#ifndef FALLOUT_MOUSE_H_ #define FALLOUT_MOUSE_H_ #include "geometry.h" #include "window.h" namespace fallout { #define MOUSE_DEFAULT_CURSOR_WIDTH 8 #define MOUSE_DEFAULT_CURSOR_HEIGHT 8 #define MOUSE_DEFAULT_CURSOR_SIZE (MOUSE_DEFAULT_CURSOR_WIDTH * MOUSE_DEFAULT_CURSOR_HEIGHT) #define MOUSE_STATE_LEFT_BUTTON_DOWN 0x01 #define MOUSE_STATE_RIGHT_BUTTON_DOWN 0x02 #define MOUSE_EVENT_LEFT_BUTTON_DOWN 0x01 #define MOUSE_EVENT_RIGHT_BUTTON_DOWN 0x02 #define MOUSE_EVENT_LEFT_BUTTON_REPEAT 0x04 #define MOUSE_EVENT_RIGHT_BUTTON_REPEAT 0x08 #define MOUSE_EVENT_LEFT_BUTTON_UP 0x10 #define MOUSE_EVENT_RIGHT_BUTTON_UP 0x20 #define MOUSE_EVENT_ANY_BUTTON_DOWN (MOUSE_EVENT_LEFT_BUTTON_DOWN | MOUSE_EVENT_RIGHT_BUTTON_DOWN) #define MOUSE_EVENT_ANY_BUTTON_REPEAT (MOUSE_EVENT_LEFT_BUTTON_REPEAT | MOUSE_EVENT_RIGHT_BUTTON_REPEAT) #define MOUSE_EVENT_ANY_BUTTON_UP (MOUSE_EVENT_LEFT_BUTTON_UP | MOUSE_EVENT_RIGHT_BUTTON_UP) #define MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT (MOUSE_EVENT_LEFT_BUTTON_DOWN | MOUSE_EVENT_LEFT_BUTTON_REPEAT) #define MOUSE_EVENT_RIGHT_BUTTON_DOWN_REPEAT (MOUSE_EVENT_RIGHT_BUTTON_DOWN | MOUSE_EVENT_RIGHT_BUTTON_REPEAT) #define MOUSE_EVENT_WHEEL 0x40 #define BUTTON_REPEAT_TIME 250 extern WindowDrawingProc2* _mouse_blit_trans; extern WINDOWDRAWINGPROC _mouse_blit; int mouseInit(); void mouseFree(); int mouseSetFrame(unsigned char* a1, int width, int height, int pitch, int a5, int a6, char a7); void mouseShowCursor(); void mouseHideCursor(); void _mouse_info(); void _mouse_simulate_input(int delta_x, int delta_y, int buttons); bool _mouse_in(int left, int top, int right, int bottom); bool _mouse_click_in(int left, int top, int right, int bottom); void mouseGetRect(Rect* rect); void mouseGetPosition(int* out_x, int* out_y); void _mouse_set_position(int a1, int a2); int mouseGetEvent(); bool cursorIsHidden(); void _mouse_get_raw_state(int* out_x, int* out_y, int* out_buttons); void mouseSetSensitivity(double value); void mouseGetPositionInWindow(int win, int* x, int* y); bool mouseHitTestInWindow(int win, int left, int top, int right, int bottom); void mouseGetWheel(int* x, int* y); void convertMouseWheelToArrowKey(int* keyCodePtr); int mouse_get_last_buttons(); } // namespace fallout #endif /* FALLOUT_MOUSE_H_ */