#include "sfall_opcodes.h" #include "art.h" #include "interface.h" #include "interpreter.h" #include "item.h" #include "mouse.h" #include "sfall_global_vars.h" #include "svga.h" namespace fallout { // active_hand static void opGetCurrentHand(Program* program) { programStackPushInteger(program, interfaceGetCurrentHand()); } // set_sfall_global static void opSetGlobalVar(Program* program) { ProgramValue value = programStackPopValue(program); ProgramValue variable = programStackPopValue(program); if ((variable.opcode & VALUE_TYPE_MASK) == VALUE_TYPE_STRING) { const char* key = programGetString(program, variable.opcode, variable.integerValue); sfallGlobalVarsStore(key, value.integerValue); } else if (variable.opcode == VALUE_TYPE_INT) { sfallGlobalVarsStore(variable.integerValue, value.integerValue); } } // get_sfall_global_int static void opGetGlobalInt(Program* program) { ProgramValue variable = programStackPopValue(program); int value = 0; if ((variable.opcode & VALUE_TYPE_MASK) == VALUE_TYPE_STRING) { const char* key = programGetString(program, variable.opcode, variable.integerValue); sfallGlobalVarsFetch(key, value); } else if (variable.opcode == VALUE_TYPE_INT) { sfallGlobalVarsFetch(variable.integerValue, value); } programStackPushInteger(program, value); } // get_weapon_ammo_pid static void opGetWeaponAmmoPid(Program* program) { Object* obj = static_cast(programStackPopPointer(program)); int pid = -1; if (obj != nullptr) { if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) { switch (itemGetType(obj)) { case ITEM_TYPE_WEAPON: pid = weaponGetAmmoTypePid(obj); break; case ITEM_TYPE_MISC: pid = miscItemGetPowerTypePid(obj); break; } } } programStackPushInteger(program, pid); } // get_weapon_ammo_count static void opGetWeaponAmmoCount(Program* program) { Object* obj = static_cast(programStackPopPointer(program)); // CE: Implementation is different. int ammoQuantityOrCharges = 0; if (obj != nullptr) { if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) { switch (itemGetType(obj)) { case ITEM_TYPE_AMMO: case ITEM_TYPE_WEAPON: ammoQuantityOrCharges = ammoGetQuantity(obj); break; case ITEM_TYPE_MISC: ammoQuantityOrCharges = miscItemGetCharges(obj); break; } } } programStackPushInteger(program, ammoQuantityOrCharges); } // set_weapon_ammo_count static void opSetWeaponAmmoCount(Program* program) { int ammoQuantityOrCharges = programStackPopInteger(program); Object* obj = static_cast(programStackPopPointer(program)); // CE: Implementation is different. if (obj != nullptr) { if (PID_TYPE(obj->pid) == OBJ_TYPE_ITEM) { switch (itemGetType(obj)) { case ITEM_TYPE_AMMO: case ITEM_TYPE_WEAPON: ammoSetQuantity(obj, ammoQuantityOrCharges); break; case ITEM_TYPE_MISC: miscItemSetCharges(obj, ammoQuantityOrCharges); break; } } } } // get_mouse_x static void opGetMouseX(Program* program) { int x; int y; mouseGetPosition(&x, &y); programStackPushInteger(program, x); } // get_mouse_y static void opGetMouseY(Program* program) { int x; int y; mouseGetPosition(&x, &y); programStackPushInteger(program, y); } // get_screen_width static void opGetScreenWidth(Program* program) { programStackPushInteger(program, screenGetWidth()); } // get_screen_height static void opGetScreenHeight(Program* program) { programStackPushInteger(program, screenGetHeight()); } // atoi static void opParseInt(Program* program) { const char* string = programStackPopString(program); programStackPushInteger(program, static_cast(strtol(string, nullptr, 0))); } // strlen static void opGetStringLength(Program* program) { const char* string = programStackPopString(program); programStackPushInteger(program, static_cast(strlen(string))); } // round static void opRound(Program* program) { float floatValue = programStackPopFloat(program); int integerValue = static_cast(floatValue); float mod = floatValue - static_cast(integerValue); if (abs(mod) >= 0.5) { integerValue += mod > 0.0 ? 1 : -1; } programStackPushInteger(program, integerValue); } // art_exists static void opArtExists(Program* program) { int fid = programStackPopInteger(program); programStackPushInteger(program, artExists(fid)); } void sfallOpcodesInit() { interpreterRegisterOpcode(0x8193, opGetCurrentHand); interpreterRegisterOpcode(0x819D, opSetGlobalVar); interpreterRegisterOpcode(0x819E, opGetGlobalInt); interpreterRegisterOpcode(0x8217, opGetWeaponAmmoPid); interpreterRegisterOpcode(0x8219, opGetWeaponAmmoCount); interpreterRegisterOpcode(0x821A, opSetWeaponAmmoCount); interpreterRegisterOpcode(0x821C, opGetMouseX); interpreterRegisterOpcode(0x821D, opGetMouseY); interpreterRegisterOpcode(0x8220, opGetScreenWidth); interpreterRegisterOpcode(0x8221, opGetScreenHeight); interpreterRegisterOpcode(0x8237, opParseInt); interpreterRegisterOpcode(0x824F, opGetStringLength); interpreterRegisterOpcode(0x8267, opRound); interpreterRegisterOpcode(0x8274, opArtExists); } void sfallOpcodesExit() { } } // namespace fallout