#ifndef WINDOW_MANAGER_H #define WINDOW_MANAGER_H #include #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #define NOMINMAX #include #endif #include "geometry.h" namespace fallout { // The maximum number of buttons in one radio group. #define RADIO_GROUP_BUTTON_LIST_CAPACITY (64) typedef enum WindowManagerErr { WINDOW_MANAGER_OK = 0, WINDOW_MANAGER_ERR_INITIALIZING_VIDEO_MODE = 1, WINDOW_MANAGER_ERR_NO_MEMORY = 2, WINDOW_MANAGER_ERR_INITIALIZING_TEXT_FONTS = 3, WINDOW_MANAGER_ERR_WINDOW_SYSTEM_ALREADY_INITIALIZED = 4, WINDOW_MANAGER_ERR_WINDOW_SYSTEM_NOT_INITIALIZED = 5, WINDOW_MANAGER_ERR_CURRENT_WINDOWS_TOO_BIG = 6, WINDOW_MANAGER_ERR_INITIALIZING_DEFAULT_DATABASE = 7, // Unknown fatal error. // // NOTE: When this error code returned from window system initialization, the // game simply exits without any debug message. There is no way to figure out // it's meaning. WINDOW_MANAGER_ERR_8 = 8, WINDOW_MANAGER_ERR_ALREADY_RUNNING = 9, WINDOW_MANAGER_ERR_TITLE_NOT_SET = 10, WINDOW_MANAGER_ERR_INITIALIZING_INPUT = 11, } WindowManagerErr; typedef enum WindowFlags { WINDOW_FLAG_0x01 = 0x01, WINDOW_FLAG_0x02 = 0x02, WINDOW_FLAG_0x04 = 0x04, WINDOW_HIDDEN = 0x08, WINDOW_FLAG_0x10 = 0x10, WINDOW_FLAG_0x20 = 0x20, WINDOW_FLAG_0x40 = 0x40, WINDOW_FLAG_0x80 = 0x80, WINDOW_FLAG_0x0100 = 0x0100, } WindowFlags; typedef enum ButtonFlags { BUTTON_FLAG_0x01 = 0x01, BUTTON_FLAG_0x02 = 0x02, BUTTON_FLAG_0x04 = 0x04, BUTTON_FLAG_DISABLED = 0x08, BUTTON_FLAG_0x10 = 0x10, BUTTON_FLAG_TRANSPARENT = 0x20, BUTTON_FLAG_0x40 = 0x40, BUTTON_FLAG_0x010000 = 0x010000, BUTTON_FLAG_0x020000 = 0x020000, BUTTON_FLAG_0x040000 = 0x040000, BUTTON_FLAG_RIGHT_MOUSE_BUTTON_CONFIGURED = 0x080000, } ButtonFlags; typedef struct MenuPulldown { Rect rect; int keyCode; int itemsLength; char** items; int field_1C; int field_20; } MenuPulldown; typedef struct MenuBar { int win; Rect rect; int pulldownsLength; MenuPulldown pulldowns[15]; int borderColor; int backgroundColor; } MenuBar; typedef void WindowBlitProc(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch); typedef struct Button Button; typedef struct RadioGroup RadioGroup; typedef struct Window { int id; int flags; Rect rect; int width; int height; int field_20; // rand int field_24; // rand int field_28; unsigned char* buffer; Button* buttonListHead; Button* field_34; Button* field_38; MenuBar* menuBar; WindowBlitProc* blitProc; } Window; typedef void ButtonCallback(int btn, int keyCode); typedef struct Button { int id; int flags; Rect rect; int mouseEnterEventCode; int mouseExitEventCode; int lefMouseDownEventCode; int leftMouseUpEventCode; int rightMouseDownEventCode; int rightMouseUpEventCode; unsigned char* mouseUpImage; unsigned char* mouseDownImage; unsigned char* mouseHoverImage; unsigned char* field_3C; unsigned char* field_40; unsigned char* field_44; unsigned char* currentImage; unsigned char* mask; ButtonCallback* mouseEnterProc; ButtonCallback* mouseExitProc; ButtonCallback* leftMouseDownProc; ButtonCallback* leftMouseUpProc; ButtonCallback* rightMouseDownProc; ButtonCallback* rightMouseUpProc; ButtonCallback* onPressed; ButtonCallback* onUnpressed; RadioGroup* radioGroup; Button* prev; Button* next; } Button; typedef struct RadioGroup { int field_0; int field_4; void (*field_8)(int); int buttonsLength; Button* buttons[RADIO_GROUP_BUTTON_LIST_CAPACITY]; } RadioGroup; typedef int(VideoSystemInitProc)(); typedef void(VideoSystemExitProc)(); extern bool gWindowSystemInitialized; extern int _GNW_wcolor[6]; int windowManagerInit(VideoSystemInitProc* videoSystemInitProc, VideoSystemExitProc* videoSystemExitProc, int a3); void windowManagerExit(void); int windowCreate(int x, int y, int width, int height, int a4, int flags); void windowDestroy(int win); void windowDrawBorder(int win); void windowDrawText(int win, const char* str, int a3, int x, int y, int a6); void _win_text(int win, char** fileNameList, int fileNameListLength, int maxWidth, int x, int y, int flags); void windowDrawLine(int win, int left, int top, int right, int bottom, int color); void windowDrawRect(int win, int left, int top, int right, int bottom, int color); void windowFill(int win, int x, int y, int width, int height, int a6); void windowUnhide(int win); void windowHide(int win); void windowRefresh(int win); void windowRefreshRect(int win, const Rect* rect); void _GNW_win_refresh(Window* window, Rect* rect, unsigned char* a3); void windowRefreshAll(Rect* rect); void _win_get_mouse_buf(unsigned char* a1); Window* windowGetWindow(int win); unsigned char* windowGetBuffer(int win); int windowGetAtPoint(int x, int y); int windowGetWidth(int win); int windowGetHeight(int win); int windowGetRect(int win, Rect* rect); int _win_check_all_buttons(); int _GNW_check_menu_bars(int a1); void programWindowSetTitle(const char* title); bool showMesageBox(const char* str); int buttonCreate(int win, int x, int y, int width, int height, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, unsigned char* up, unsigned char* dn, unsigned char* hover, int flags); int _win_register_text_button(int win, int x, int y, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, const char* title, int flags); int _win_register_button_disable(int btn, unsigned char* up, unsigned char* down, unsigned char* hover); int _win_register_button_image(int btn, unsigned char* up, unsigned char* down, unsigned char* hover, int a5); int buttonSetMouseCallbacks(int btn, ButtonCallback* mouseEnterProc, ButtonCallback* mouseExitProc, ButtonCallback* mouseDownProc, ButtonCallback* mouseUpProc); int buttonSetRightMouseCallbacks(int btn, int rightMouseDownEventCode, int rightMouseUpEventCode, ButtonCallback* rightMouseDownProc, ButtonCallback* rightMouseUpProc); int buttonSetCallbacks(int btn, ButtonCallback* onPressed, ButtonCallback* onUnpressed); int buttonSetMask(int btn, unsigned char* mask); bool _win_button_down(int btn); int buttonGetWindowId(int btn); int _win_last_button_winID(); int buttonDestroy(int btn); int buttonEnable(int btn); int buttonDisable(int btn); int _win_set_button_rest_state(int btn, bool a2, int a3); int _win_group_radio_buttons(int a1, int* a2); int _win_button_press_and_release(int btn); } // namespace fallout #endif /* WINDOW_MANAGER_H */