#include "game_palette.h" #include "color.h" // 0x44EBC0 int _HighRGB_(int a1) { // TODO: Some strange bit arithmetic. int v1 = _Color2RGB_(a1); int r = (v1 & 0x7C00) >> 10; int g = (v1 & 0x3E0) >> 5; int b = (v1 & 0x1F); int result = g; if (r > result) { result = r; } result = result & 0xFF; if (result <= b) { result = b; } return result; }