#ifndef GAME_MOVIE_H #define GAME_MOVIE_H #include "db.h" namespace fallout { typedef enum GameMovieFlags { GAME_MOVIE_FADE_IN = 0x01, GAME_MOVIE_FADE_OUT = 0x02, GAME_MOVIE_STOP_MUSIC = 0x04, GAME_MOVIE_PAUSE_MUSIC = 0x08, } GameMovieFlags; typedef enum GameMovie { MOVIE_IPLOGO, MOVIE_INTRO, MOVIE_ELDER, MOVIE_VSUIT, MOVIE_AFAILED, MOVIE_ADESTROY, MOVIE_CAR, MOVIE_CARTUCCI, MOVIE_TIMEOUT, MOVIE_TANKER, MOVIE_ENCLAVE, MOVIE_DERRICK, MOVIE_ARTIMER1, MOVIE_ARTIMER2, MOVIE_ARTIMER3, MOVIE_ARTIMER4, MOVIE_CREDITS, MOVIE_COUNT, } GameMovie; int gameMoviesInit(); void gameMoviesReset(); int gameMoviesLoad(File* stream); int gameMoviesSave(File* stream); int gameMoviePlay(int movie, int flags); void gameMovieFadeOut(); bool gameMovieIsSeen(int movie); bool gameMovieIsPlaying(); } // namespace fallout #endif /* GAME_MOVIE_H */