#ifndef GAME_MOVIE_H #define GAME_MOVIE_H #include "db.h" #define WIN32_LEAN_AND_MEAN #include typedef enum GameMovieFlags { GAME_MOVIE_FADE_IN = 0x01, GAME_MOVIE_FADE_OUT = 0x02, GAME_MOVIE_STOP_MUSIC = 0x04, GAME_MOVIE_PAUSE_MUSIC = 0x08, } GameMovieFlags; typedef enum GameMovie { MOVIE_IPLOGO, MOVIE_INTRO, MOVIE_ELDER, MOVIE_VSUIT, MOVIE_AFAILED, MOVIE_ADESTROY, MOVIE_CAR, MOVIE_CARTUCCI, MOVIE_TIMEOUT, MOVIE_TANKER, MOVIE_ENCLAVE, MOVIE_DERRICK, MOVIE_ARTIMER1, MOVIE_ARTIMER2, MOVIE_ARTIMER3, MOVIE_ARTIMER4, MOVIE_CREDITS, MOVIE_COUNT, } GameMovie; extern const float flt_50352A; extern const char* gMovieFileNames[MOVIE_COUNT]; extern char* gMoviePaletteFilePaths[MOVIE_COUNT]; extern bool gGameMovieIsPlaying; extern bool gGameMovieFaded; extern char gGameMovieSubtitlesFilePath[MAX_PATH]; extern unsigned char gGameMoviesSeen[MOVIE_COUNT]; int gameMoviesInit(); void gameMoviesReset(); int gameMoviesLoad(File* stream); int gameMoviesSave(File* stream); int gameMoviePlay(int movie, int flags); void gameMovieFadeOut(); bool gameMovieIsSeen(int movie); bool gameMovieIsPlaying(); char* gameMovieBuildSubtitlesFilePath(char* movieFilePath); #endif /* GAME_MOVIE_H */