#include "proto_instance.h" #include "animation.h" #include "color.h" #include "combat.h" #include "critter.h" #include "debug.h" #include "display_monitor.h" #include "game.h" #include "game_sound.h" #include "geometry.h" #include "interface.h" #include "item.h" #include "map.h" #include "object.h" #include "palette.h" #include "perk.h" #include "proto.h" #include "queue.h" #include "random.h" #include "scripts.h" #include "skill.h" #include "stat.h" #include "tile.h" #include "world_map.h" #include #include #include // 0x49A990 MessageListItem stru_49A990; // 0x49A9A0 int _obj_sid(Object* object, int* sidPtr) { *sidPtr = object->sid; if (*sidPtr == -1) { return -1; } return 0; } // 0x49A9B4 int _obj_new_sid(Object* object, int* sidPtr) { *sidPtr = -1; Proto* proto; if (protoGetProto(object->pid, &proto) == -1) { return -1; } int sid; int objectType = object->pid >> 24; if (objectType < OBJ_TYPE_TILE) { sid = proto->sid; } else if (objectType == OBJ_TYPE_TILE) { sid = proto->tile.sid; } else if (objectType == OBJ_TYPE_MISC) { sid = -1; } else { assert(false && "Should be unreachable"); } if (sid == -1) { return -1; } int scriptType = sid >> 24; if (scriptAdd(sidPtr, scriptType) == -1) { return -1; } Script* script; if (scriptGetScript(*sidPtr, &script) == -1) { return -1; } script->field_14 = sid & 0xFFFFFF; if (objectType == OBJ_TYPE_CRITTER) { object->field_80 = script->field_14; } if (scriptType == SCRIPT_TYPE_SPATIAL) { script->sp.built_tile = object->tile | ((object->elevation << 29) & 0xE0000000); script->sp.radius = 3; } if (object->id == -1) { object->id = scriptsNewObjectId(); } script->field_1C = object->id; script->owner = object; _scr_find_str_run_info(sid & 0xFFFFFF, &(script->field_50), *sidPtr); return 0; } // 0x49AAC0 int _obj_new_sid_inst(Object* obj, int scriptType, int a3) { if (a3 == -1) { return -1; } int sid; if (scriptAdd(&sid, scriptType) == -1) { return -1; } Script* script; if (scriptGetScript(sid, &script) == -1) { return -1; } script->field_14 = a3; if (scriptType == SCRIPT_TYPE_SPATIAL) { script->sp.built_tile = ((obj->elevation << 29) & 0xE0000000) | obj->tile; script->sp.radius = 3; } obj->sid = sid; obj->id = scriptsNewObjectId(); script->field_1C = obj->id; script->owner = obj; _scr_find_str_run_info(a3 & 0xFFFFFF, &(script->field_50), sid); if ((obj->pid >> 24) == OBJ_TYPE_CRITTER) { obj->field_80 = script->field_14; } return 0; } // 0x49AC3C int _obj_look_at(Object* a1, Object* a2) { return _obj_look_at_func(a1, a2, displayMonitorAddMessage); } // 0x49AC4C int _obj_look_at_func(Object* a1, Object* a2, void (*a3)(char* string)) { if (critterIsDead(a1)) { return -1; } if (((a2->fid & 0xF000000) >> 24) == OBJ_TYPE_TILE) { return -1; } Proto* proto; if (protoGetProto(a2->pid, &proto) == -1) { return -1; } bool scriptOverrides = false; if (a2->sid != -1) { scriptSetObjects(a2->sid, a1, a2); scriptExecProc(a2->sid, SCRIPT_PROC_LOOK_AT); Script* script; if (scriptGetScript(a2->sid, &script) == -1) { return -1; } scriptOverrides = script->scriptOverrides; } if (!scriptOverrides) { MessageListItem messageListItem; if ((a2->pid >> 24) == OBJ_TYPE_CRITTER && critterIsDead(a2)) { messageListItem.num = 491 + randomBetween(0, 1); } else { messageListItem.num = 490; } if (messageListGetItem(&gProtoMessageList, &messageListItem)) { const char* objectName = objectGetName(a2); char formattedText[260]; sprintf(formattedText, messageListItem.text, objectName); a3(formattedText); } } return -1; } // 0x49AD78 int _obj_examine(Object* a1, Object* a2) { return _obj_examine_func(a1, a2, displayMonitorAddMessage); } // Performs examine (reading description) action and passes resulting text // to given callback. // // [critter] is a critter who's performing an action. Can be NULL. // [fn] can be called up to three times when [a2] is an ammo. // // 0x49AD88 int _obj_examine_func(Object* critter, Object* target, void (*fn)(char* string)) { if (critterIsDead(critter)) { return -1; } if ((target->fid & 0xF000000) >> 24 == OBJ_TYPE_TILE) { return -1; } bool scriptOverrides = false; if (target->sid != -1) { scriptSetObjects(target->sid, critter, target); scriptExecProc(target->sid, SCRIPT_PROC_DESCRIPTION); Script* script; if (scriptGetScript(target->sid, &script) == -1) { return -1; } scriptOverrides = script->scriptOverrides; } if (!scriptOverrides) { char* description = objectGetDescription(target); if (description != NULL && strcmp(description, _proto_none_str) == 0) { description = NULL; } if (description == NULL || *description == '\0') { MessageListItem messageListItem; messageListItem.num = 493; if (!messageListGetItem(&gProtoMessageList, &messageListItem)) { debugPrint("\nError: Can't find msg num!"); } fn(messageListItem.text); } else { if ((target->pid >> 24) != OBJ_TYPE_CRITTER || !critterIsDead(target)) { fn(description); } } } if (critter == NULL || critter != gDude) { return 0; } char formattedText[260]; int type = target->pid >> 24; if (type == OBJ_TYPE_CRITTER) { if (target != gDude && perkGetRank(gDude, PERK_AWARENESS) && !critterIsDead(target)) { MessageListItem hpMessageListItem; if (critterGetBodyType(target) != BODY_TYPE_BIPED) { // It has %d/%d hps hpMessageListItem.num = 537; } else { // 535: He has %d/%d hps // 536: She has %d/%d hps hpMessageListItem.num = 535 + critterGetStat(target, STAT_GENDER); } Object* item2 = critterGetItem2(target); if (item2 != NULL && itemGetType(item2) != ITEM_TYPE_WEAPON) { item2 = NULL; } if (!messageListGetItem(&gProtoMessageList, &hpMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } if (item2 != NULL) { MessageListItem weaponMessageListItem; if (ammoGetCaliber(item2) != 0) { weaponMessageListItem.num = 547; // and is wielding a %s with %d/%d shots of %s. } else { weaponMessageListItem.num = 546; // and is wielding a %s. } if (!messageListGetItem(&gProtoMessageList, &weaponMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } char format[80]; sprintf(format, "%s%s", hpMessageListItem.text, weaponMessageListItem.text); if (ammoGetCaliber(item2) != 0) { const int ammoTypePid = weaponGetAmmoTypePid(item2); const char* ammoName = protoGetName(ammoTypePid); const int ammoCapacity = ammoGetCapacity(item2); const int ammoQuantity = ammoGetQuantity(item2); const char* weaponName = objectGetName(item2); const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS); const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS); sprintf(formattedText, format, currentHitPoints, maxiumHitPoints, weaponName, ammoQuantity, ammoCapacity, ammoName); } else { const char* weaponName = objectGetName(item2); const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS); const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS); sprintf(formattedText, format, currentHitPoints, maxiumHitPoints, weaponName); } } else { MessageListItem endingMessageListItem; if (critterIsCrippled(target)) { endingMessageListItem.num = 544; // , } else { endingMessageListItem.num = 545; // . } if (!messageListGetItem(&gProtoMessageList, &endingMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS); const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS); sprintf(formattedText, hpMessageListItem.text, currentHitPoints, maxiumHitPoints); strcat(formattedText, endingMessageListItem.text); } } else { int v12 = 0; if (critterIsCrippled(target)) { v12 -= 2; } int v16; const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS); const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS); if (currentHitPoints <= 0 || critterIsDead(target)) { v16 = 0; } else if (currentHitPoints == maxiumHitPoints) { v16 = 4; } else { v16 = (currentHitPoints * 3) / maxiumHitPoints + 1; } MessageListItem hpMessageListItem; hpMessageListItem.num = 500 + v16; if (!messageListGetItem(&gProtoMessageList, &hpMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } if (v16 > 4) { // Error: lookup_val out of range hpMessageListItem.num = 550; if (!messageListGetItem(&gProtoMessageList, &hpMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } debugPrint(hpMessageListItem.text); return 0; } MessageListItem v66; if (target == gDude) { // You look %s v66.num = 520 + v12; if (!messageListGetItem(&gProtoMessageList, &v66)) { debugPrint("\nError: Can't find msg num!"); exit(1); } sprintf(formattedText, v66.text, hpMessageListItem.text); } else { // %s %s v66.num = 521 + v12; if (!messageListGetItem(&gProtoMessageList, &v66)) { debugPrint("\nError: Can't find msg num!"); exit(1); } MessageListItem v63; v63.num = 522 + critterGetStat(target, STAT_GENDER); if (!messageListGetItem(&gProtoMessageList, &v63)) { debugPrint("\nError: Can't find msg num!"); exit(1); } sprintf(formattedText, v63.text, hpMessageListItem.text); } } if (critterIsCrippled(target)) { const int maxiumHitPoints = critterGetStat(target, STAT_MAXIMUM_HIT_POINTS); const int currentHitPoints = critterGetStat(target, STAT_CURRENT_HIT_POINTS); MessageListItem v63; v63.num = maxiumHitPoints >= currentHitPoints ? 531 : 530; if (target == gDude) { v63.num += 2; } if (!messageListGetItem(&gProtoMessageList, &v63)) { debugPrint("\nError: Can't find msg num!"); exit(1); } strcat(formattedText, v63.text); } fn(formattedText); } else if (type == OBJ_TYPE_SCENERY) { if (target->pid == PROTO_ID_CAR) { MessageListItem carMessageListItem; carMessageListItem.num = 549; // The car is running at %d%% power. int car = gameGetGlobalVar(GVAR_PLAYER_GOT_CAR); if (car == 0) { carMessageListItem.num = 548; // The car doesn't look like it's working right now. } if (!messageListGetItem(&gProtoMessageList, &carMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } if (car != 0) { sprintf(formattedText, carMessageListItem.text, 100 * carGetFuel() / 80000); } else { strcpy(formattedText, carMessageListItem.text); } fn(formattedText); } } else if (type == OBJ_TYPE_ITEM) { int itemType = itemGetType(target); if (itemType == ITEM_TYPE_WEAPON) { if (ammoGetCaliber(target) != 0) { MessageListItem weaponMessageListItem; weaponMessageListItem.num = 526; if (!messageListGetItem(&gProtoMessageList, &weaponMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } int ammoTypePid = weaponGetAmmoTypePid(target); const char* ammoName = protoGetName(ammoTypePid); int ammoCapacity = ammoGetCapacity(target); int ammoQuantity = ammoGetQuantity(target); sprintf(formattedText, weaponMessageListItem.text, ammoQuantity, ammoCapacity, ammoName); fn(formattedText); } } else if (itemType == ITEM_TYPE_AMMO) { MessageListItem ammoMessageListItem; ammoMessageListItem.num = 510; if (!messageListGetItem(&gProtoMessageList, &ammoMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } sprintf(formattedText, ammoMessageListItem.text, ammoGetArmorClassModifier(target)); fn(formattedText); ammoMessageListItem.num++; if (!messageListGetItem(&gProtoMessageList, &ammoMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } sprintf(formattedText, ammoMessageListItem.text, ammoGetDamageResistanceModifier(target)); fn(formattedText); ammoMessageListItem.num++; if (!messageListGetItem(&gProtoMessageList, &ammoMessageListItem)) { debugPrint("\nError: Can't find msg num!"); exit(1); } sprintf(formattedText, ammoMessageListItem.text, ammoGetDamageMultiplier(target), ammoGetDamageDivisor(target)); fn(formattedText); } } return 0; } // 0x49B650 int _obj_pickup(Object* critter, Object* item) { bool overriden = false; if (item->sid != -1) { scriptSetObjects(item->sid, critter, item); scriptExecProc(item->sid, SCRIPT_PROC_PICKUP); Script* script; if (scriptGetScript(item->sid, &script) == -1) { return -1; } overriden = script->scriptOverrides; } if (!overriden) { int rc; if (item->pid == PROTO_ID_MONEY) { int amount = itemGetMoney(item); if (amount <= 0) { amount = 1; } rc = itemAttemptAdd(critter, item, amount); if (rc == 0) { itemSetMoney(item, 0); } } else { rc = itemAttemptAdd(critter, item, 1); } if (rc == 0) { Rect rect; _obj_disconnect(item, &rect); tileWindowRefreshRect(&rect, item->elevation); } else { MessageListItem messageListItem; // You cannot pick up that item. You are at your maximum weight capacity. messageListItem.num = 905; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } } return 0; } // 0x49B73C int _obj_remove_from_inven(Object* critter, Object* item) { Rect updatedRect; int fid; int v11 = 0; if (critterGetItem2(critter) == item) { if (critter != gDude || interfaceGetCurrentHand()) { fid = buildFid(1, critter->fid & 0xFFF, (critter->fid & 0xFF0000) >> 16, 0, critter->rotation); objectSetFid(critter, fid, &updatedRect); v11 = 2; } else { v11 = 1; } } else if (critterGetItem1(critter) == item) { if (critter == gDude && !interfaceGetCurrentHand()) { fid = buildFid(1, critter->fid & 0xFFF, (critter->fid & 0xFF0000) >> 16, 0, critter->rotation); objectSetFid(critter, fid, &updatedRect); v11 = 2; } else { v11 = 1; } } else if (critterGetArmor(critter) == item) { if (critter == gDude) { int v5 = 1; Proto* proto; if (protoGetProto(0x1000000, &proto) != -1) { v5 = proto->fid; } fid = buildFid(1, v5, (critter->fid & 0xFF0000) >> 16, (critter->fid & 0xF000) >> 12, critter->rotation); objectSetFid(critter, fid, &updatedRect); v11 = 3; } } int rc = itemRemove(critter, item, 1); if (v11 >= 2) { tileWindowRefreshRect(&updatedRect, critter->elevation); } if (v11 <= 2 && critter == gDude) { interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); } return rc; } // 0x49B8B0 int _obj_drop(Object* a1, Object* a2) { if (a2 == NULL) { return -1; } bool scriptOverrides = false; if (a1->sid != -1) { scriptSetObjects(a1->sid, a2, NULL); scriptExecProc(a1->sid, SCRIPT_PROC_IS_DROPPING); Script* scr; if (scriptGetScript(a1->sid, &scr) == -1) { return -1; } scriptOverrides = scr->scriptOverrides; } if (scriptOverrides) { return 0; } if (a2->sid != -1) { scriptSetObjects(a2->sid, a1, a2); scriptExecProc(a2->sid, SCRIPT_PROC_DROP); Script* scr; if (scriptGetScript(a2->sid, &scr) == -1) { return -1; } scriptOverrides = scr->scriptOverrides; } if (scriptOverrides) { return 0; } if (_obj_remove_from_inven(a1, a2) == 0) { Object* owner = objectGetOwner(a1); if (owner == NULL) { owner = a1; } Rect updatedRect; _obj_connect(a2, owner->tile, owner->elevation, &updatedRect); tileWindowRefreshRect(&updatedRect, owner->elevation); } return 0; } // 0x49B9A0 int _obj_destroy(Object* obj) { if (obj == NULL) { return -1; } int elev; Object* owner = obj->owner; if (owner != NULL) { _obj_remove_from_inven(owner, obj); } else { elev = obj->elevation; } queueRemoveEvents(obj); Rect rect; objectDestroy(obj, &rect); if (owner == NULL) { tileWindowRefreshRect(&rect, elev); } return 0; } // Read a book. // // 0x49B9F0 int _obj_use_book(Object* book) { MessageListItem messageListItem; int messageId = -1; int skill; switch (book->pid) { case PROTO_ID_BIG_BOOK_OF_SCIENCE: // You learn new science information. messageId = 802; skill = SKILL_SCIENCE; break; case PROTO_ID_DEANS_ELECTRONICS: // You learn a lot about repairing broken electronics. messageId = 803; skill = SKILL_REPAIR; break; case PROTO_ID_FIRST_AID_BOOK: // You learn new ways to heal injury. messageId = 804; skill = SKILL_FIRST_AID; break; case PROTO_ID_SCOUT_HANDBOOK: // You learn a lot about wilderness survival. messageId = 806; skill = SKILL_OUTDOORSMAN; break; case PROTO_ID_GUNS_AND_BULLETS: // You learn how to handle your guns better. messageId = 805; skill = SKILL_SMALL_GUNS; break; } if (messageId == -1) { return -1; } if (isInCombat()) { // You cannot do that in combat. messageListItem.num = 902; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return 0; } int increase = (100 - skillGetValue(gDude, skill)) / 10; if (increase <= 0) { messageId = 801; } else { if (perkGetRank(gDude, PERK_COMPREHENSION)) { increase = 150 * increase / 100; } for (int i = 0; i < increase; i++) { skillAddForce(gDude, skill); } } paletteFadeTo(gPaletteBlack); int intelligence = critterGetStat(gDude, STAT_INTELLIGENCE); gameTimeAddSeconds(3600 * (11 - intelligence)); scriptsExecMapUpdateProc(); paletteFadeTo(_cmap); // You read the book. messageListItem.num = 800; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } messageListItem.num = messageId; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return 1; } // Light a flare. // // 0x49BBA8 int _obj_use_flare(Object* critter_obj, Object* flare) { MessageListItem messageListItem; if (flare->pid != PROTO_ID_FLARE) { return -1; } if ((flare->flags & OBJECT_FLAG_0x2000) != 0) { if (critter_obj == gDude) { // The flare is already lit. messageListItem.num = 588; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } } else { if (critter_obj == gDude) { // You light the flare. messageListItem.num = 588; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } flare->pid = PROTO_ID_LIT_FLARE; objectSetLight(flare, 8, 0x10000, NULL); queueAddEvent(72000, flare, NULL, EVENT_TYPE_FLARE); } return 0; } // 0x49BC60 int _obj_use_radio(Object* item) { Script* scr; if (item->sid == -1) { return -1; } scriptSetObjects(item->sid, gDude, item); scriptExecProc(item->sid, SCRIPT_PROC_USE); if (scriptGetScript(item->sid, &scr) == -1) { return -1; } return 0; } // 0x49BCB4 int _obj_use_explosive(Object* explosive) { MessageListItem messageListItem; int pid = explosive->pid; if (pid != PROTO_ID_DYNAMITE_I && pid != PROTO_ID_PLASTIC_EXPLOSIVES_I && pid != PROTO_ID_DYNAMITE_II && pid != PROTO_ID_PLASTIC_EXPLOSIVES_II) { return -1; } if ((explosive->flags & OBJECT_FLAG_0x2000) != 0) { // The timer is already ticking. messageListItem.num = 590; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } else { int seconds = _inven_set_timer(explosive); if (seconds != -1) { // You set the timer. messageListItem.num = 589; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } if (pid == PROTO_ID_DYNAMITE_I) { explosive->pid = PROTO_ID_DYNAMITE_II; } else if (pid == PROTO_ID_PLASTIC_EXPLOSIVES_I) { explosive->pid = PROTO_ID_PLASTIC_EXPLOSIVES_II; } int delay = 10 * seconds; int roll; if (perkHasRank(gDude, PERK_DEMOLITION_EXPERT)) { roll = ROLL_SUCCESS; } else { roll = skillRoll(gDude, SKILL_TRAPS, 0, NULL); } int eventType; switch (roll) { case ROLL_CRITICAL_FAILURE: delay = 0; eventType = EVENT_TYPE_EXPLOSION_FAILURE; break; case ROLL_FAILURE: eventType = EVENT_TYPE_EXPLOSION_FAILURE; delay /= 2; break; default: eventType = EVENT_TYPE_EXPLOSION; break; } queueAddEvent(delay, explosive, NULL, eventType); } } return 2; } // Recharge car with given item // Returns -1 when car cannot be recharged with given item. // Returns 1 when car is recharged. // // 0x49BDE8 int _obj_use_power_on_car(Object* item) { MessageListItem messageListItem; int messageNum; static_assert(sizeof(messageListItem) == sizeof(stru_49A990), "wrong size"); memcpy(&messageListItem, &stru_49A990, sizeof(messageListItem)); bool isEnergy = false; int energyDensity; switch (item->pid) { case PROTO_ID_SMALL_ENERGY_CELL: energyDensity = 16000; isEnergy = true; break; case PROTO_ID_MICRO_FUSION_CELL: energyDensity = 40000; isEnergy = true; break; } if (!isEnergy) { return -1; } if (carGetFuel() < CAR_FUEL_MAX) { int energy = ammoGetQuantity(item) * energyDensity; int capacity = ammoGetCapacity(item); // NOTE: that function will never return -1 if (carAddFuel(energy / capacity) == -1) { return -1; } // You charge the car with more power. messageNum = 595; } else { // The car is already full of power. messageNum = 596; } char* text = getmsg(&gProtoMessageList, &messageListItem, messageNum); displayMonitorAddMessage(text); return 1; } // 0x49BE88 int _obj_use_misc_item(Object* item) { if (item == NULL) { return -1; } switch (item->pid) { case PROTO_ID_RAMIREZ_BOX_CLOSED: case PROTO_ID_RAIDERS_MAP: case PROTO_ID_CATS_PAW_ISSUE_5: case PROTO_ID_PIP_BOY_LINGUAL_ENHANCER: case PROTO_ID_SURVEY_MAP: case PROTO_ID_PIP_BOY_MEDICAL_ENHANCER: if (item->sid == -1) { return 1; } scriptSetObjects(item->sid, gDude, item); scriptExecProc(item->sid, SCRIPT_PROC_USE); Script* scr; if (scriptGetScript(item->sid, &scr) == -1) { return -1; } return 1; } return -1; } // 0x49BF38 int _protinst_use_item(Object* critter, Object* item) { int rc; MessageListItem messageListItem; switch (itemGetType(item)) { case ITEM_TYPE_DRUG: rc = -1; break; case ITEM_TYPE_WEAPON: case ITEM_TYPE_MISC: rc = _obj_use_book(item); if (rc != -1) { break; } rc = _obj_use_flare(critter, item); if (rc == 0) { break; } rc = _obj_use_misc_item(item); if (rc != -1) { break; } rc = _obj_use_radio(item); if (rc == 0) { break; } rc = _obj_use_explosive(item); if (rc == 0 || rc == 2) { break; } // TODO: Not sure about these two conditions. if (miscItemIsConsumable(item)) { rc = _item_m_use_charged_item(critter, item); if (rc == 0) { break; } } // FALLTHROUGH default: // That does nothing messageListItem.num = 582; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } rc = -1; } return rc; } // 0x49BFE8 int _protinstTestDroppedExplosive(Object* a1) { if (a1->pid == PROTO_ID_DYNAMITE_II || a1->pid == PROTO_ID_PLASTIC_EXPLOSIVES_II) { Attack attack; attackInit(&attack, gDude, 0, HIT_MODE_PUNCH, HIT_LOCATION_TORSO); attack.attackerFlags = DAM_HIT; attack.tile = gDude->tile; _compute_explosion_on_extras(&attack, 0, 0, 1); int team = gDude->data.critter.combat.team; Object* v2 = NULL; for (int index = 0; index < attack.extrasLength; index++) { Object* v5 = attack.extras[index]; if (v5 != gDude && v5->data.critter.combat.team != team && statRoll(v5, STAT_PERCEPTION, 