#include "perk.h" #include #include "debug.h" #include "game.h" #include "memory.h" #include "message.h" #include "object.h" #include "party_member.h" #include "platform_compat.h" #include "skill.h" #include "stat.h" namespace fallout { typedef struct PerkDescription { char* name; char* description; int frmId; int maxRank; int minLevel; int stat; int statModifier; int param1; int value1; int field_24; int param2; int value2; int stats[PRIMARY_STAT_COUNT]; } PerkDescription; typedef struct PerkRankData { int ranks[PERK_COUNT]; } PerkRankData; static PerkRankData* perkGetRankData(Object* critter); static bool perkCanAdd(Object* critter, int perk); static void perkResetRanks(); // 0x519DCC static PerkDescription gPerkDescriptions[PERK_COUNT] = { { NULL, NULL, 72, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 5, 0, 0, 0, 0, 0 }, { NULL, NULL, 73, 1, 15, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 6, 0 }, { NULL, NULL, 74, 3, 3, 11, 2, -1, 0, 0, -1, 0, 6, 0, 0, 0, 0, 6, 0 }, { NULL, NULL, 75, 2, 6, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 5, 0 }, { NULL, NULL, 76, 2, 6, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 6, 6 }, { NULL, NULL, 77, 1, 15, -1, 0, -1, 0, 0, -1, 0, 0, 6, 0, 0, 6, 7, 0 }, { NULL, NULL, 78, 3, 3, 13, 2, -1, 0, 0, -1, 0, 0, 6, 0, 0, 0, 0, 0 }, { NULL, NULL, 79, 3, 3, 14, 2, -1, 0, 0, -1, 0, 0, 0, 6, 0, 0, 0, 0 }, { NULL, NULL, 80, 3, 6, 15, 5, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 6 }, { NULL, NULL, 81, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 6, 0, 0, 0, 0, 0 }, { NULL, NULL, 82, 3, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0 }, { NULL, NULL, 83, 2, 6, 31, 15, -1, 0, 0, -1, 0, 0, 0, 6, 0, 4, 0, 0 }, { NULL, NULL, 84, 3, 3, 24, 10, -1, 0, 0, -1, 0, 0, 0, 6, 0, 0, 0, 6 }, { NULL, NULL, 85, 3, 3, 12, 50, -1, 0, 0, -1, 0, 6, 0, 6, 0, 0, 0, 0 }, { NULL, NULL, 86, 1, 9, -1, 0, -1, 0, 0, -1, 0, 0, 7, 0, 0, 6, 0, 0 }, { NULL, NULL, 87, 1, 6, -1, 0, 8, 50, 0, -1, 0, 0, 0, 0, 0, 0, 6, 0 }, { NULL, NULL, 88, 1, 3, -1, 0, 17, 40, 0, -1, 0, 0, 0, 6, 0, 6, 0, 0 }, { NULL, NULL, 89, 1, 12, -1, 0, 15, 75, 0, -1, 0, 0, 0, 0, 7, 0, 0, 0 }, { NULL, NULL, 90, 3, 6, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 6, 0, 0 }, { NULL, NULL, 91, 2, 3, -1, 0, 6, 40, 0, -1, 0, 0, 7, 0, 0, 5, 6, 0 }, { NULL, NULL, 92, 1, 6, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 8 }, { NULL, NULL, 93, 1, 9, 16, 20, -1, 0, 0, -1, 0, 0, 6, 0, 0, 0, 4, 6 }, { NULL, NULL, 94, 1, 6, -1, 0, -1, 0, 0, -1, 0, 0, 7, 0, 0, 5, 0, 0 }, { NULL, NULL, 95, 1, 24, -1, 0, 3, 80, 0, -1, 0, 8, 0, 0, 0, 0, 8, 0 }, { NULL, NULL, 96, 1, 24, -1, 0, 0, 80, 0, -1, 0, 0, 8, 0, 0, 0, 8, 0 }, { NULL, NULL, 97, 1, 18, -1, 0, 8, 80, 2, 3, 80, 0, 0, 0, 0, 0, 10, 0 }, { NULL, NULL, 98, 2, 12, 8, 1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 5, 0 }, { NULL, NULL, 99, 1, 310, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 100, 2, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 4, 0, 0, 0, 0 }, { NULL, NULL, 101, 1, 9, 9, 5, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 6, 0 }, { NULL, NULL, 102, 2, 6, 32, 25, -1, 0, 0, -1, 0, 0, 0, 3, 0, 0, 0, 0 }, { NULL, NULL, 103, 1, 12, -1, 0, 13, 40, 1, 12, 40, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 104, 1, 12, -1, 0, 6, 40, 1, 7, 40, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 105, 1, 12, -1, 0, 10, 50, 2, 9, 50, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 106, 1, 9, -1, 0, 14, 50, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 107, 3, 6, -1, 0, -1, 0, 0, -1, 0, -9, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 108, 1, 310, -1, 0, -1, 0, 0, -1, 0, 0, 4, 0, 0, 0, 0, 0 }, { NULL, NULL, 109, 1, 15, -1, 0, 10, 80, 0, -1, 0, 0, 0, 0, 0, 0, 8, 0 }, { NULL, NULL, 110, 1, 6, -1, 0, 8, 60, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 111, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 10, 0, 0, 0 }, { NULL, NULL, 112, 1, 310, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 8 }, { NULL, NULL, 113, 1, 9, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 114, 1, 310, -1, 0, -1, 0, 0, -1, 0, 0, 0, 5, 0, 0, 0, 0 }, { NULL, NULL, 115, 2, 6, -1, 0, 17, 40, 0, -1, 0, 0, 0, 6, 0, 0, 0, 0 }, { NULL, NULL, 116, 1, 310, -1, 0, 17, 25, 0, -1, 0, 0, 0, 0, 0, 5, 0, 0 }, { NULL, NULL, 117, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 7, 0, 0, 0, 0, 0 }, { NULL, NULL, 118, 1, 9, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 4 }, { NULL, NULL, 119, 1, 6, -1, 0, -1, 0, 0, -1, 0, 0, 6, 0, 0, 0, 0, 0 }, { NULL, NULL, 120, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 5, 0 }, { NULL, NULL, 121, 3, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 4, 0, 0 }, { NULL, NULL, 122, 3, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 4, 0, 0 }, { NULL, NULL, 123, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 124, 1, 9, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 125, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 126, -1, 1, -1, 0, -1, 0, 0, -1, 0, -2, 0, -2, 0, 0, -3, 0 }, { NULL, NULL, 127, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, -3, -2, 0 }, { NULL, NULL, 128, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, -2, 0, 0 }, { NULL, NULL, 129, -1, 1, 31, -20, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 130, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 131, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 132, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 133, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 134, -1, 1, 31, 30, -1, 0, 0, -1, 0, 3, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 135, -1, 1, 31, 20, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 136, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 137, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 138, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 139, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 140, -1, 1, 31, 60, -1, 0, 0, -1, 0, 4, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 141, -1, 1, 31, 75, -1, 0, 0, -1, 0, 4, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 136, -1, 1, 8, -1, -1, 0, 0, -1, 0, -1, -1, 0, 0, 0, 0, 0 }, { NULL, NULL, 149, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, -2, 0, 0, -1, 0, -1 }, { NULL, NULL, 154, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 2, 0, 0, 0 }, { NULL, NULL, 158, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 157, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 157, -1, 1, 3, -1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 168, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 168, -1, 1, 3, -1, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 172, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 155, 1, 6, -1, 0, -1, 0, 0, -1, 0, -10, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 156, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 6, 0, 0, 0, 0, 0 }, { NULL, NULL, 122, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 6, 0, 0 }, { NULL, NULL, 39, 1, 9, -1, 0, 11, 75, 0, -1, 0, 0, 0, 0, 0, 0, 4, 0 }, { NULL, NULL, 44, 1, 6, -1, 0, 16, 50, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 0, 1, 12, -1, 0, -1, 0, 0, -1, 0, -10, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 1, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, -10, 0, 0, 0, 0, 0 }, { NULL, NULL, 2, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, -10, 0, 0, 0, 0 }, { NULL, NULL, 3, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, -10, 0, 0, 0 }, { NULL, NULL, 4, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, -10, 0, 0 }, { NULL, NULL, 5, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, -10, 0 }, { NULL, NULL, 6, 1, 12, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, -10 }, { NULL, NULL, 160, 1, 6, -1, 0, 10, 50, 2, 0x4000000, 50, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 161, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 159, 1, 12, -1, 0, 3, 75, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 163, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 5, 0, 0, 5, 0 }, { NULL, NULL, 