftItemAction == INTERFACE_ITEM_ACTION_DEFAULT) { if (leftItemState->isWeapon != 0) { leftItemState->action = INTERFACE_ITEM_ACTION_PRIMARY; } else { leftItemState->action = INTERFACE_ITEM_ACTION_USE; } } else { leftItemState->action = leftItemAction; } leftItemState->itemFid = itemGetInventoryFid(item1); } else { leftItemState->isDisabled = 0; leftItemState->isWeapon = 1; leftItemState->action = INTERFACE_ITEM_ACTION_PRIMARY; leftItemState->itemFid = -1; int unarmed = skillGetValue(gDude, SKILL_UNARMED); int agility = critterGetStat(gDude, STAT_AGILITY); int strength = critterGetStat(gDude, STAT_STRENGTH); int level = pcGetStat(PC_STAT_LEVEL); if (unarmed > 99 && agility > 6 && strength > 4 && level > 8) { leftItemState->primaryHitMode = HIT_MODE_HAYMAKER; } else if (unarmed > 74 && agility > 5 && strength > 4 && level > 5) { leftItemState->primaryHitMode = HIT_MODE_HAMMER_PUNCH; } else if (unarmed > 54 && agility > 5) { leftItemState->primaryHitMode = HIT_MODE_STRONG_PUNCH; } else { leftItemState->primaryHitMode = HIT_MODE_PUNCH; } if (unarmed > 129 && agility > 6 && strength > 4 && level > 15) { leftItemState->secondaryHitMode = HIT_MODE_PIERCING_STRIKE; } else if (unarmed > 114 && agility > 6 && strength > 4 && level > 11) { leftItemState->secondaryHitMode = HIT_MODE_PALM_STRIKE; } else if (unarmed > 74 && agility > 6 && strength > 4 && level > 4) { leftItemState->secondaryHitMode = HIT_MODE_JAB; } else { leftItemState->secondaryHitMode = HIT_MODE_PUNCH; } } } InterfaceItemState* rightItemState = &(gInterfaceItemStates[HAND_RIGHT]); Object* item2 = critterGetItem2(gDude); if (item2 == rightItemState->item && rightItemState->item != NULL) { if (rightItemState->item != NULL) { rightItemState->isDisabled = _can_use_weapon(rightItemState->item); rightItemState->itemFid = itemGetInventoryFid(rightItemState->item); } } else { rightItemState->item = item2; if (item2 != NULL) { rightItemState->isDisabled = _can_use_weapon(item2); rightItemState->primaryHitMode = HIT_MODE_RIGHT_WEAPON_PRIMARY; rightItemState->secondaryHitMode = HIT_MODE_RIGHT_WEAPON_SECONDARY; rightItemState->isWeapon = itemGetType(item2) == ITEM_TYPE_WEAPON; if (rightItemAction == INTERFACE_ITEM_ACTION_DEFAULT) { if (rightItemState->isWeapon != 0) { rightItemState->action = INTERFACE_ITEM_ACTION_PRIMARY; } else { rightItemState->action = INTERFACE_ITEM_ACTION_USE; } } else { rightItemState->action = rightItemAction; } rightItemState->itemFid = itemGetInventoryFid(item2); } else { rightItemState->isDisabled = 0; rightItemState->isWeapon = 1; rightItemState->action = INTERFACE_ITEM_ACTION_PRIMARY; rightItemState->itemFid = -1; int unarmed = skillGetValue(gDude, SKILL_UNARMED); int agility = critterGetStat(gDude, STAT_AGILITY); int strength = critterGetStat(gDude, STAT_STRENGTH); int level = pcGetStat(PC_STAT_LEVEL); if (unarmed > 79 && agility > 5 && strength > 5 && level > 8) { rightItemState->primaryHitMode = HIT_MODE_POWER_KICK; } else if (unarmed > 59 && agility > 5 && level > 5) { rightItemState->primaryHitMode = HIT_MODE_SNAP_KICK; } else if (unarmed > 39 && agility > 5) { rightItemState->primaryHitMode = HIT_MODE_STRONG_KICK; } else { rightItemState->primaryHitMode = HIT_MODE_KICK; } if (unarmed > 124 && agility > 7 && strength > 5 && level > 14) { rightItemState->secondaryHitMode = HIT_MODE_PIERCING_KICK; } else if (unarmed > 99 && agility > 6 && strength > 5 && level > 11) { rightItemState->secondaryHitMode = HIT_MODE_HOOK_KICK; } else if (unarmed > 59 && agility > 6 && strength > 5 && level > 5) { rightItemState->secondaryHitMode = HIT_MODE_HIP_KICK; } else { rightItemState->secondaryHitMode = HIT_MODE_KICK; } } } if (animated) { Object* newCurrentItem = gInterfaceItemStates[gInterfaceCurrentHand].item; if (newCurrentItem != oldCurrentItem) { int animationCode = 0; if (newCurrentItem != NULL) { if (itemGetType(newCurrentItem) == ITEM_TYPE_WEAPON) { animationCode = weaponGetAnimationCode(newCurrentItem); } } interfaceBarSwapHandsAnimatePutAwayTakeOutSequence((gDude->fid & 0xF000) >> 12, animationCode); return 0; } } interfaceBarRefreshMainAction(); return 0; } // 0x45F404 int interfaceBarSwapHands(bool animated) { if (gInterfaceBarWindow == -1) { return -1; } gInterfaceCurrentHand = 1 - gInterfaceCurrentHand; if (animated) { Object* item = gInterfaceItemStates[gInterfaceCurrentHand].item; int animationCode = 0; if (item != NULL) { if (itemGetType(item) == ITEM_TYPE_WEAPON) { animationCode = weaponGetAnimationCode(item); } } interfaceBarSwapHandsAnimatePutAwayTakeOutSequence((gDude->fid & 0xF000) >> 12, animationCode); } else { interfaceBarRefreshMainAction(); } int mode = gameMouseGetMode(); if (mode == GAME_MOUSE_MODE_CROSSHAIR || mode == GAME_MOUSE_MODE_USE_CROSSHAIR) { gameMouseSetMode(GAME_MOUSE_MODE_MOVE); } return 0; } // 0x45F4B4 int interfaceGetItemActions(int* leftItemAction, int* rightItemAction) { *leftItemAction = gInterfaceItemStates[HAND_LEFT].action; *rightItemAction = gInterfaceItemStates[HAND_RIGHT].action; return 0; } // 0x45F4E0 int interfaceCycleItemAction() { if (gInterfaceBarWindow == -1) { return -1; } InterfaceItemState* itemState = &(gInterfaceItemStates[gInterfaceCurrentHand]); int oldAction = itemState->action; if (itemState->isWeapon != 0) { bool done = false; while (!done) { itemState->action++; switch (itemState->action) { case INTERFACE_ITEM_ACTION_PRIMARY: done = true; break; case INTERFACE_ITEM_ACTION_PRIMARY_AIMING: if (_item_w_called_shot(gDude, itemState->primaryHitMode)) { done = true; } break; case INTERFACE_ITEM_ACTION_SECONDARY: if (itemState->secondaryHitMode != HIT_MODE_PUNCH && itemState->secondaryHitMode != HIT_MODE_KICK && weaponGetAttackTypeForHitMode(itemState->item, itemState->secondaryHitMode) != ATTACK_TYPE_NONE) { done = true; } break; case INTERFACE_ITEM_ACTION_SECONDARY_AIMING: if (itemState->secondaryHitMode != HIT_MODE_PUNCH && itemState->secondaryHitMode != HIT_MODE_KICK && weaponGetAttackTypeForHitMode(itemState->item, itemState->secondaryHitMode) != ATTACK_TYPE_NONE && _item_w_called_shot(gDude, itemState->secondaryHitMode)) { done = true; } break; case INTERFACE_ITEM_ACTION_RELOAD: if (ammoGetCapacity(itemState->item) != ammoGetQuantity(itemState->item)) { done = true; } break; case INTERFACE_ITEM_ACTION_COUNT: itemState->action = INTERFACE_ITEM_ACTION_USE; break; } } } if (oldAction != itemState->action) { interfaceBarRefreshMainAction(); } return 0; } // 0x45F5EC void _intface_use_item() { if (gInterfaceBarWindow == -1) { return; } InterfaceItemState* ptr = &(gInterfaceItemStates[gInterfaceCurrentHand]); if (ptr->isWeapon != 0) { if (ptr->action == INTERFACE_ITEM_ACTION_RELOAD) { if (isInCombat()) { int hitMode = gInterfaceCurrentHand == HAND_LEFT ? HIT_MODE_LEFT_WEAPON_RELOAD : HIT_MODE_RIGHT_WEAPON_RELOAD; int actionPointsRequired = _item_mp_cost(gDude, hitMode, false); if (actionPointsRequired <= gDude->data.critter.combat.ap) { if (_intface_item_reload() == 0) { if (actionPointsRequired > gDude->data.critter.combat.ap) { gDude->data.critter.combat.ap = 0; } else { gDude->data.critter.combat.ap -= actionPointsRequired; } interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move); } } } else { _intface_item_reload(); } } else { gameMouseSetCursor(MOUSE_CURSOR_CROSSHAIR); gameMouseSetMode(GAME_MOUSE_MODE_CROSSHAIR); if (!isInCombat()) { _combat(NULL); } } } else if (_proto_action_can_use_on(ptr->item->pid)) { gameMouseSetCursor(MOUSE_CURSOR_USE_CROSSHAIR); gameMouseSetMode(GAME_MOUSE_MODE_USE_CROSSHAIR); } else if (_obj_action_can_use(ptr->item)) { if (isInCombat()) { int actionPointsRequired = _item_mp_cost(gDude, ptr->secondaryHitMode, false); if (actionPointsRequired <= gDude->data.critter.combat.ap) { _obj_use_item(gDude, ptr->item); interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); if (actionPointsRequired > gDude->data.critter.combat.ap) { gDude->data.critter.combat.ap = 0; } else { gDude->data.critter.combat.ap -= actionPointsRequired; } interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move); } } else { _obj_use_item(gDude, ptr->item); interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); } } } // 0x45F7FC int interfaceGetCurrentHand() { return gInterfaceCurrentHand; } // 0x45F804 int interfaceGetActiveItem(Object** itemPtr) { if (gInterfaceBarWindow == -1) { return -1; } *itemPtr = gInterfaceItemStates[gInterfaceCurrentHand].item; return 0; } // 0x45F838 int _intface_update_ammo_lights() { if (gInterfaceBarWindow == -1) { return -1; } InterfaceItemState* p = &(gInterfaceItemStates[gInterfaceCurrentHand]); int ratio = 0; if (p->isWeapon != 0) { // calls sub_478674 twice, probably because if min/max kind macro int maximum = ammoGetCapacity(p->item); if (maximum > 0) { int current = ammoGetQuantity(p->item); ratio = (int)((double)current / (double)maximum * 70.0); } } else { if (itemGetType(p->item) == ITEM_TYPE_MISC) { // calls sub_4793D0 twice, probably because if min/max kind macro int maximum = miscItemGetMaxCharges(p->item); if (maximum > 0) { int current = miscItemGetCharges(p->item); ratio = (int)((double)current / (double)maximum * 70.0); } } } interfaceUpdateAmmoBar(463, ratio); return 0; } // 0x45F96C void interfaceBarEndButtonsShow(bool animated) { if (gInterfaceBarWindow == -1) { return; } if (gInterfaceBarEndButtonsIsVisible) { return; } int fid = buildFid(6, 104, 0, 0, 0); CacheEntry* handle; Art* art = artLock(fid, &handle); if (art == NULL) { return; } int frameCount = artGetFrameCount(art); soundPlayFile("iciboxx1"); if (animated) { unsigned int delay = 1000 / artGetFramesPerSecond(art); int time = 0; int frame = 0; while (frame < frameCount) { if (getTicksSince(time) >= delay) { unsigned char* src = artGetFrameData(art, frame, 0); if (src != NULL) { blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + 640 * 38 + 580, 640); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect); } time = _get_time(); frame++; } gameMouseRefresh(); } } else { unsigned char* src = artGetFrameData(art, frameCount - 1, 0); blitBufferToBuffer(src, 57, 58, 57, gInterfaceWindowBuffer + 640 * 38 + 580, 640); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect); } artUnlock(handle); gInterfaceBarEndButtonsIsVisible = true; endTurnButtonInit(); endCombatButtonInit(); interfaceBarEndButtonsRenderRedLights(); } // 0x45FAC0 void interfaceBarEndButtonsHide(bool animated) { if (gInterfaceBarWindow == -1) { return; } if (!gInterfaceBarEndButtonsIsVisible) { return; } int fid = buildFid(6, 104, 0, 0, 0); CacheEntry* handle; Art* art = artLock(fid, &handle); if (art == NULL) { return; } endTurnButtonFree(); endCombatButtonFree(); soundPlayFile("icibcxx1"); if (animated) { unsigned int delay = 1000 / artGetFramesPerSecond(art); unsigned int time = 0; int frame = artGetFrameCount(art); while (frame != 0) { if (getTicksSince(time) >= delay) { unsigned char* src = artGetFrameData(art, frame - 1, 0); unsigned char* dest = gInterfaceWindowBuffer + 640 * 38 + 580; if (src != NULL) { blitBufferToBuffer(src, 57, 58, 57, dest, 640); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect); } time = _get_time(); frame--; } gameMouseRefresh(); } } else { unsigned char* dest = gInterfaceWindowBuffer + 640 * 38 + 580; unsigned char* src = artGetFrameData(art, 0, 0); blitBufferToBuffer(src, 57, 58, 57, dest, 640); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect); } artUnlock(handle); gInterfaceBarEndButtonsIsVisible = false; } // 0x45FC04 void interfaceBarEndButtonsRenderGreenLights() { if (gInterfaceBarEndButtonsIsVisible) { buttonEnable(gEndTurnButton); buttonEnable(gEndCombatButton); // endltgrn.frm - green lights around end turn/combat window int lightsFid = buildFid(6, 109, 0, 0, 0); CacheEntry* lightsFrmHandle; unsigned char* lightsFrmData = artLockFrameData(lightsFid, 0, 0, &lightsFrmHandle); if (lightsFrmData == NULL) { return; } soundPlayFile("icombat2"); blitBufferToBufferTrans(lightsFrmData, 57, 58, 57, gInterfaceWindowBuffer + 38 * 640 + 580, 640); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect); artUnlock(lightsFrmHandle); } } // 0x45FC98 void interfaceBarEndButtonsRenderRedLights() { if (gInterfaceBarEndButtonsIsVisible) { buttonDisable(gEndTurnButton); buttonDisable(gEndCombatButton); CacheEntry* lightsFrmHandle; // endltred.frm - red lights around end turn/combat window int lightsFid = buildFid(6, 110, 0, 0, 0); unsigned char* lightsFrmData = artLockFrameData(lightsFid, 0, 0, &lightsFrmHandle); if (lightsFrmData == NULL) { return; } soundPlayFile("icombat1"); blitBufferToBufferTrans(lightsFrmData, 57, 58, 57, gInterfaceWindowBuffer + 38 * 640 + 580, 640); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarEndButtonsRect); artUnlock(lightsFrmHandle); } } // 0x45FD88 int interfaceBarRefreshMainAction() { if (gInterfaceBarWindow == -1) { return -1; } buttonEnable(gSingleAttackButton); InterfaceItemState* itemState = &(gInterfaceItemStates[gInterfaceCurrentHand]); int actionPoints = -1; if (itemState->isDisabled == 0) { memcpy(_itemButtonUp, gSingleAttackButtonUpData, sizeof(_itemButtonUp)); memcpy(_itemButtonDown, gSingleAttackButtonDownData, sizeof(_itemButtonDown)); if (itemState->isWeapon == 0) { int fid; if (_proto_action_can_use_on(itemState->item->pid)) { // USE ON fid = buildFid(6, 294, 0, 0, 0); } else if (_obj_action_can_use(itemState->item)) { // USE fid = buildFid(6, 292, 0, 0, 0); } else { fid = -1; } if (fid != -1) { CacheEntry* useTextFrmHandle; Art* useTextFrm = artLock(fid, &useTextFrmHandle); if (useTextFrm != NULL) { int width = artGetWidth(useTextFrm, 0, 0); int height = artGetHeight(useTextFrm, 0, 0); unsigned char* data = artGetFrameData(useTextFrm, 0, 0); blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * 7 + 181 - width, 188); _dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 181 - width + 1, 5, 188, 59641); artUnlock(useTextFrmHandle); } actionPoints = _item_mp_cost(gDude, itemState->primaryHitMode, false); } } else { int primaryFid = -1; int bullseyeFid = -1; int hitMode = -1; // NOTE: This value is decremented at 0x45FEAC, probably to build // jump table. switch (itemState->action) { case INTERFACE_ITEM_ACTION_PRIMARY_AIMING: bullseyeFid = buildFid(6, 288, 0, 0, 0); // FALLTHROUGH case INTERFACE_ITEM_ACTION_PRIMARY: hitMode = itemState->primaryHitMode; break; case INTERFACE_ITEM_ACTION_SECONDARY_AIMING: bullseyeFid = buildFid(6, 288, 0, 0, 0); // FALLTHROUGH case INTERFACE_ITEM_ACTION_SECONDARY: hitMode = itemState->secondaryHitMode; break; case INTERFACE_ITEM_ACTION_RELOAD: actionPoints = _item_mp_cost(gDude, gInterfaceCurrentHand == HAND_LEFT ? HIT_MODE_LEFT_WEAPON_RELOAD : HIT_MODE_RIGHT_WEAPON_RELOAD, false); primaryFid = buildFid(6, 291, 0, 0, 0); break; } if (bullseyeFid != -1) { CacheEntry* bullseyeFrmHandle; Art* bullseyeFrm = artLock(bullseyeFid, &bullseyeFrmHandle); if (bullseyeFrm != NULL) { int width = artGetWidth(bullseyeFrm, 0, 0); int height = artGetHeight(bullseyeFrm, 0, 0); unsigned char* data = artGetFrameData(bullseyeFrm, 0, 0); blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * (60 - height) + (181 - width), 188); int v9 = 60 - height - 2; if (v9 < 0) { v9 = 0; height -= 2; } _dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 181 - width + 1, v9, 188, 59641); artUnlock(bullseyeFrmHandle); } } if (hitMode != -1) { actionPoints = _item_w_mp_cost(gDude, hitMode, bullseyeFid != -1); int id; int anim = critterGetAnimationForHitMode(gDude, hitMode); switch (anim) { case ANIM_THROW_PUNCH: switch (hitMode) { case HIT_MODE_STRONG_PUNCH: id = 432; // strong punch break; case HIT_MODE_HAMMER_PUNCH: id = 425; // hammer punch break; case HIT_MODE_HAYMAKER: id = 428; // lightning punch break; case HIT_MODE_JAB: id = 421; // chop punch break; case HIT_MODE_PALM_STRIKE: id = 423; // dragon punch break; case HIT_MODE_PIERCING_STRIKE: id = 424; // force punch break; default: id = 42; // punch break; } break; case ANIM_KICK_LEG: switch (hitMode) { case HIT_MODE_STRONG_KICK: id = 430; // skick.frm - strong kick text break; case HIT_MODE_SNAP_KICK: id = 431; // snapkick.frm - snap kick text break; case HIT_MODE_POWER_KICK: id = 429; // cm_pwkck.frm - roundhouse kick text break; case HIT_MODE_HIP_KICK: id = 426; // hipk.frm - kip kick text break; case HIT_MODE_HOOK_KICK: id = 427; // cm_hookk.frm - jump kick text break; case HIT_MODE_PIERCING_KICK: // cm_prckk.frm - death blossom kick text id = 422; break; default: id = 41; // kick.frm - kick text break; } break; case ANIM_THROW_ANIM: id = 117; // throw break; case ANIM_THRUST_ANIM: id = 45; // thrust break; case ANIM_SWING_ANIM: id = 44; // swing break; case ANIM_FIRE_SINGLE: id = 43; // single break; case ANIM_FIRE_BURST: case ANIM_FIRE_CONTINUOUS: id = 40; // burst break; } primaryFid = buildFid(6, id, 0, 0, 0); } if (primaryFid != -1) { CacheEntry* primaryFrmHandle; Art* primaryFrm = artLock(primaryFid, &primaryFrmHandle); if (primaryFrm != NULL) { int width = artGetWidth(primaryFrm, 0, 0); int height = artGetHeight(primaryFrm, 0, 0); unsigned char* data = artGetFrameData(primaryFrm, 0, 0); blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * 7 + 181 - width, 188); _dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 181 - width + 1, 5, 188, 59641); artUnlock(primaryFrmHandle); } } } } if (actionPoints >= 0 && actionPoints < 10) { // movement point text int fid = buildFid(6, 289, 0, 0, 0); CacheEntry* handle; Art* art = artLock(fid, &handle); if (art != NULL) { int width = artGetWidth(art, 0, 0); int height = artGetHeight(art, 0, 0); unsigned