name: Build

on:
  push:
    branches:
      - main
  pull_request:
    types:
      - opened
      - synchronize

defaults:
  run:
    shell: bash

jobs:
  static-analysis:
    name: Static analysis

    runs-on: ubuntu-latest

    steps:
      - name: Install
        run: |
          sudo apt update
          sudo apt install cppcheck

      - name: Clone
        uses: actions/checkout@v3

      - name: cppcheck
        run: cppcheck --std=c++17 src/

  code-format:
    name: Code format check

    runs-on: ubuntu-latest

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: clang-format
        run: find src -type f -exec clang-format --dry-run --Werror {} \;

  android:
    name: Android

    runs-on: ubuntu-latest

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Setup Java
        uses: actions/setup-java@v2
        with:
          distribution: temurin
          java-version: 11
          cache: gradle

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: os/android/app/.cxx
          key: android-cmake-v1

      - name: Setup signing config
        if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
        run: |
          cd os/android
          echo "$KEYSTORE_FILE_BASE64" | base64 --decode > debug.keystore
          echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > debug-keystore.properties
        env:
          KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_FILE_BASE64 }}
          KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_DEBUG_KEYSTORE_PROPERTIES_FILE_BASE64 }}

      - name: Build
        run: |
          cd os/android
          ./gradlew assembleDebug

      - name: Upload
        uses: actions/upload-artifact@v3
        with:
          name: fallout2-ce-debug.apk
          path: os/android/app/build/outputs/apk/debug/app-debug.apk
          retention-days: 7

  ios:
    name: iOS

    runs-on: macos-12

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: ios-cmake-v2

      - name: Configure
        run: |
          cmake \
            -B build \
            -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
            -D ENABLE_BITCODE=0 \
            -D PLATFORM=OS64 \
            -G Xcode \
            -D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            --config RelWithDebInfo \
            -j $(sysctl -n hw.physicalcpu) \
            # EOL

      - name: Pack
        run: |
          cd build
          cpack -C RelWithDebInfo

      - name: Upload
        uses: actions/upload-artifact@v3
        with:
          name: fallout2-ce.ipa
          path:  build/fallout2-ce.ipa
          retention-days: 7

  linux:
    name: Linux (${{ matrix.arch }})

    runs-on: ubuntu-20.04

    strategy:
      fail-fast: false
      matrix:
        arch:
          - x86
          - x64

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Dependencies (x86)
        if: matrix.arch == 'x86'
        run: |
          sudo dpkg --add-architecture i386
          sudo apt update
          sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
          sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386

      - name: Dependencies (x64)
        if: matrix.arch == 'x64'
        run: |
          sudo apt update
          sudo apt install libsdl2-dev zlib1g-dev

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: linux-${{ matrix.arch }}-cmake-v1

      - name: Configure (x86)
        if: matrix.arch == 'x86'
        run: |
          cmake \
            -B build \
            -D CMAKE_BUILD_TYPE=RelWithDebInfo \
            -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
            # EOL

      - name: Configure (x64)
        if: matrix.arch == 'x64'
        run: |
          cmake \
            -B build \
            -D CMAKE_BUILD_TYPE=RelWithDebInfo \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            -j $(nproc) \
            # EOL

      - name: Upload
        uses: actions/upload-artifact@v3
        with:
          name: fallout2-ce-linux-${{ matrix.arch }}
          path:  build/fallout2-ce
          retention-days: 7

  macos:
    name: macOS

    runs-on: macos-11

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: macos-cmake-v4

      - name: Configure
        run: |
          cmake \
            -B build \
            -G Xcode \
            -D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            --config RelWithDebInfo \
            -j $(sysctl -n hw.physicalcpu) \
            # EOL

      - name: Pack
        run: |
          cd build
          cpack -C RelWithDebInfo

      - name: Upload
        uses: actions/upload-artifact@v3
        with:
          name: fallout2-ce-macos.dmg
          path:  build/Fallout II Community Edition.dmg
          retention-days: 7

  windows:
    name: Windows (${{ matrix.arch }})

    runs-on: windows-2019

    strategy:
      fail-fast: false
      matrix:
        include:
          - arch: x86
            generator-platform: Win32
          - arch: x64
            generator-platform: x64

    steps:
      - name: Clone
        uses: actions/checkout@v3

      - name: Cache cmake build
        uses: actions/cache@v3
        with:
          path: build
          key: windows-${{ matrix.arch }}-cmake-v1

      - name: Configure
        run: |
          cmake \
            -B build \
            -G "Visual Studio 16 2019" \
            -A ${{ matrix.generator-platform }} \
            # EOL

      - name: Build
        run: |
          cmake \
            --build build \
            --config RelWithDebInfo \
            # EOL

      - name: Upload
        uses: actions/upload-artifact@v3
        with:
          name: fallout2-ce-windows-${{ matrix.arch }}
          path:  build/RelWithDebInfo/fallout2-ce.exe
          retention-days: 7