#include "message.h" #include "debug.h" #include "game_config.h" #include "memory.h" #include "random.h" #include #include #include #include // 0x50B79C char _Error_1[] = "Error"; // 0x50B960 const char* gBadwordsReplacements = "!@#$%&*@#*!&$%#&%#*%!$&%@*$@&"; // 0x519598 char** gBadwords = NULL; // 0x51959C int gBadwordsCount = 0; // 0x5195A0 int* gBadwordsLengths = NULL; // Default text for getmsg when no entry is found. // // 0x5195A4 char* _message_error_str = _Error_1; // Temporary message list item text used during filtering badwords. // // 0x63207C char _bad_copy[MESSAGE_LIST_ITEM_FIELD_MAX_SIZE]; // 0x484770 int badwordsInit() { File* stream = fileOpen("data\\badwords.txt", "rt"); if (stream == NULL) { return -1; } char word[BADWORD_LENGTH_MAX]; gBadwordsCount = 0; while (fileReadString(word, BADWORD_LENGTH_MAX - 1, stream)) { gBadwordsCount++; } gBadwords = internal_malloc(sizeof(*gBadwords) * gBadwordsCount); if (gBadwords == NULL) { fileClose(stream); return -1; } gBadwordsLengths = internal_malloc(sizeof(*gBadwordsLengths) * gBadwordsCount); if (gBadwordsLengths == NULL) { internal_free(gBadwords); fileClose(stream); return -1; } fileSeek(stream, 0, SEEK_SET); int index = 0; for (; index < gBadwordsCount; index++) { if (!fileReadString(word, BADWORD_LENGTH_MAX - 1, stream)) { break; } int len = strlen(word); if (word[len - 1] == '\n') { len--; word[len] = '\0'; } gBadwords[index] = internal_strdup(word); if (gBadwords[index] == NULL) { break; } strupr(gBadwords[index]); gBadwordsLengths[index] = len; } fileClose(stream); if (index != gBadwordsCount) { for (; index > 0; index--) { internal_free(gBadwords[index - 1]); } internal_free(gBadwords); internal_free(gBadwordsLengths); return -1; } return 0; } // 0x4848F0 void badwordsExit() { for (int index = 0; index < gBadwordsCount; index++) { internal_free(gBadwords[index]); } if (gBadwordsCount != 0) { internal_free(gBadwords); internal_free(gBadwordsLengths); } gBadwordsCount = 0; } // message_init // 0x48494C bool messageListInit(MessageList* messageList) { if (messageList != NULL) { messageList->entries_num = 0; messageList->entries = NULL; } return true; } // 0x484964 bool messageListFree(MessageList* messageList) { int i; MessageListItem* entry; if (messageList == NULL) { return false; } for (i = 0; i < messageList->entries_num; i++) { entry = &(messageList->entries[i]); if (entry->audio != NULL) { internal_free(entry->audio); } if (entry->text != NULL) { internal_free(entry->text); } } messageList->entries_num = 0; if (messageList->entries != NULL) { internal_free(messageList->entries); messageList->entries = NULL; } return true; } // message_load // 0x484AA4 bool messageListLoad(MessageList* messageList, const char* path) { char* language; char localized_path[FILENAME_MAX]; File* file_ptr; char num[1024]; char audio[1024]; char text[1024]; int rc; bool success; MessageListItem entry; success = false; if (messageList == NULL) { return false; } if (path == NULL) { return false; } if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) { return false; } sprintf(localized_path, "%s\\%s\\%s", "text", language, path); file_ptr = fileOpen(localized_path, "rt"); if (file_ptr == NULL) { return false; } entry.num = 0; entry.audio = audio; entry.text = text; while (1) { rc = _message_load_field(file_ptr, num); if (rc != 0) { break; } if (_message_load_field(file_ptr, audio) != 0) { debugPrint("\nError loading audio field.\n", localized_path); goto err; } if (_message_load_field(file_ptr, text) != 0) { debugPrint("\nError loading text field.\n", localized_path); goto err; } if (!_message_parse_number(&(entry.num), num)) { debugPrint("\nError parsing number.\n", localized_path); goto err; } if (!_message_add(messageList, &entry)) { debugPrint("\nError adding message.\n", localized_path); goto err; } } if (rc == 1) { success = true; } err: if (!success) { debugPrint("Error loading message file %s at offset %x.", localized_path, fileTell(file_ptr)); } fileClose(file_ptr); return success; } // 0x484C30 bool messageListGetItem(MessageList* msg, MessageListItem* entry) { int index; MessageListItem* ptr; if (msg == NULL) { return false; } if (entry == NULL) { return false; } if (msg->entries_num == 0) { return false; } if (!