name: Build on: push: branches: - main pull_request: types: - opened - synchronize defaults: run: shell: bash jobs: static-analysis: name: Static analysis runs-on: ubuntu-latest steps: - name: Install run: | sudo apt update sudo apt install cppcheck - name: Clone uses: actions/checkout@v3 - name: cppcheck run: cppcheck --std=c++17 src/ code-format: name: Code format check runs-on: ubuntu-latest steps: - name: Clone uses: actions/checkout@v3 - name: clang-format run: clang-format --dry-run --Werror src/**/*.cc src/**/*.h android: name: Android runs-on: ubuntu-latest steps: - name: Clone uses: actions/checkout@v3 - name: Setup Java uses: actions/setup-java@v3 with: distribution: temurin java-version: 11 cache: gradle - name: Cache cmake build uses: actions/cache@v3 with: path: os/android/app/.cxx key: android-cmake-v1 - name: Setup signing config if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != '' run: | cd os/android echo "$KEYSTORE_FILE_BASE64" | base64 --decode > debug.keystore echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > debug-keystore.properties env: KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_FILE_BASE64 }} KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_PROPERTIES_FILE_BASE64 }} - name: Build run: | cd os/android ./gradlew assembleDebug - name: Upload uses: actions/upload-artifact@v3 with: name: fallout2-ce-debug.apk path: os/android/app/build/outputs/apk/debug/app-debug.apk retention-days: 7 ios: name: iOS runs-on: macos-12 steps: - name: Clone uses: actions/checkout@v3 - name: Cache cmake build uses: actions/cache@v3 with: path: build key: ios-cmake-v2 - name: Configure run: | cmake \ -B build \ -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \ -D ENABLE_BITCODE=0 \ -D PLATFORM=OS64 \ -G Xcode \ -D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \ # EOL - name: Build run: | cmake \ --build build \ --config RelWithDebInfo \ -j $(sysctl -n hw.physicalcpu) \ # EOL - name: Pack run: | cd build cpack -C RelWithDebInfo - name: Upload uses: actions/upload-artifact@v3 with: name: fallout2-ce.ipa path: build/fallout2-ce.ipa retention-days: 7 linux: name: Linux (${{ matrix.arch }}) runs-on: ubuntu-20.04 strategy: fail-fast: false matrix: arch: - x86 - x64 steps: - name: Clone uses: actions/checkout@v3 - name: Dependencies (x86) if: matrix.arch == 'x86' run: | sudo dpkg --add-architecture i386 sudo apt update sudo apt install --allow-downgrades libpcre2-8-0=10.34-7 sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386 - name: Dependencies (x64) if: matrix.arch == 'x64' run: | sudo apt update sudo apt install libsdl2-dev zlib1g-dev - name: Cache cmake build uses: actions/cache@v3 with: path: build key: linux-${{ matrix.arch }}-cmake-v1 - name: Configure (x86) if: matrix.arch == 'x86' run: | cmake \ -B build \ -D CMAKE_BUILD_TYPE=RelWithDebInfo \ -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \ # EOL - name: Configure (x64) if: matrix.arch == 'x64' run: | cmake \ -B build \ -D CMAKE_BUILD_TYPE=RelWithDebInfo \ # EOL - name: Build run: | cmake \ --build build \ -j $(nproc) \ # EOL - name: Upload uses: actions/upload-artifact@v3 with: name: fallout2-ce-linux-${{ matrix.arch }} path: build/fallout2-ce retention-days: 7 macos: name: macOS runs-on: macos-11 steps: - name: Clone uses: actions/checkout@v3 - name: Cache cmake build uses: actions/cache@v3 with: path: build key: macos-cmake-v4 - name: Configure run: | cmake \ -B build \ -G Xcode \ -D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \ # EOL - name: Build run: | cmake \ --build build \ --config RelWithDebInfo \ -j $(sysctl -n hw.physicalcpu) \ # EOL - name: Pack run: | cd build cpack -C RelWithDebInfo - name: Upload uses: actions/upload-artifact@v3 with: name: fallout2-ce-macos.dmg path: build/Fallout II Community Edition.dmg retention-days: 7 windows: name: Windows (${{ matrix.arch }}) runs-on: windows-2019 strategy: fail-fast: false matrix: include: - arch: x86 generator-platform: Win32 - arch: x64 generator-platform: x64 steps: - name: Clone uses: actions/checkout@v3 - name: Cache cmake build uses: actions/cache@v3 with: path: build key: windows-${{ matrix.arch }}-cmake-v1 - name: Configure run: | cmake \ -B build \ -G "Visual Studio 16 2019" \ -A ${{ matrix.generator-platform }} \ # EOL - name: Build run: | cmake \ --build build \ --config RelWithDebInfo \ # EOL - name: Upload uses: actions/upload-artifact@v3 with: name: fallout2-ce-windows-${{ matrix.arch }} path: build/RelWithDebInfo/fallout2-ce.exe retention-days: 7