162, 1, 9, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 6, 0, 0, 0 }, { NULL, NULL, 164, 1, 9, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 5, 5 }, { NULL, NULL, 165, 1, 12, -1, 0, 7, 60, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 166, 1, 6, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, -10, 0, 0, 0 }, { NULL, NULL, 43, 1, 6, -1, 0, 15, 50, 2, 14, 50, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 167, 1, 6, 12, 50, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 169, 1, 9, -1, 0, 1, 75, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 170, 1, 6, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 5, 0 }, { NULL, NULL, 121, 1, 6, -1, 0, 15, 50, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 171, 1, 3, -1, 0, -1, 0, 0, -1, 0, 6, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 38, 1, 3, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 173, 1, 12, -1, 0, -1, 0, 0, -1, 0, -7, 0, 0, 0, 0, 5, 0 }, { NULL, NULL, 104, -1, 1, -1, 0, 7, 75, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 142, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 142, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 52, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 52, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 104, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 104, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 35, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 35, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 154, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 154, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, { NULL, NULL, 64, -1, 1, -1, 0, -1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0 }, }; // An array of perk ranks for each party member. // // 0x51C120 static PerkRankData* gPartyMemberPerkRanks = NULL; // Amount of experience points granted when player selected "Here and now" // perk. // // 0x51C124 static int gHereAndNowBonusExperience = 0; // perk.msg // // 0x6642D4 static MessageList gPerksMessageList; // 0x4965A0 int perksInit() { gPartyMemberPerkRanks = (PerkRankData*)internal_malloc(sizeof(*gPartyMemberPerkRanks) * gPartyMemberDescriptionsLength); if (gPartyMemberPerkRanks == NULL) { return -1; } perkResetRanks(); if (!messageListInit(&gPerksMessageList)) { return -1; } char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", asc_5186C8, "perk.msg"); if (!messageListLoad(&gPerksMessageList, path)) { return -1; } for (int perk = 0; perk < PERK_COUNT; perk++) { MessageListItem messageListItem; messageListItem.num = 101 + perk; if (messageListGetItem(&gPerksMessageList, &messageListItem)) { gPerkDescriptions[perk].name = messageListItem.text; } messageListItem.num = 1101 + perk; if (messageListGetItem(&gPerksMessageList, &messageListItem)) { gPerkDescriptions[perk].description = messageListItem.text; } } messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_PERK, &gPerksMessageList); return 0; } // 0x4966B0 void perksReset() { perkResetRanks(); } // 0x4966B8 void perksExit() { messageListRepositorySetStandardMessageList(STANDARD_MESSAGE_LIST_PERK, nullptr); messageListFree(&gPerksMessageList); if (gPartyMemberPerkRanks != NULL) { internal_free(gPartyMemberPerkRanks); gPartyMemberPerkRanks = NULL; } } // 0x4966E4 int perksLoad(File* stream) { for (int index = 0; index < gPartyMemberDescriptionsLength; index++) { PerkRankData* ranksData = &(gPartyMemberPerkRanks[index]); for (int perk = 0; perk < PERK_COUNT; perk++) { if (fileReadInt32(stream, &(ranksData->ranks[perk])) == -1) { return -1; } } } return 0; } // 0x496738 int perksSave(File* stream) { for (int index = 0; index < gPartyMemberDescriptionsLength; index++) { PerkRankData* ranksData = &(gPartyMemberPerkRanks[index]); for (int perk = 0; perk < PERK_COUNT; perk++) { if (fileWriteInt32(stream, ranksData->ranks[perk]) == -1) { return -1; } } } return 0; } // perkGetLevelData // 0x49678C static PerkRankData* perkGetRankData(Object* critter) { if (critter == gDude) { return gPartyMemberPerkRanks; } for (int index = 1; index < gPartyMemberDescriptionsLength; index++) { if (critter->pid == gPartyMemberPids[index]) { return gPartyMemberPerkRanks + index; } } debugPrint("\nError: perkGetLevelData: Can't find party member match!"); return gPartyMemberPerkRanks; } // 0x49680C static bool perkCanAdd(Object* critter, int perk) { if (!perkIsValid(perk)) { return false; } PerkDescription* perkDescription = &(gPerkDescriptions[perk]); if (perkDescription->maxRank == -1) { return false; } PerkRankData* ranksData = perkGetRankData(critter); if (ranksData->ranks[perk] >= perkDescription->maxRank) { return false; } if (critter == gDude) { if (pcGetStat(PC_STAT_LEVEL) < perkDescription->minLevel) { return false; } } bool v1 = true; int param1 = perkDescription->param1; if (param1 != -1) { bool isVariable = false; if ((param1 & 0x4000000) != 0) { isVariable = true; param1 &= ~0x4000000; } int value1 = perkDescription->value1; if (value1 < 0) { if (isVariable) { if (gameGetGlobalVar(param1) >= value1) { v1 = false; } } else { if (skillGetValue(critter, param1) >= -value1) { v1 = false; } } } else { if (isVariable) { if (gameGetGlobalVar(param1) < value1) { v1 = false; } } else { if (skillGetValue(critter, param1) < value1) { v1 = false; } } } } if (!v1 || perkDescription->field_24 == 2) { if (perkDescription->field_24 == 0) { return false; } if (!v1 && perkDescription->field_24 == 2) { return false; } int param2 = perkDescription->param2; bool isVariable = false; if (param2 != -1) { if ((param2 & 0x4000000) != 0) { isVariable = true; param2 &= ~0x4000000; } } if (param2 == -1) { return false; } int value2 = perkDescription->value2; if (value2 < 0) { if (isVariable) { if (gameGetGlobalVar(param2) >= value2) { return false; } } else { if (skillGetValue(critter, param2) >= -value2) { return false; } } } else { if (isVariable) { if (gameGetGlobalVar(param2) < value2) { return false; } } else { if (skillGetValue(critter, param2) < value2) { return false; } } } } for (int stat = 0; stat < PRIMARY_STAT_COUNT; stat++) { if (perkDescription->stats[stat] < 0) { if (critterGetStat(critter, stat) >= -perkDescription->stats[stat]) { return false; } } else { if (critterGetStat(critter, stat) < perkDescription->stats[stat]) { return false; } } } return true; } // Resets party member perks. // // 0x496A0C static void perkResetRanks() { for (int index = 0; index < gPartyMemberDescriptionsLength; index++) { PerkRankData* ranksData = &(gPartyMemberPerkRanks[index]); for (int perk = 0; perk < PERK_COUNT; perk++) { ranksData->ranks[perk] = 0; } } } // 0x496A5C int perkAdd(Object* critter, int perk) { if (!perkIsValid(perk)) { return -1; } if (!perkCanAdd(critter, perk)) { return -1; } PerkRankData* ranksData = perkGetRankData(critter); ranksData->ranks[perk] += 1; perkAddEffect(critter, perk); return 0; } // perk_add_force // 0x496A9C int perkAddForce(Object* critter, int perk) { if (!perkIsValid(perk)) { return -1; } PerkRankData* ranksData = perkGetRankData(critter); int value = ranksData->ranks[perk]; int maxRank = gPerkDescriptions[perk].maxRank; if (maxRank != -1 && value >= maxRank) { return -1; } ranksData->ranks[perk] += 1; perkAddEffect(critter, perk); return 0; } // perk_sub // 0x496AFC int perkRemove(Object* critter, int perk) { if (!perkIsValid(perk)) { return -1; } PerkRankData* ranksData = perkGetRankData(critter); int value = ranksData->ranks[perk]; if (value < 1) { return -1; } ranksData->ranks[perk] -= 1; perkRemoveEffect(critter, perk); return 0; } // Returns perks available to pick. // // 0x496B44 int perkGetAvailablePerks(Object* critter, int* perks) { int count = 0; for (int perk = 0; perk < PERK_COUNT; perk++) { if (perkCanAdd(critter, perk)) { perks[count] = perk; count++; } } return count; } // has_perk // 0x496B78 int perkGetRank(Object* critter, int perk) { if (!perkIsValid(perk)) { return 0; } PerkRankData* ranksData = perkGetRankData(critter); return ranksData->ranks[perk]; } // 0x496B90 char* perkGetName(int perk) { if (!perkIsValid(perk)) { return NULL; } return