0, NULL) >= 2) { _critter_set_who_hit_me(v5, gDude); if (v2 == NULL) { v2 = v5; } } } if (v2 != NULL && !isInCombat()) { STRUCT_664980 attack; attack.attacker = v2; attack.defender = gDude; attack.actionPointsBonus = 0; attack.accuracyBonus = 0; attack.minDamage = 0; attack.maxDamage = 99999; attack.field_1C = 0; scriptsRequestCombat(&attack); } } return 0; } // 0x49C124 int _obj_use_item(Object* a1, Object* a2) { int rc = _protinst_use_item(a1, a2); if (rc == 1 || rc == 2) { Object* root = objectGetOwner(a2); if (root != NULL) { int flags = a2->flags & OBJECT_IN_ANY_HAND; itemRemove(root, a2, 1); Object* v8 = _item_replace(root, a2, flags); if (root == gDude) { int leftItemAction; int rightItemAction; interfaceGetItemActions(&leftItemAction, &rightItemAction); if (v8 == NULL) { if ((flags & OBJECT_IN_LEFT_HAND) != 0) { leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT; } else if ((flags & OBJECT_IN_RIGHT_HAND) != 0) { rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT; } else { leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT; rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT; } } interfaceUpdateItems(false, leftItemAction, rightItemAction); } } if (rc == 1) { _obj_destroy(a2); } else if (rc == 2 && root != NULL) { Rect updatedRect; _obj_connect(a2, root->tile, root->elevation, &updatedRect); tileWindowRefreshRect(&updatedRect, root->elevation); _protinstTestDroppedExplosive(a2); } rc = 0; } scriptsExecMapUpdateProc(); return rc; } // 0x49C240 int _protinst_default_use_item(Object* a1, Object* a2, Object* item) { char formattedText[90]; MessageListItem messageListItem; int rc; switch (itemGetType(item)) { case ITEM_TYPE_DRUG: if ((a2->pid >> 24) != OBJ_TYPE_CRITTER) { if (a1 == gDude) { // That does nothing messageListItem.num = 582; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } return -1; } if (critterIsDead(a2)) { // 583: To your dismay, you realize that it is already dead. // 584: As you reach down, you realize that it is already dead. // 585: Alas, you are too late. // 586: That won't work on the dead. messageListItem.num = 583 + randomBetween(0, 3); if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; } rc = _item_d_take_drug(a2, item); if (a1 == gDude && a2 != gDude) { // TODO: Looks like there is bug in this branch, message 580 will never be shown, // as we can only be here when target is not dude. // 580: You use the %s. // 581: You use the %s on %s. messageListItem.num = 580 + (a2 != gDude); if (!messageListGetItem(&gProtoMessageList, &messageListItem)) { return -1; } sprintf(formattedText, messageListItem.text, objectGetName(item), objectGetName(a2)); displayMonitorAddMessage(formattedText); } if (a2 == gDude) { interfaceRenderHitPoints(true); } return rc; case ITEM_TYPE_AMMO: rc = _obj_use_power_on_car(item); if (rc == 1) { return 1; } break; case ITEM_TYPE_WEAPON: case ITEM_TYPE_MISC: rc = _obj_use_flare(a1, item); if (rc == 0) { return 0; } break; } messageListItem.num = 582; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { sprintf(formattedText, messageListItem.text); displayMonitorAddMessage(formattedText); } return -1; } // 0x49C3CC int _protinst_use_item_on(Object* a1, Object* a2, Object* item) { int messageId = -1; int criticalChanceModifier = 0; int skill = -1; switch (item->pid) { case PROTO_ID_DOCTORS_BAG: // The supplies in the Doctor's Bag run out. messageId = 900; criticalChanceModifier = 20; skill = SKILL_DOCTOR; break; case PROTO_ID_FIRST_AID_KIT: // The supplies in the First Aid Kit run out. messageId = 901; criticalChanceModifier = 20; skill = SKILL_FIRST_AID; break; case PROTO_ID_PARAMEDICS_BAG: // The supplies in the Paramedic's Bag run out. messageId = 910; criticalChanceModifier = 40; skill = SKILL_DOCTOR; break; case PROTO_ID_FIELD_MEDIC_FIRST_AID_KIT: // The supplies in the Field Medic First Aid Kit run out. messageId = 911; criticalChanceModifier = 40; skill = SKILL_FIRST_AID; break; } if (skill == -1) { Script* script; if (item->sid == -1) { if (a2->sid == -1) { return _protinst_default_use_item(a1, a2, item); } scriptSetObjects(a2->sid, a1, item); scriptExecProc(a2->sid, SCRIPT_PROC_USE_OBJ_ON); if (scriptGetScript(a2->sid, &script) == -1) { return -1; } if (!script->scriptOverrides) { return _protinst_default_use_item(a1, a2, item); } } else { scriptSetObjects(item->sid, a1, a2); scriptExecProc(item->sid, SCRIPT_PROC_USE_OBJ_ON); if (scriptGetScript(item->sid, &script) == -1) { return -1; } if (script->field_28 == 0) { if (a2->sid == -1) { return _protinst_default_use_item(a1, a2, item); } scriptSetObjects(a2->sid, a1, item); scriptExecProc(a2->sid, SCRIPT_PROC_USE_OBJ_ON); Script* script; if (scriptGetScript(a2->sid, &script) == -1) { return -1; } if (!script->scriptOverrides) { return _protinst_default_use_item(a1, a2, item); } } } return script->field_28; } if (isInCombat()) { MessageListItem messageListItem; // You cannot do that in combat. messageListItem.num = 902; if (a1 == gDude) { if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } return -1; } if (skillUse(a1, a2, skill, criticalChanceModifier) != 0) { return 0; } if (randomBetween(1, 10) != 1) { return 0; } MessageListItem messageListItem; messageListItem.num = messageId; if (a1 == gDude) { if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } return 1; } // 0x49C5FC int _obj_use_item_on(Object* a1, Object* a2, Object* a3) { int rc = _protinst_use_item_on(a1, a2, a3); if (rc == 1) { if (a1 != NULL) { int flags = a3->flags & OBJECT_IN_ANY_HAND; itemRemove(a1, a3, 1); Object* v7 = _item_replace(a1, a3, flags); int leftItemAction; int rightItemAction; if (a1 == gDude) { interfaceGetItemActions(&leftItemAction, &rightItemAction); } if (v7 == NULL) { if ((flags & OBJECT_IN_LEFT_HAND) != 0) { leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT; } else if ((flags & OBJECT_IN_RIGHT_HAND) != 0) { rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT; } else { leftItemAction = INTERFACE_ITEM_ACTION_DEFAULT; rightItemAction = INTERFACE_ITEM_ACTION_DEFAULT; } } interfaceUpdateItems(false, leftItemAction, rightItemAction); } _obj_destroy(a3); rc = 0; } scriptsExecMapUpdateProc(); return rc; } // 0x49C6BC int _check_scenery_ap_cost(Object* obj, Object* a2) { if (!isInCombat()) { return 0; } int actionPoints = obj->data.critter.combat.ap; if (actionPoints >= 3) { obj->data.critter.combat.ap = actionPoints - 3; if (obj == gDude) { interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move); } return 0; } MessageListItem messageListItem; // You don't have enough action points. messageListItem.num = 700; if (obj == gDude) { if (messageListGetItem(&gProtoMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } return -1; } // 0x49C740 int _obj_use(Object* a1, Object* a2) { int type = (a2->fid & 0xF000000) >> 24; if (a1 == gDude) { if (type != OBJ_TYPE_SCENERY) { return -1; } } else { if (type != OBJ_TYPE_SCENERY) { return 0; } } Proto* sceneryProto; if (protoGetProto(a2->pid, &sceneryProto) == -1) { return -1; } if ((a2->pid >> 24) == OBJ_TYPE_SCENERY && sceneryProto->scenery.type == SCENERY_TYPE_DOOR) { return _obj_use_door(a1, a2, 0); } bool scriptOverrides = false; if (a2->sid != -1) { scriptSetObjects(a2->sid, a1, a2); scriptExecProc(a2->sid, SCRIPT_PROC_USE); Script* script; if (scriptGetScript(a2->sid, &script) == -1) { return -1; } scriptOverrides = script->scriptOverrides; } if (!scriptOverrides) { if ((a2->pid >> 24) == OBJ_TYPE_SCENERY) { if (sceneryProto->scenery.type == SCENERY_TYPE_LADDER_DOWN) { if (useLadderDown(a1, a2, 0) == 0) { scriptOverrides = true; } } else if (sceneryProto->scenery.type == SCENERY_TYPE_LADDER_UP) { if (useLadderUp(a1, a2, 0) == 0) { scriptOverrides = true; } } else if (sceneryProto->scenery.type == SCENERY_TYPE_STAIRS) { if (useStairs(a1, a2, 0) == 0) { scriptOverrides = true; } } } } if (!scriptOverrides) { if (a1 == gDude) { // You see: %s MessageListItem messageListItem; messageListItem.num = 480; if (!messageListGetItem(&gProtoMessageList, &messageListItem)) { return -1; } char formattedText[260]; const char* name = objectGetName(a2); sprintf(formattedText, messageListItem.text, name); displayMonitorAddMessage(formattedText); } } scriptsExecMapUpdateProc(); return 0; } // 0x49C900 int useLadderDown(Object* a1, Object* ladder, int a3) { int builtTile = ladder->data.scenery.ladder.field_4; if (builtTile == -1) { return -1; } int tile = builtTile & 0x3FFFFFF; int elevation = (builtTile & 0xE0000000) >> 29; if (ladder->data.scenery.ladder.field_0 != 0) { MapTransition transition; memset(&transition, 0, sizeof(transition)); transition.map = ladder->data.scenery.ladder.field_0; transition.elevation = elevation; transition.tile = tile; transition.rotation = (builtTile & 0x1C000000) >> 26; mapSetTransition(&transition); _wmMapMarkMapEntranceState(transition.map, elevation, 1); } else { Rect updatedRect; if (objectSetLocation(a1, tile, elevation, &updatedRect) == -1) { return -1; } tileWindowRefreshRect(&updatedRect, gElevation); } return 0; } // 0x49C9A4 int useLadderUp(Object* a1, Object* ladder, int a3) { int builtTile = ladder->data.scenery.ladder.field_4; if (builtTile == -1) { return -1; } int tile = builtTile & 0x3FFFFFF; int elevation = (builtTile & 0xE0000000) >> 29; if (ladder->data.scenery.ladder.field_0 != 0) { MapTransition transition; memset(&transition, 0, sizeof(transition)); transition.map = ladder->data.scenery.ladder.field_0; transition.elevation = elevation; transition.tile = tile; transition.rotation = (builtTile & 0x1C000000) >> 26; mapSetTransition(&transition); _wmMapMarkMapEntranceState(transition.map, elevation, 1); } else { Rect updatedRect; if (objectSetLocation(a1, tile, elevation, &updatedRect) == -1) { return -1; } tileWindowRefreshRect(&updatedRect, gElevation); } return 0; } // 0x49CA48 int useStairs(Object* a1, Object* stairs, int a3) { int builtTile = stairs->data.scenery.stairs.field_4; if (builtTile == -1) { return -1; } int tile = builtTile & 0x3FFFFFF; int elevation = (builtTile & 0xE0000000) >> 29; if (stairs->data.scenery.stairs.field_0 > 0) { MapTransition transition; memset(&transition, 0, sizeof(transition)); transition.map = stairs->data.scenery.stairs.field_0; transition.elevation = elevation; transition.tile = tile; transition.rotation = (builtTile & 0x1C000000) >> 26; mapSetTransition(&transition); _wmMapMarkMapEntranceState(transition.map, elevation, 1); } else { Rect updatedRect; if (objectSetLocation(a1, tile, elevation, &updatedRect) == -1) { return -1; } tileWindowRefreshRect(&updatedRect, gElevation); } return 0; } // 0x49CAF4 int _set_door_state_open(Object* a1, Object* a2) { a1->data.scenery.door.openFlags |= 0x01; return 