_message_find(msg, entry->num, &index)) { return false; } ptr = &(msg->entries[index]); entry->flags = ptr->flags; entry->audio = ptr->audio; entry->text = ptr->text; return true; } // Builds language-aware path in "text" subfolder. // // 0x484CB8 bool _message_make_path(char* dest, const char* path) { char* language; if (dest == NULL) { return false; } if (path == NULL) { return false; } if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) { return false; } sprintf(dest, "%s\\%s\\%s", "text", language, path); return true; } // 0x484D10 bool _message_find(MessageList* msg, int num, int* out_index) { int r, l, mid; int cmp; if (msg->entries_num == 0) { *out_index = 0; return false; } r = msg->entries_num - 1; l = 0; do { mid = (l + r) / 2; cmp = num - msg->entries[mid].num; if (cmp == 0) { *out_index = mid; return true; } if (cmp > 0) { l = l + 1; } else { r = r - 1; } } while (r >= l); if (cmp < 0) { *out_index = mid; } else { *out_index = mid + 1; } return false; } // 0x484D68 bool _message_add(MessageList* msg, MessageListItem* new_entry) { int index; MessageListItem* entries; MessageListItem* existing_entry; if (_message_find(msg, new_entry->num, &index)) { existing_entry = &(msg->entries[index]); if (existing_entry->audio != NULL) { internal_free(existing_entry->audio); } if (existing_entry->text != NULL) { internal_free(existing_entry->text); } } else { if (msg->entries != NULL) { entries = internal_realloc(msg->entries, sizeof(MessageListItem) * (msg->entries_num + 1)); if (entries == NULL) { return false; } msg->entries = entries; if (index != msg->entries_num) { // Move all items below insertion point memmove(&(msg->entries[index + 1]), &(msg->entries[index]), sizeof(MessageListItem) * (msg->entries_num - index)); } } else { msg->entries = internal_malloc(sizeof(MessageListItem)); if (msg->entries == NULL) { return false; } msg->entries_num = 0; index = 0; } existing_entry = &(msg->entries[index]); existing_entry->flags = 0; existing_entry->audio = 0; existing_entry->text = 0; msg->entries_num++; } existing_entry->audio = internal_strdup(new_entry->audio); if (existing_entry->audio == NULL) { return false; } existing_entry->text = internal_strdup(new_entry->text); if (existing_entry->text == NULL) { return false; } existing_entry->num = new_entry->num; return true; } // 0x484F60 bool _message_parse_number(int* out_num, const char* str) { const char* ch; bool success; ch = str; if (*ch == '\0') { return false; } success = true; if (*ch == '+' || *ch == '-') { ch++; } while (*ch != '\0') { if (!isdigit(*ch)) { success = false; break; } ch++; } *out_num = atoi(str); return success; } // Read next message file field, the `str` should be at least 1024 bytes long. // // Returns: // 0 - ok // 1 - eof // 2 - mismatched delimeters // 3 - unterminated field // 4 - limit exceeded (> 1024) // // 0x484FB4 int _message_load_field(File* file, char* str) { int ch; int len; len = 0; while (1) { ch = fileReadChar(file); if (ch == -1) { return 1; } if (ch == '}') { debugPrint("\nError reading message file - mismatched delimiters.\n"); return 2; } if (ch == '{') { break; } } while (1) { ch = fileReadChar(file); if (ch == -1) { debugPrint("\nError reading message file - EOF reached.\n"); return 3; } if (ch == '}') { *(str + len) = '\0'; return 0; } if (ch != '\n') { *(str + len) = ch; len++; if (len > 1024) { debugPrint("\nError reading message file - text exceeds limit.\n"); return 4; } } } return 0; } // 0x48504C char* getmsg(MessageList* msg, MessageListItem* entry, int num) { entry->num = num; if (!messageListGetItem(msg, entry)) { entry->text = _message_error_str; debugPrint("\n ** String not found @ getmsg(), MESSAGE.C **\n"); } return entry->text; } // 0x485078 bool messageListFilterBadwords(MessageList* messageList) { if (messageList == NULL) { return false; } if (messageList->entries_num == 0) { return true; } if (gBadwordsCount == 0) { return true; } int languageFilter = 0; configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_LANGUAGE_FILTER_KEY, &languageFilter); if (languageFilter != 1) { return true; } int replacementsCount = strlen(gBadwordsReplacements); int replacementsIndex = randomBetween(1, replacementsCount) - 1; for (int index = 0; index < messageList->entries_num; index++) { MessageListItem* item = &(messageList->entries[index]); strcpy(_bad_copy, item->text); strupr(_bad_copy); for (int badwordIndex = 0; badwordIndex < gBadwordsCount; badwordIndex++) { // I don't quite understand the loop below. It has no stop // condition besides no matching substring. It also overwrites // already masked words on every iteration. for (char* p = _bad_copy;; p++) { const char* substr = strstr(p, gBadwords[badwordIndex]); if (substr == NULL) { break; } if (substr == _bad_copy || (!isalpha(substr[-1]) && !isalpha(substr[gBadwordsLengths[badwordIndex]]))) { item->flags |= MESSAGE_LIST_ITEM_TEXT_FILTERED; char* ptr = item->text + (substr - _bad_copy); for (int j = 0; j < gBadwordsLengths[badwordIndex]; j++) { *ptr++ = gBadwordsReplacements[replacementsIndex++]; if (replacementsIndex == replacementsCount) { replacementsIndex = 0; } } } } } } return true; }