char* data = artGetFrameData(art, 0, 0); blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * (60 - height) + 7, 188); int v29 = 60 - height - 2; if (v29 < 0) { v29 = 0; height -= 2; } _dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, 7 + 1, v29, 188, 59641); artUnlock(handle); int offset = width + 7; // movement point numbers - ten numbers 0 to 9, each 10 pixels wide. fid = buildFid(6, 290, 0, 0, 0); art = artLock(fid, &handle); if (art != NULL) { width = artGetWidth(art, 0, 0); height = artGetHeight(art, 0, 0); data = artGetFrameData(art, 0, 0); blitBufferToBufferTrans(data + actionPoints * 10, 10, height, width, _itemButtonUp + 188 * (60 - height) + 7 + offset, 188); int v40 = 60 - height - 2; if (v40 < 0) { v40 = 0; height -= 2; } _dark_trans_buf_to_buf(data + actionPoints * 10, 10, height, width, _itemButtonDown, offset + 7 + 1, v40, 188, 59641); artUnlock(handle); } } } else { memcpy(_itemButtonUp, _itemButtonDisabled, sizeof(_itemButtonUp)); memcpy(_itemButtonDown, _itemButtonDisabled, sizeof(_itemButtonDown)); } if (itemState->itemFid != -1) { CacheEntry* itemFrmHandle; Art* itemFrm = artLock(itemState->itemFid, &itemFrmHandle); if (itemFrm != NULL) { int width = artGetWidth(itemFrm, 0, 0); int height = artGetHeight(itemFrm, 0, 0); unsigned char* data = artGetFrameData(itemFrm, 0, 0); int v46 = (188 - width) / 2; int v47 = (67 - height) / 2 - 2; blitBufferToBufferTrans(data, width, height, width, _itemButtonUp + 188 * ((67 - height) / 2) + v46, 188); if (v47 < 0) { v47 = 0; height -= 2; } _dark_trans_buf_to_buf(data, width, height, width, _itemButtonDown, v46 + 1, v47, 188, 63571); artUnlock(itemFrmHandle); } } if (!gInterfaceBarInitialized) { _intface_update_ammo_lights(); windowRefreshRect(gInterfaceBarWindow, &gInterfaceBarMainActionRect); if (itemState->isDisabled != 0) { buttonDisable(gSingleAttackButton); } else { buttonEnable(gSingleAttackButton); } } return 0; } // 0x460658 int _intface_redraw_items_callback(Object* a1, Object* a2) { interfaceBarRefreshMainAction(); return 0; } // 0x460660 int _intface_change_fid_callback(Object* a1, Object* a2) { gInterfaceBarSwapHandsInProgress = false; return 0; } // 0x46066C void interfaceBarSwapHandsAnimatePutAwayTakeOutSequence(int previousWeaponAnimationCode, int weaponAnimationCode) { gInterfaceBarSwapHandsInProgress = true; reg_anim_clear(gDude); reg_anim_begin(2); reg_anim_update_light(gDude, 4, 0); if (previousWeaponAnimationCode != 0) { const char* sfx = sfxBuildCharName(gDude, ANIM_PUT_AWAY, CHARACTER_SOUND_EFFECT_UNUSED); reg_anim_play_sfx(gDude, sfx, 0); reg_anim_animate(gDude, ANIM_PUT_AWAY, 0); } reg_anim_11_1(NULL, NULL, _intface_redraw_items_callback, -1); Object* item = gInterfaceItemStates[gInterfaceCurrentHand].item; if (item != NULL && item->lightDistance > 4) { reg_anim_update_light(gDude, item->lightDistance, 0); } if (weaponAnimationCode != 0) { reg_anim_18(gDude, weaponAnimationCode, -1); } else { int fid = buildFid(1, gDude->fid & 0xFFF, ANIM_STAND, 0, gDude->rotation + 1); reg_anim_17(gDude, fid, -1); } reg_anim_11_1(NULL, NULL, _intface_change_fid_callback, -1); if (reg_anim_end() == -1) { return; } bool interfaceBarWasEnabled = gInterfaceBarEnabled; interfaceBarDisable(); _gmouse_disable(0); gameMouseSetCursor(MOUSE_CURSOR_WAIT_WATCH); while (gInterfaceBarSwapHandsInProgress) { if (_game_user_wants_to_quit) { break; } _get_input(); } gameMouseSetCursor(MOUSE_CURSOR_NONE); _gmouse_enable(); if (interfaceBarWasEnabled) { interfaceBarEnable(); } } // 0x4607E0 int endTurnButtonInit() { int fid; if (gInterfaceBarWindow == -1) { return -1; } if (!gInterfaceBarEndButtonsIsVisible) { return -1; } fid = buildFid(6, 105, 0, 0, 0); gEndTurnButtonUpFrmData = artLockFrameData(fid, 0, 0, &gEndTurnButtonUpFrmHandle); if (gEndTurnButtonUpFrmData == NULL) { return -1; } fid = buildFid(6, 106, 0, 0, 0); gEndTurnButtonDownFrmData = artLockFrameData(fid, 0, 0, &gEndTurnButtonDownFrmHandle); if (gEndTurnButtonDownFrmData == NULL) { return -1; } gEndTurnButton = buttonCreate(gInterfaceBarWindow, 590, 43, 38, 22, -1, -1, -1, 32, gEndTurnButtonUpFrmData, gEndTurnButtonDownFrmData, NULL, 0); if (gEndTurnButton == -1) { return -1; } _win_register_button_disable(gEndTurnButton, gEndTurnButtonUpFrmData, gEndTurnButtonUpFrmData, gEndTurnButtonUpFrmData); buttonSetCallbacks(gEndTurnButton, _gsound_med_butt_press, _gsound_med_butt_release); return 