#ifndef TEXT_OBJECT_H #define TEXT_OBJECT_H #include "geometry.h" #include "obj_types.h" namespace fallout { int textObjectsInit(unsigned char* windowBuffer, int width, int height); int textObjectsReset(); void textObjectsFree(); void textObjectsDisable(); void textObjectsEnable(); void textObjectsSetBaseDelay(double value); void textObjectsSetLineDelay(double value); int textObjectAdd(Object* object, char* string, int font, int color, int outlineColor, Rect* rect); void textObjectsRenderInRect(Rect* rect); int textObjectsGetCount(); void textObjectsRemoveByOwner(Object* object); } // namespace fallout #endif /* TEXT_OBJECT_H */