#ifndef FALLOUT_TOUCH_H_ #define FALLOUT_TOUCH_H_ #include namespace fallout { enum GestureType { kUnrecognized, kTap, kLongPress, kPan, }; enum GestureState { kPossible, kBegan, kChanged, kEnded, }; struct Gesture { GestureType type; GestureState state; int numberOfTouches; int x; int y; }; void touch_handle_start(SDL_TouchFingerEvent* event); void touch_handle_move(SDL_TouchFingerEvent* event); void touch_handle_end(SDL_TouchFingerEvent* event); void touch_process_gesture(); bool touch_get_gesture(Gesture* gesture); } // namespace fallout #endif /* FALLOUT_TOUCH_H_ */