#ifndef SKILL_DEFS_H #define SKILL_DEFS_H // max number of tagged skills #define NUM_TAGGED_SKILLS 4 #define DEFAULT_TAGGED_SKILLS 3 // Available skills. typedef enum Skill { SKILL_SMALL_GUNS, SKILL_BIG_GUNS, SKILL_ENERGY_WEAPONS, SKILL_UNARMED, SKILL_MELEE_WEAPONS, SKILL_THROWING, SKILL_FIRST_AID, SKILL_DOCTOR, SKILL_SNEAK, SKILL_LOCKPICK, SKILL_STEAL, SKILL_TRAPS, SKILL_SCIENCE, SKILL_REPAIR, SKILL_SPEECH, SKILL_BARTER, SKILL_GAMBLING, SKILL_OUTDOORSMAN, SKILL_COUNT, } Skill; #endif /* SKILL_DEFS_H */