0; } // 0x4608C4 int endTurnButtonFree() { if (gInterfaceBarWindow == -1) { return -1; } if (gEndTurnButton != -1) { buttonDestroy(gEndTurnButton); gEndTurnButton = -1; } if (gEndTurnButtonDownFrmData) { artUnlock(gEndTurnButtonDownFrmHandle); gEndTurnButtonDownFrmHandle = NULL; gEndTurnButtonDownFrmData = NULL; } if (gEndTurnButtonUpFrmData) { artUnlock(gEndTurnButtonUpFrmHandle); gEndTurnButtonUpFrmHandle = NULL; gEndTurnButtonUpFrmData = NULL; } return 0; } // 0x460940 int endCombatButtonInit() { int fid; if (gInterfaceBarWindow == -1) { return -1; } if (!gInterfaceBarEndButtonsIsVisible) { return -1; } fid = buildFid(6, 107, 0, 0, 0); gEndCombatButtonUpFrmData = artLockFrameData(fid, 0, 0, &gEndCombatButtonUpFrmHandle); if (gEndCombatButtonUpFrmData == NULL) { return -1; } fid = buildFid(6, 108, 0, 0, 0); gEndCombatButtonDownFrmData = artLockFrameData(fid, 0, 0, &gEndCombatButtonDownFrmHandle); if (gEndCombatButtonDownFrmData == NULL) { return -1; } gEndCombatButton = buttonCreate(gInterfaceBarWindow, 590, 65, 38, 22, -1, -1, -1, 13, gEndCombatButtonUpFrmData, gEndCombatButtonDownFrmData, NULL, 0); if (gEndCombatButton == -1) { return -1; } _win_register_button_disable(gEndCombatButton, gEndCombatButtonUpFrmData, gEndCombatButtonUpFrmData, gEndCombatButtonUpFrmData); buttonSetCallbacks(gEndCombatButton, _gsound_med_butt_press, _gsound_med_butt_release); return 0; } // 0x460A24 int endCombatButtonFree() { if (gInterfaceBarWindow == -1) { return -1; } if (gEndCombatButton != -1) { buttonDestroy(gEndCombatButton); gEndCombatButton = -1; } if (gEndCombatButtonDownFrmData != NULL) { artUnlock(gEndCombatButtonDownFrmHandle); gEndCombatButtonDownFrmHandle = NULL; gEndCombatButtonDownFrmData = NULL; } if (gEndCombatButtonUpFrmData != NULL) { artUnlock(gEndCombatButtonUpFrmHandle); gEndCombatButtonUpFrmHandle = NULL; gEndCombatButtonUpFrmData = NULL; } return 0; } // 0x460AA0 void interfaceUpdateAmmoBar(int x, int ratio) { if ((ratio & 1) != 0) { ratio -= 1; } unsigned char* dest = gInterfaceWindowBuffer + 640 * 26 + x; for (int index = 70; index > ratio; index--) { *dest = 14; dest += 640; } while (ratio > 0) { *dest = 196; dest += 640; *dest = 14; dest += 640; ratio -= 2; } if (!gInterfaceBarInitialized) { Rect rect; rect.left = x; rect.top = 26; rect.right = x + 1; rect.bottom = 26 + 70; windowRefreshRect(gInterfaceBarWindow, &rect); } } // 0x460B20 int _intface_item_reload() { if (gInterfaceBarWindow == -1) { return -1; } bool v0 = false; while (_item_w_try_reload(gDude, gInterfaceItemStates[gInterfaceCurrentHand].item) != -1) { v0 = true; } interfaceCycleItemAction(); interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); if (!v0) { return -1; } const char* sfx = sfxBuildWeaponName(WEAPON_SOUND_EFFECT_READY, gInterfaceItemStates[gInterfaceCurrentHand].item, HIT_MODE_RIGHT_WEAPON_PRIMARY, NULL); soundPlayFile(sfx); return 0; } // Renders hit points. // // [delay] is an animation delay. // [previousValue] is only meaningful for animation. // [offset] = 0 - grey, 120 - yellow, 240 - red. // // 0x460BA0 void interfaceRenderCounter(int x, int y, int previousValue, int value, int offset, int delay) { if (value > 999) { value = 999; } else if (value < -999) { value = -999; } unsigned char* numbers = gNumbersFrmData + offset; unsigned char* dest = gInterfaceWindowBuffer + 640 * y; unsigned char* downSrc = numbers + 90; unsigned char* upSrc = numbers + 99; unsigned char* minusSrc = numbers + 108; unsigned char* plusSrc = numbers + 114; unsigned char* signDest = dest + x; unsigned char* hundredsDest = dest + x + 6; unsigned char* tensDest = dest + x + 6 + 9; unsigned char* onesDest = dest + x + 6 + 9 * 2; int normalizedSign; int normalizedValue; if (gInterfaceBarInitialized || delay == 0) { normalizedSign = value >= 0 ? 1 : -1; normalizedValue = abs(value); } else { normalizedSign = previousValue >= 0 ? 1 : -1; normalizedValue = previousValue; } int ones = normalizedValue % 10; int tens = (normalizedValue / 10) % 10; int hundreds = normalizedValue / 100; blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, 640); blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, 640); blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, 640); blitBufferToBuffer(normalizedSign >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, 640); if (!gInterfaceBarInitialized) { Rect numbersRect = { x, y, x + 33, y + 17 }; windowRefreshRect(gInterfaceBarWindow, &numbersRect); if (delay != 0) { int change = value - previousValue >= 0 ? 