#ifndef DRAW_H #define DRAW_H namespace fallout { void bufferDrawLine(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int color); void bufferDrawRect(unsigned char* buf, int a2, int a3, int a4, int a5, int a6, int a7); void bufferDrawRectShadowed(unsigned char* buf, int a2, int a3, int a4, int a5, int a6, int a7, int a8); void blitBufferToBufferStretch(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch); void blitBufferToBufferStretchTrans(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch); void blitBufferToBuffer(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch); void blitBufferToBufferTrans(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch); void bufferFill(unsigned char* buf, int width, int height, int pitch, int a5); void _buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5, int a6, int a7); void _lighten_buf(unsigned char* buf, int width, int height, int pitch); void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2); void bufferOutline(unsigned char* buf, int width, int height, int pitch, int a5); } // namespace fallout #endif /* DRAW_H */