gPerkDescriptions[perk].name; } // 0x496BB4 char* perkGetDescription(int perk) { if (!perkIsValid(perk)) { return NULL; } return gPerkDescriptions[perk].description; } // 0x496BD8 int perkGetFrmId(int perk) { if (!perkIsValid(perk)) { return 0; } return gPerkDescriptions[perk].frmId; } // perk_add_effect // 0x496BFC void perkAddEffect(Object* critter, int perk) { if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) { debugPrint("\nERROR: perk_add_effect: Was called on non-critter!"); return; } if (!perkIsValid(perk)) { return; } PerkDescription* perkDescription = &(gPerkDescriptions[perk]); if (perkDescription->stat != -1) { int value = critterGetBonusStat(critter, perkDescription->stat); critterSetBonusStat(critter, perkDescription->stat, value + perkDescription->statModifier); } if (perk == PERK_HERE_AND_NOW) { PerkRankData* ranksData = perkGetRankData(critter); ranksData->ranks[PERK_HERE_AND_NOW] -= 1; int level = pcGetStat(PC_STAT_LEVEL); gHereAndNowBonusExperience = pcGetExperienceForLevel(level + 1) - pcGetStat(PC_STAT_EXPERIENCE); pcAddExperienceWithOptions(gHereAndNowBonusExperience, false); ranksData->ranks[PERK_HERE_AND_NOW] += 1; } if (perkDescription->maxRank == -1) { for (int stat = 0; stat < PRIMARY_STAT_COUNT; stat++) { int value = critterGetBonusStat(critter, stat); critterSetBonusStat(critter, stat, value + perkDescription->stats[stat]); } } } // perk_remove_effect // 0x496CE0 void perkRemoveEffect(Object* critter, int perk) { if (PID_TYPE(critter->pid) != OBJ_TYPE_CRITTER) { debugPrint("\nERROR: perk_remove_effect: Was called on non-critter!"); return; } if (!perkIsValid(perk)) { return; } PerkDescription* perkDescription = &(gPerkDescriptions[perk]); if (perkDescription->stat != -1) { int value = critterGetBonusStat(critter, perkDescription->stat); critterSetBonusStat(critter, perkDescription->stat, value - perkDescription->statModifier); } if (perk == PERK_HERE_AND_NOW) { int xp = pcGetStat(PC_STAT_EXPERIENCE); pcSetStat(PC_STAT_EXPERIENCE, xp - gHereAndNowBonusExperience); } if (perkDescription->maxRank == -1) { for (int stat = 0; stat < PRIMARY_STAT_COUNT; stat++) { int value = critterGetBonusStat(critter, stat); critterSetBonusStat(critter, stat, value - perkDescription->stats[stat]); } } } // Returns modifier to specified skill accounting for perks. // // 0x496DD0 int perkGetSkillModifier(Object* critter, int skill) { int modifier = 0; switch (skill) { case SKILL_FIRST_AID: if (perkHasRank(critter, PERK_MEDIC)) { modifier += 10; } if (perkHasRank(critter, PERK_VAULT_CITY_TRAINING)) { modifier += 5; } break; case SKILL_DOCTOR: if (perkHasRank(critter, PERK_MEDIC)) { modifier += 10; } if (perkHasRank(critter, PERK_LIVING_ANATOMY)) { modifier += 10; } if (perkHasRank(critter, PERK_VAULT_CITY_TRAINING)) { modifier += 5; } break; case SKILL_SNEAK: if (perkHasRank(critter, PERK_GHOST)) { int lightIntensity = objectGetLightIntensity(gDude); if (lightIntensity > 45875) { modifier += 20; } } // FALLTHROUGH case SKILL_LOCKPICK: case SKILL_STEAL: case SKILL_TRAPS: if (perkHasRank(critter, PERK_THIEF)) { modifier += 10; } if (skill == SKILL_LOCKPICK || skill == SKILL_STEAL) { if (perkHasRank(critter, PERK_MASTER_THIEF)) { modifier += 15; } } if (skill == SKILL_STEAL) { if (perkHasRank(critter, PERK_HARMLESS)) { modifier += 20; } } break; case SKILL_SCIENCE: case SKILL_REPAIR: if (perkHasRank(critter, PERK_MR_FIXIT)) { modifier += 10; } break; case SKILL_SPEECH: if (perkHasRank(critter, PERK_SPEAKER)) { modifier += 20; } if (perkHasRank(critter, PERK_EXPERT_EXCREMENT_EXPEDITOR)) { modifier += 5; } // FALLTHROUGH case SKILL_BARTER: if (perkHasRank(critter, PERK_NEGOTIATOR)) { modifier += 10; } if (skill == SKILL_BARTER) { if (perkHasRank(critter, PERK_SALESMAN)) { modifier += 20; } } break; case SKILL_GAMBLING: if (perkHasRank(critter, PERK_GAMBLER)) { modifier += 20; } break; case SKILL_OUTDOORSMAN: if (perkHasRank(critter, PERK_RANGER)) { modifier += 15; } if (perkHasRank(critter, PERK_SURVIVALIST)) { modifier += 25; } break; } return modifier; } } // namespace fallout