1 : -1; int v14 = previousValue >= 0 ? 1 : -1; int v49 = change * v14; while (previousValue != value) { if ((hundreds | tens | ones) == 0) { v49 = 1; } blitBufferToBuffer(upSrc, 9, 17, 360, onesDest, 640); _mouse_info(); gameMouseRefresh(); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); ones += v49; if (ones > 9 || ones < 0) { blitBufferToBuffer(upSrc, 9, 17, 360, tensDest, 640); _mouse_info(); gameMouseRefresh(); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); tens += v49; ones -= 10 * v49; if (tens == 10 || tens == -1) { blitBufferToBuffer(upSrc, 9, 17, 360, hundredsDest, 640); _mouse_info(); gameMouseRefresh(); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); hundreds += v49; tens -= 10 * v49; if (hundreds == 10 || hundreds == -1) { hundreds -= 10 * v49; } blitBufferToBuffer(downSrc, 9, 17, 360, hundredsDest, 640); _mouse_info(); gameMouseRefresh(); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); } blitBufferToBuffer(downSrc, 9, 17, 360, tensDest, 640); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); } blitBufferToBuffer(downSrc, 9, 17, 360, onesDest, 640); _mouse_info(); gameMouseRefresh(); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); previousValue += change; blitBufferToBuffer(numbers + 9 * hundreds, 9, 17, 360, hundredsDest, 640); blitBufferToBuffer(numbers + 9 * tens, 9, 17, 360, tensDest, 640); blitBufferToBuffer(numbers + 9 * ones, 9, 17, 360, onesDest, 640); blitBufferToBuffer(previousValue >= 0 ? plusSrc : minusSrc, 6, 17, 360, signDest, 640); _mouse_info(); gameMouseRefresh(); coreDelay(delay); windowRefreshRect(gInterfaceBarWindow, &numbersRect); } } } } // 0x461134 int indicatorBarInit() { int oldFont = fontGetCurrent(); if (gIndicatorBarWindow != -1) { return 0; } MessageList messageList; MessageListItem messageListItem; int rc = 0; if (!messageListInit(&messageList)) { rc = -1; } char path[MAX_PATH]; sprintf(path, "%s%s", asc_5186C8, "intrface.msg"); if (rc != -1) { if (!messageListLoad(&messageList, path)) { rc = -1; } } if (rc == -1) { debugPrint("\nINTRFACE: Error indicator box messages! **\n"); return -1; } CacheEntry* indicatorBoxFrmHandle; int width; int height; int indicatorBoxFid = buildFid(6, 126, 0, 0, 0); unsigned char* indicatorBoxFrmData = artLockFrameDataReturningSize(indicatorBoxFid, &indicatorBoxFrmHandle, &width, &height); if (indicatorBoxFrmData == NULL) { debugPrint("\nINTRFACE: Error initializing indicator box graphics! **\n"); messageListFree(&messageList); return -1; } for (int index = 0; index < INDICATOR_COUNT; index++) { IndicatorDescription* indicatorDescription = &(gIndicatorDescriptions[index]); indicatorDescription->data = internal_malloc(INDICATOR_BOX_WIDTH * INDICATOR_BOX_HEIGHT); if (indicatorDescription->data == NULL) { debugPrint("\nINTRFACE: Error initializing indicator box graphics! **"); while (--index >= 0) { internal_free(gIndicatorDescriptions[index].data); } messageListFree(&messageList); artUnlock(indicatorBoxFrmHandle); return -1; } } fontSetCurrent(101); for (int index = 0; index < INDICATOR_COUNT; index++) { IndicatorDescription* indicator = &(gIndicatorDescriptions[index]); char text[1024]; strcpy(text, getmsg(&messageList, &messageListItem, indicator->title)); int color = indicator->isBad ? _colorTable[31744] : _colorTable[992]; memcpy(indicator->data, indicatorBoxFrmData, INDICATOR_BOX_WIDTH * INDICATOR_BOX_HEIGHT); // NOTE: For unknown reason it uses 24 as a height of the box to center // the title. One explanation is that these boxes were redesigned, but // this value was not changed. On the other hand 24 is // [INDICATOR_BOX_HEIGHT] + [INDICATOR_BOX_CONNECTOR_WIDTH]. Maybe just // a coincidence. I guess we'll never find out. int y = (24 - fontGetLineHeight()) / 2; int x = (INDICATOR_BOX_WIDTH - fontGetStringWidth(text)) / 2; fontDrawText(indicator->data + INDICATOR_BOX_WIDTH * y + x, text, INDICATOR_BOX_WIDTH, INDICATOR_BOX_WIDTH, color); } gIndicatorBarIsVisible = true; indicatorBarRefresh(); messageListFree(&messageList); artUnlock(indicatorBoxFrmHandle); fontSetCurrent(oldFont); return 0; } // 0x461454 void interfaceBarFree() { if (gIndicatorBarWindow != -1) { windowDestroy(gIndicatorBarWindow); gIndicatorBarWindow = -1; } for (int index = 0; index < INDICATOR_COUNT; index++) { IndicatorDescription* indicatorBoxDescription = &(gIndicatorDescriptions[index]); if (indicatorBoxDescription->data != NULL) { internal_free(indicatorBoxDescription->data); indicatorBoxDescription->data = NULL; } } } // NOTE: This function is not referenced in the original code. // // 0x4614A0 void indicatorBarReset() { if (gIndicatorBarWindow != -1) { windowDestroy(gIndicatorBarWindow); gIndicatorBarWindow = -1; } gIndicatorBarIsVisible = true; } // Updates indicator bar. // // 0x4614CC int indicatorBarRefresh() { if (gInterfaceBarWindow != -1 && gIndicatorBarIsVisible && !