0; } // 0x49CB04 int _set_door_state_closed(Object* a1, Object* a2) { a1->data.scenery.door.openFlags &= ~0x01; return 0; } // 0x49CB14 int _check_door_state(Object* a1, Object* a2) { if ((a1->data.scenery.door.openFlags & 0x01) == 0) { a1->flags &= ~OBJECT_OPEN_DOOR; _obj_rebuild_all_light(); tileWindowRefresh(); if (a1->frame == 0) { return 0; } CacheEntry* artHandle; Art* art = artLock(a1->fid, &artHandle); if (art == NULL) { return -1; } Rect dirty; Rect temp; objectGetRect(a1, &dirty); for (int frame = a1->frame - 1; frame >= 0; frame--) { int x; int y; artGetFrameOffsets(art, frame, a1->rotation, &x, &y); _obj_offset(a1, -x, -y, &temp); } objectSetFrame(a1, 0, &temp); rectUnion(&dirty, &temp, &dirty); tileWindowRefreshRect(&dirty, gElevation); artUnlock(artHandle); return 0; } else { a1->flags |= OBJECT_OPEN_DOOR; _obj_rebuild_all_light(); tileWindowRefresh(); CacheEntry* artHandle; Art* art = artLock(a1->fid, &artHandle); if (art == NULL) { return -1; } int frameCount = artGetFrameCount(art); if (a1->frame == frameCount - 1) { artUnlock(artHandle); return 0; } Rect dirty; Rect temp; objectGetRect(a1, &dirty); for (int frame = a1->frame + 1; frame < frameCount; frame++) { int x; int y; artGetFrameOffsets(art, frame, a1->rotation, &x, &y); _obj_offset(a1, x, y, &temp); } objectSetFrame(a1, frameCount - 1, &temp); rectUnion(&dirty, &temp, &dirty); tileWindowRefreshRect(&dirty, gElevation); artUnlock(artHandle); return 0; } } // 0x49CCB8 int _obj_use_door(Object* a1, Object* a2, int a3) { if (objectIsLocked(a2)) { const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_LOCKED); soundPlayFile(sfx); } bool scriptOverrides = false; if (a2->sid != -1) { scriptSetObjects(a2->sid, a1, a2); scriptExecProc(a2->sid, SCRIPT_PROC_USE); Script* script; if (scriptGetScript(a2->sid, &script) == -1) { return -1; } scriptOverrides = script->scriptOverrides; } if (!scriptOverrides) { int start; int end; int step; if (a2->frame != 0) { if (_obj_blocking_at(NULL, a2->tile, a2->elevation) != 0) { MessageListItem messageListItem; char* text = getmsg(&gProtoMessageList, &messageListItem, 597); displayMonitorAddMessage(text); return -1; } start = 1; end = (a3 == 0) - 1; step = -1; } else { if (a2->data.scenery.door.openFlags & 0x01) { return -1; } start = 0; end = (a3 != 0) + 1; step = 1; } reg_anim_begin(2); for (int i = start; i != end; i += step) { if (i != 0) { if (a3 == 0) { reg_anim_11_0(a2, a2, _set_door_state_closed, -1); } const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_CLOSED); reg_anim_play_sfx(a2, sfx, -1); reg_anim_animate_reverse(a2, 0, 0); } else { if (a3 == 0) { reg_anim_11_0(a2, a2, _set_door_state_open, -1); } const char* sfx = sfxBuildOpenName(a2, SCENERY_SOUND_EFFECT_CLOSED); reg_anim_play_sfx(a2, sfx, -1); reg_anim_animate(a2, 0, 0); } } reg_anim_11_1(a2, a2, _check_door_state, -1); reg_anim_end(); } return 0; } // 0x49CE7C int _obj_use_container(Object* critter, Object* item) { if (((item->fid & 0xF000000) >> 24) != OBJ_TYPE_ITEM) { return -1; } Proto* itemProto; if (protoGetProto(item->pid, &itemProto) == -1) { return -1; } if (itemProto->item.type != ITEM_TYPE_CONTAINER) { return -1; } if (objectIsLocked(item)) { const char* sfx = sfxBuildOpenName(item, SCENERY_SOUND_EFFECT_LOCKED); soundPlayFile(sfx); if (critter == gDude) { MessageListItem messageListItem; // It is locked. messageListItem.num = 487; if (!messageListGetItem(&gProtoMessageList, &messageListItem)) { return -1; } displayMonitorAddMessage(messageListItem.text); } return -1; } bool overriden = false; if (item->sid != -1) { scriptSetObjects(item->sid, critter, item); scriptExecProc(item->sid, SCRIPT_PROC_USE); Script* script; if (scriptGetScript(item->sid, &script) == -1) { return -1; } overriden = script->scriptOverrides; } if (overriden) { return -1; } reg_anim_begin(2); if (item->frame == 0) { const char* sfx = sfxBuildOpenName(item, SCENERY_SOUND_EFFECT_OPEN); reg_anim_play_sfx(item, sfx, 0); reg_anim_animate(item, 0, 0); } else { const char* sfx = sfxBuildOpenName(item, SCENERY_SOUND_EFFECT_CLOSED); reg_anim_play_sfx(item, sfx, 0); reg_anim_animate_reverse(item, 0, 0); } reg_anim_end(); if (critter == gDude) { MessageListItem messageListItem; messageListItem.num = item->frame != 0 ? 486 // You search the %s. : 485; // You close the %s. if (!messageListGetItem(&gProtoMessageList, &messageListItem)) { return -1; } char formattedText[260]; const char* objectName = objectGetName(item); sprintf(formattedText, messageListItem.text, objectName); displayMonitorAddMessage(formattedText); } return 0; } // 0x49D078 int _obj_use_skill_on(Object* source, Object* target, int skill) { if (objectIsJammed(target)) { if (source == gDude) { MessageListItem messageListItem; messageListItem.num = 2001; if (messageListGetItem(&gMiscMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } return -1; } Proto* proto; if (protoGetProto(target->pid, &proto) == -1) { return -1; } bool scriptOverrides = false; if (target->sid != -1) { scriptSetObjects(target->sid, source, target); scriptSetActionBeingUsed(target->sid, skill); scriptExecProc(target->sid, SCRIPT_PROC_USE_SKILL_ON); Script* script; if (scriptGetScript(target->sid, &script) == -1) { return -1; } scriptOverrides = script->scriptOverrides; } if (!scriptOverrides) { skillUse(source, target, skill, 0); } return 