#include "selfrun.h" #include #include "core.h" #include "db.h" #include "game.h" #include "game_config.h" #include "input.h" #include "kb.h" #include "mouse.h" #include "platform_compat.h" #include "vcr.h" namespace fallout { // 0x51C8D8 int gSelfrunState = SELFRUN_STATE_TURNED_OFF; // 0x4A8BE0 int selfrunInitFileList(char*** fileListPtr, int* fileListLengthPtr) { if (fileListPtr == NULL) { return -1; } if (fileListLengthPtr == NULL) { return -1; } *fileListLengthPtr = fileNameListInit("selfrun\\*.sdf", fileListPtr, 0, 0); return 0; } // 0x4A8C10 int selfrunFreeFileList(char*** fileListPtr) { if (fileListPtr == NULL) { return -1; } fileNameListFree(fileListPtr, 0); return 0; } // 0x4A8C28 int selfrunPreparePlayback(const char* fileName, SelfrunData* selfrunData) { if (fileName == NULL) { return -1; } if (selfrunData == NULL) { return -1; } if (vcrGetState() != VCR_STATE_TURNED_OFF) { return -1; } if (gSelfrunState != SELFRUN_STATE_TURNED_OFF) { return -1; } char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", "selfrun\\", fileName); if (selfrunReadData(path, selfrunData) != 0) { return -1; } gSelfrunState = SELFRUN_STATE_PLAYING; return 0; } // 0x4A8C88 void selfrunPlaybackLoop(SelfrunData* selfrunData) { if (gSelfrunState == SELFRUN_STATE_PLAYING) { char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", "selfrun\\", selfrunData->recordingFileName); if (vcrPlay(path, VCR_TERMINATE_ON_KEY_PRESS | VCR_TERMINATE_ON_MOUSE_PRESS, selfrunPlaybackCompleted)) { bool cursorWasHidden = cursorIsHidden(); if (cursorWasHidden) { mouseShowCursor(); } while (gSelfrunState == SELFRUN_STATE_PLAYING) { int keyCode = _get_input(); if (keyCode != selfrunData->stopKeyCode) { gameHandleKey(keyCode, false); } } while (mouseGetEvent() != 0) { _get_input(); } if (cursorWasHidden) { mouseHideCursor(); } } } } // 0x4A8D28 int selfrunPrepareRecording(const char* recordingName, const char* mapFileName, SelfrunData* selfrunData) { if (recordingName == NULL) { return -1; } if (mapFileName == NULL) { return -1; } if (vcrGetState() != VCR_STATE_TURNED_OFF) { return -1; } if (gSelfrunState != SELFRUN_STATE_TURNED_OFF) { return -1; } sprintf(selfrunData->recordingFileName, "%s%s", recordingName, ".vcr"); strcpy(selfrunData->mapFileName, mapFileName); selfrunData->stopKeyCode = KEY_CTRL_R; char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s%s", "selfrun\\", recordingName, ".sdf"); if (selfrunWriteData(path, selfrunData) != 0) { return -1; } gSelfrunState = SELFRUN_STATE_RECORDING; return 0; } // 0x4A8DDC void selfrunRecordingLoop(SelfrunData* selfrunData) { if (gSelfrunState == SELFRUN_STATE_RECORDING) { char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", "selfrun\\", selfrunData->recordingFileName); if (vcrRecord(path)) { if (!cursorIsHidden()) { mouseShowCursor(); } bool done = false; while (!done) { int keyCode = _get_input(); if (keyCode == selfrunData->stopKeyCode) { vcrStop(); _game_user_wants_to_quit = 2; done = true; } else { gameHandleKey(keyCode, false); } } } gSelfrunState = SELFRUN_STATE_TURNED_OFF; } } // 0x4A8E74 void selfrunPlaybackCompleted(int reason) { _game_user_wants_to_quit = 2; gSelfrunState = SELFRUN_STATE_TURNED_OFF; } // 0x4A8E8C int selfrunReadData(const char* path, SelfrunData* selfrunData) { if (path == NULL) { return -1; } if (selfrunData == NULL) { return -1; } File* stream = fileOpen(path, "rb"); if (stream == NULL) { return -1; } int rc = -1; if (fileReadFixedLengthString(stream, selfrunData->recordingFileName, SELFRUN_RECORDING_FILE_NAME_LENGTH) == 0 && fileReadFixedLengthString(stream, selfrunData->mapFileName, SELFRUN_MAP_FILE_NAME_LENGTH) == 0 && fileReadInt32(stream, &(selfrunData->stopKeyCode)) == 0) { rc = 0; } fileClose(stream); return rc; } // 0x4A8EF4 int selfrunWriteData(const char* path, SelfrunData* selfrunData) { if (path == NULL) { return -1; } if (selfrunData == NULL) { return -1; } char* masterPatches; configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &masterPatches); char selfrunDirectoryPath[COMPAT_MAX_PATH]; sprintf(selfrunDirectoryPath, "%s\\%s", masterPatches, "selfrun\\"); compat_mkdir(selfrunDirectoryPath); File* stream = fileOpen(path, "wb"); if (stream == NULL) { return -1; } int rc = -1; if (fileWriteFixedLengthString(stream, selfrunData->recordingFileName, SELFRUN_RECORDING_FILE_NAME_LENGTH) == 0 && fileWriteFixedLengthString(stream, selfrunData->mapFileName, SELFRUN_MAP_FILE_NAME_LENGTH) == 0 && fileWriteInt32(stream, selfrunData->stopKeyCode) == 0) { rc = 0; } fileClose(stream); return rc; } } // namespace fallout