_intfaceHidden) { for (int index = 0; index < INDICATOR_SLOTS_COUNT; index++) { gIndicatorSlots[index] = -1; } int count = 0; if (dudeHasState(DUDE_STATE_SNEAKING)) { if (indicatorBarAdd(INDICATOR_SNEAK)) { ++count; } } if (dudeHasState(DUDE_STATE_LEVEL_UP_AVAILABLE)) { if (indicatorBarAdd(INDICATOR_LEVEL)) { ++count; } } if (dudeHasState(DUDE_STATE_ADDICTED)) { if (indicatorBarAdd(INDICATOR_ADDICT)) { ++count; } } if (critterGetPoison(gDude) > POISON_INDICATOR_THRESHOLD) { if (indicatorBarAdd(INDICATOR_POISONED)) { ++count; } } if (critterGetRadiation(gDude) > RADATION_INDICATOR_THRESHOLD) { if (indicatorBarAdd(INDICATOR_RADIATED)) { ++count; } } if (count > 1) { qsort(gIndicatorSlots, count, sizeof(*gIndicatorSlots), indicatorBoxCompareByPosition); } if (gIndicatorBarWindow != -1) { windowDestroy(gIndicatorBarWindow); gIndicatorBarWindow = -1; } if (count != 0) { gIndicatorBarWindow = windowCreate(INDICATOR_BAR_X, INDICATOR_BAR_Y, (INDICATOR_BOX_WIDTH - INDICATOR_BOX_CONNECTOR_WIDTH) * count, INDICATOR_BOX_HEIGHT, _colorTable[0], 0); indicatorBarRender(count); windowRefresh(gIndicatorBarWindow); } return count; } if (gIndicatorBarWindow != -1) { windowDestroy(gIndicatorBarWindow); gIndicatorBarWindow = -1; } return 0; } // 0x461624 int indicatorBoxCompareByPosition(const void* a, const void* b) { int indicatorBox1 = *(int*)a; int indicatorBox2 = *(int*)b; if (indicatorBox1 == indicatorBox2) { return 0; } else if (indicatorBox1 < indicatorBox2) { return -1; } else { return 1; } } // Renders indicator boxes into the indicator bar window. // // 0x461648 void indicatorBarRender(int count) { if (gIndicatorBarWindow == -1) { return; } if (count == 0) { return; } int windowWidth = windowGetWidth(gIndicatorBarWindow); unsigned char* windowBuffer = windowGetBuffer(gIndicatorBarWindow); // The initial number of connections is 2 - one is first box to the screen // boundary, the other is female socket (initially empty). Every displayed // box adds one more connection (it is "plugged" into previous box and // exposes it's own empty female socket). int connections = 2; // The width of displayed indicator boxes as if there were no connections. int unconnectedIndicatorsWidth = 0; // The X offset to display next box. int x = 0; // The first box is connected to the screen boundary, so we have to clamp // male connectors on the left. int connectorWidthCompensation = INDICATOR_BOX_CONNECTOR_WIDTH; for (int index = 0; index < count; index++) { int indicator = gIndicatorSlots[index]; IndicatorDescription* indicatorDescription = &(gIndicatorDescriptions[indicator]); blitBufferToBufferTrans(indicatorDescription->data + connectorWidthCompensation, INDICATOR_BOX_WIDTH - connectorWidthCompensation, INDICATOR_BOX_HEIGHT, INDICATOR_BOX_WIDTH, windowBuffer + x, windowWidth); connectorWidthCompensation = 0; unconnectedIndicatorsWidth += INDICATOR_BOX_WIDTH; x = unconnectedIndicatorsWidth - INDICATOR_BOX_CONNECTOR_WIDTH * connections; connections++; } } // Adds indicator to the indicator bar. // // Returns `true` if indicator was added, or `false` if there is no available // space in the indicator bar. // // 0x4616F0 bool indicatorBarAdd(int indicator) { for (int index = 0; index < INDICATOR_SLOTS_COUNT; index++) { if (gIndicatorSlots[index] == -1) { gIndicatorSlots[index] = indicator; return true; } } debugPrint("\nINTRFACE: no free bar box slots!\n"); return false; } // 0x461740 bool indicatorBarShow() { bool oldIsVisible = gIndicatorBarIsVisible; gIndicatorBarIsVisible = true; indicatorBarRefresh(); return oldIsVisible; } // 0x461760 bool indicatorBarHide() { bool oldIsVisible = gIndicatorBarIsVisible; gIndicatorBarIsVisible = false; indicatorBarRefresh(); return oldIsVisible; }