#include "geometry.h" #include #include #include "memory.h" // 0x51DEF4 static RectListNode* _rectList = NULL; // 0x4C6900 void _GNW_rect_exit() { while (_rectList != NULL) { RectListNode* next = _rectList->next; internal_free(_rectList); _rectList = next; } } // 0x4C6924 void _rect_clip_list(RectListNode** rectListNodePtr, Rect* rect) { Rect v1; rectCopy(&v1, rect); // NOTE: Original code is slightly different. while (*rectListNodePtr != NULL) { RectListNode* rectListNode = *rectListNodePtr; if (v1.right >= rectListNode->rect.left && v1.bottom >= rectListNode->rect.top && v1.left <= rectListNode->rect.right && v1.top <= rectListNode->rect.bottom) { Rect v2; rectCopy(&v2, &(rectListNode->rect)); *rectListNodePtr = rectListNode->next; rectListNode->next = _rectList; _rectList = rectListNode; if (v2.top < v1.top) { RectListNode* newRectListNode = _rect_malloc(); if (newRectListNode == NULL) { return; } rectCopy(&(newRectListNode->rect), &v2); newRectListNode->rect.bottom = v1.top - 1; newRectListNode->next = *rectListNodePtr; *rectListNodePtr = newRectListNode; rectListNodePtr = &(newRectListNode->next); v2.top = v1.top; } if (v2.bottom > v1.bottom) { RectListNode* newRectListNode = _rect_malloc(); if (newRectListNode == NULL) { return; } rectCopy(&(newRectListNode->rect), &v2); newRectListNode->rect.top = v1.bottom + 1; newRectListNode->next = *rectListNodePtr; *rectListNodePtr = newRectListNode; rectListNodePtr = &(newRectListNode->next); v2.bottom = v1.bottom; } if (v2.left < v1.left) { RectListNode* newRectListNode = _rect_malloc(); if (newRectListNode == NULL) { return; } rectCopy(&(newRectListNode->rect), &v2); newRectListNode->rect.right = v1.left - 1; newRectListNode->next = *rectListNodePtr; *rectListNodePtr = newRectListNode; rectListNodePtr = &(newRectListNode->next); } if (v2.right > v1.right) { RectListNode* newRectListNode = _rect_malloc(); if (newRectListNode == NULL) { return; } rectCopy(&(newRectListNode->rect), &v2); newRectListNode->rect.left = v1.right + 1; newRectListNode->next = *rectListNodePtr; *rectListNodePtr = newRectListNode; rectListNodePtr = &(newRectListNode->next); } } else { rectListNodePtr = &(rectListNode->next); } } } // 0x4C6BB8 RectListNode* _rect_malloc() { if (_rectList == NULL) { for (int index = 0; index < 10; index++) { RectListNode* rectListNode = (RectListNode*)internal_malloc(sizeof(*rectListNode)); if (rectListNode == NULL) { break; } // NOTE: Uninline. _rect_free(rectListNode); } } if (_rectList == NULL) { return NULL; } RectListNode* rectListNode = _rectList; _rectList = _rectList->next; return rectListNode; } // 0x4C6C04 void _rect_free(RectListNode* rectListNode) { rectListNode->next = _rectList; _rectList = rectListNode; } // Calculates a union of two source rectangles and places it into result // rectangle. // // 0x4C6C18 void rectUnion(const Rect* s1, const Rect* s2, Rect* r) { r->left = std::min(s1->left, s2->left); r->top = std::min(s1->top, s2->top); r->right = std::max(s1->right, s2->right); r->bottom = std::max(s1->bottom, s2->bottom); } // Calculates intersection of two source rectangles and places it into third // rectangle and returns 0. If two source rectangles do not have intersection // it returns -1 and resulting rectangle is a copy of s1. // // 0x4C6C68 int rectIntersection(const Rect* s1, const Rect* s2, Rect* r) { r->left = s1->left; r->top = s1->top; r->right = s1->right; r->bottom = s1->bottom; if (s1->left <= s2->right && s2->left <= s1->right && s2->bottom >= s1->top && s2->top <= s1->bottom) { if (s2->left > s1->left) { r->left = s2->left; } if (s2->right < s1->right) { r->right = s2->right; } if (s2->top > s1->top) { r->top = s2->top; } if (s2->bottom < s1->bottom) { r->bottom = s2->bottom; } return 0; } return -1; }