#ifndef REACTION_H #define REACTION_H #include "obj_types.h" namespace fallout { typedef enum NpcReaction { NPC_REACTION_BAD, NPC_REACTION_NEUTRAL, NPC_REACTION_GOOD, } NpcReaction; int reactionSetValue(Object* critter, int a2); int reactionTranslateValue(int a1); int _reaction_influence_(); int reactionGetValue(Object* critter); } // namespace fallout #endif /* REACTION_H */