0; } // 0x49D178 bool _obj_is_lockable(Object* obj) { Proto* proto; if (obj == NULL) { return false; } if (protoGetProto(obj->pid, &proto) == -1) { return false; } switch (obj->pid >> 24) { case OBJ_TYPE_ITEM: if (proto->item.type == ITEM_TYPE_CONTAINER) { return true; } break; case OBJ_TYPE_SCENERY: if (proto->scenery.type == SCENERY_TYPE_DOOR) { return true; } break; } return false; } // 0x49D1C8 bool objectIsLocked(Object* obj) { if (obj == NULL) { return false; } ObjectData* data = &(obj->data); switch (obj->pid >> 24) { case OBJ_TYPE_ITEM: return data->flags & CONTAINER_FLAG_LOCKED; case OBJ_TYPE_SCENERY: return data->scenery.door.openFlags & DOOR_FLAG_LOCKED; } return false; } // 0x49D20C int objectLock(Object* object) { if (object == NULL) { return -1; } switch (object->pid >> 24) { case OBJ_TYPE_ITEM: object->data.flags |= OBJ_LOCKED; break; case OBJ_TYPE_SCENERY: object->data.scenery.door.openFlags |= OBJ_LOCKED; break; default: return -1; } return 0; } // 0x49D250 int objectUnlock(Object* object) { if (object == NULL) { return -1; } switch (object->pid >> 24) { case OBJ_TYPE_ITEM: object->data.flags &= ~OBJ_LOCKED; return 0; case OBJ_TYPE_SCENERY: object->data.scenery.door.openFlags &= ~OBJ_LOCKED; return 0; } return -1; } // 0x49D294 bool _obj_is_openable(Object* obj) { Proto* proto; if (obj == NULL) { return false; } if (protoGetProto(obj->pid, &proto) == -1) { return false; } switch (obj->pid >> 24) { case OBJ_TYPE_ITEM: if (proto->item.type == ITEM_TYPE_CONTAINER) { return true; } break; case OBJ_TYPE_SCENERY: if (proto->scenery.type == SCENERY_TYPE_DOOR) { return true; } break; } return false; } // 0x49D2E4 int objectIsOpen(Object* object) { return object->frame != 0; } // 0x49D2F4 int objectOpenClose(Object* obj) { if (obj == NULL) { return -1; } if (!_obj_is_openable(obj)) { return -1; } if (objectIsLocked(obj)) { return -1; } objectUnjamLock(obj); reg_anim_begin(2); if (obj->frame != 0) { reg_anim_11_1(obj, obj, _set_door_state_closed, -1); const char* sfx = sfxBuildOpenName(obj, SCENERY_SOUND_EFFECT_CLOSED); reg_anim_play_sfx(obj, sfx, -1); reg_anim_animate_reverse(obj, 0, 0); } else { reg_anim_11_1(obj, obj, _set_door_state_open, -1); const char* sfx = sfxBuildOpenName(obj, SCENERY_SOUND_EFFECT_OPEN); reg_anim_play_sfx(obj, sfx, -1); reg_anim_animate(obj, 0, 0); } reg_anim_11_1(obj, obj, _check_door_state, -1); reg_anim_end(); return 0; } // 0x49D3D8 int objectOpen(Object* obj) { if (obj->frame == 0) { objectOpenClose(obj); } return 0; } // 0x49D3F4 int objectClose(Object* obj) { if (obj->frame != 0) { objectOpenClose(obj); } return 0; } // 0x49D410 bool objectIsJammed(Object* obj) { if (!_obj_is_lockable(obj)) { return false; } if ((obj->pid >> 24) == OBJ_TYPE_SCENERY) { if ((obj->data.scenery.door.openFlags & OBJ_JAMMED) != 0) { return true; } } else { if ((obj->data.flags & OBJ_JAMMED) != 0) { return true; } } return false; } // jam_lock // 0x49D448 int objectJamLock(Object* obj) { if (!_obj_is_lockable(obj)) { return -1; } ObjectData* data = &(obj->data); switch (obj->pid >> 24) { case OBJ_TYPE_ITEM: data->flags |= CONTAINER_FLAG_JAMMED; break; case OBJ_TYPE_SCENERY: data->scenery.door.openFlags |= DOOR_FLAG_JAMMGED; break; } return 0; } // 0x49D480 int objectUnjamLock(Object* obj) { if (!_obj_is_lockable(obj)) { return -1; } ObjectData* data = &(obj->data); switch (obj->pid >> 24) { case OBJ_TYPE_ITEM: data->flags &= ~CONTAINER_FLAG_JAMMED; break; case OBJ_TYPE_SCENERY: data->scenery.door.openFlags &= ~DOOR_FLAG_JAMMGED; break; } return 0; } // 0x49D4B8 int objectUnjamAll() { Object* obj = objectFindFirst(); while (obj != NULL) { objectUnjamLock(obj); obj = objectFindNext(); } return 0; } // critter_attempt_placement // 0x49D4D4 int _obj_attempt_placement(Object* obj, int tile, int elevation, int a4) { if (tile == -1) { return -1; } int newTile = tile; if (_obj_blocking_at(NULL, tile, elevation) != NULL) { int v6 = a4; if (a4 < 1) { v6 = 1; } int attempts = 0; while (v6 < 7) { attempts++; if (attempts >= 100) { break; } for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) { newTile = tileGetTileInDirection(tile, rotation, v6); if (_obj_blocking_at(NULL, newTile, elevation) == NULL && v6 > 1 && _make_path(gDude, gDude->tile, newTile, NULL, 0) != 0) { break; } } v6++; } if (a4 != 1 && v6 > a4 + 2) { for (int rotation = 0; rotation < ROTATION_COUNT; rotation++) { int candidate = tileGetTileInDirection(tile, rotation, 1); if (_obj_blocking_at(NULL, candidate, elevation) == NULL) { newTile = candidate; break; } } } } Rect updatedRect; objectShow(obj, &updatedRect); Rect temp; if (objectSetLocation(obj, newTile, elevation, &temp) != -1) { rectUnion(&updatedRect, &temp, &updatedRect); if (elevation == gElevation) { tileWindowRefreshRect(&updatedRect, elevation); } } return 0; } // 0x49D628 int _objPMAttemptPlacement(Object* obj, int tile, int elevation) { if (obj == NULL) { return -1; } if (tile == -1) { return -1; } int v9 = tile; int v7 = 0; if (!_wmEvalTileNumForPlacement(tile)) { v9 = gDude->tile; for (int v4 = 1; v4 <= 100; v4++) { // TODO: Check. v7++; v9 = tileGetTileInDirection(v9, v7 % 6, 1); if (_wmEvalTileNumForPlacement(v9) != 0) { break; } if (tileDistanceBetween(gDude->tile, v9) > 8) { v9 = tile; break; } } } objectShow(obj, NULL); objectSetLocation(obj, v9, elevation, NULL); return 0; }