#include "game_mouse.h" #include "actions.h" #include "color.h" #include "combat.h" #include "core.h" #include "critter.h" #include "draw.h" #include "game.h" #include "game_config.h" #include "game_sound.h" #include "interface.h" #include "item.h" #include "map.h" #include "object.h" #include "proto.h" #include "proto_instance.h" #include "skilldex.h" #include "text_font.h" #include "tile.h" #include "window_manager.h" #include #include #include // 0x518BF8 bool gGameMouseInitialized = false; // 0x518BFC int _gmouse_enabled = 0; // 0x518C00 int _gmouse_mapper_mode = 0; // 0x518C04 int _gmouse_click_to_scroll = 0; // 0x518C08 int _gmouse_scrolling_enabled = 1; // 0x518C0C int gGameMouseCursor = MOUSE_CURSOR_NONE; // 0x518C10 CacheEntry* gGameMouseCursorFrmHandle = INVALID_CACHE_ENTRY; // 0x518C14 const int gGameMouseCursorFrmIds[MOUSE_CURSOR_TYPE_COUNT] = { 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 330, 331, 329, 328, 332, 334, 333, 335, 279, 280, 281, 293, 310, 278, 295, }; // 0x518C80 bool gGameMouseObjectsInitialized = false; // 0x518C84 bool _gmouse_3d_hover_test = false; // 0x518C88 unsigned int _gmouse_3d_last_move_time = 0; // actmenu.frm // 0x518C8C Art* gGameMouseActionMenuFrm = NULL; // 0x518C90 CacheEntry* gGameMouseActionMenuFrmHandle = INVALID_CACHE_ENTRY; // 0x518C94 int gGameMouseActionMenuFrmWidth = 0; // 0x518C98 int gGameMouseActionMenuFrmHeight = 0; // 0x518C9C int gGameMouseActionMenuFrmDataSize = 0; // 0x518CA0 int _gmouse_3d_menu_frame_hot_x = 0; // 0x518CA4 int _gmouse_3d_menu_frame_hot_y = 0; // 0x518CA8 unsigned char* gGameMouseActionMenuFrmData = NULL; // actpick.frm // 0x518CAC Art* gGameMouseActionPickFrm = NULL; // 0x518CB0 CacheEntry* gGameMouseActionPickFrmHandle = INVALID_CACHE_ENTRY; // 0x518CB4 int gGameMouseActionPickFrmWidth = 0; // 0x518CB8 int gGameMouseActionPickFrmHeight = 0; // 0x518CBC int gGameMouseActionPickFrmDataSize = 0; // 0x518CC0 int _gmouse_3d_pick_frame_hot_x = 0; // 0x518CC4 int _gmouse_3d_pick_frame_hot_y = 0; // 0x518CC8 unsigned char* gGameMouseActionPickFrmData = NULL; // acttohit.frm // 0x518CCC Art* gGameMouseActionHitFrm = NULL; // 0x518CD0 CacheEntry* gGameMouseActionHitFrmHandle = INVALID_CACHE_ENTRY; // 0x518CD4 int gGameMouseActionHitFrmWidth = 0; // 0x518CD8 int gGameMouseActionHitFrmHeight = 0; // 0x518CDC int gGameMouseActionHitFrmDataSize = 0; // 0x518CE0 unsigned char* gGameMouseActionHitFrmData = NULL; // blank.frm // 0x518CE4 Art* gGameMouseBouncingCursorFrm = NULL; // 0x518CE8 CacheEntry* gGameMouseBouncingCursorFrmHandle = INVALID_CACHE_ENTRY; // 0x518CEC int gGameMouseBouncingCursorFrmWidth = 0; // 0x518CF0 int gGameMouseBouncingCursorFrmHeight = 0; // 0x518CF4 int gGameMouseBouncingCursorFrmDataSize = 0; // 0x518CF8 unsigned char* gGameMouseBouncingCursorFrmData = NULL; // msef000.frm // 0x518CFC Art* gGameMouseHexCursorFrm = NULL; // 0x518D00 CacheEntry* gGameMouseHexCursorFrmHandle = INVALID_CACHE_ENTRY; // 0x518D04 int gGameMouseHexCursorFrmWidth = 0; // 0x518D08 int gGameMouseHexCursorHeight = 0; // 0x518D0C int gGameMouseHexCursorDataSize = 0; // 0x518D10 unsigned char* gGameMouseHexCursorFrmData = NULL; // 0x518D14 unsigned char gGameMouseActionMenuItemsLength = 0; // 0x518D18 unsigned char* _gmouse_3d_menu_actions_start = NULL; // 0x518D1C unsigned char gGameMouseActionMenuHighlightedItemIndex = 0; // 0x518D1E const short gGameMouseActionMenuItemFrmIds[GAME_MOUSE_ACTION_MENU_ITEM_COUNT] = { 253, // Cancel 255, // Drop 257, // Inventory 259, // Look 261, // Rotate 263, // Talk 265, // Use/Get 302, // Unload 304, // Skill 435, // Push }; // 0x518D34 int _gmouse_3d_modes_enabled = 1; // 0x518D38 int gGameMouseMode = GAME_MOUSE_MODE_MOVE; // 0x518D3C int gGameMouseModeFrmIds[GAME_MOUSE_MODE_COUNT] = { 249, 250, 251, 293, 293, 293, 293, 293, 293, 293, 293, }; // 0x518D68 const int gGameMouseModeSkills[GAME_MOUSE_MODE_SKILL_COUNT] = { SKILL_FIRST_AID, SKILL_DOCTOR, SKILL_LOCKPICK, SKILL_STEAL, SKILL_TRAPS, SKILL_SCIENCE, SKILL_REPAIR, }; // 0x518D84 int gGameMouseAnimatedCursorNextFrame = 0; // 0x518D88 unsigned int gGameMouseAnimatedCursorLastUpdateTimestamp = 0; // 0x518D8C int _gmouse_bk_last_cursor = -1; // 0x518D90 bool gGameMouseItemHighlightEnabled = true; // 0x518D94 Object* gGameMouseHighlightedItem = NULL; // 0x518D98 bool _gmouse_clicked_on_edge = false; // 0x518D9C int dword_518D9C = -1; // 0x596C3C int gGameMouseActionMenuItems[GAME_MOUSE_ACTION_MENU_ITEM_COUNT]; // 0x596C64 int gGameMouseLastX; // 0x596C68 int gGameMouseLastY; // blank.frm // 0x596C6C Object* gGameMouseBouncingCursor; // msef000.frm // 0x596C70 Object* gGameMouseHexCursor; // 0x596C74 Object* gGameMousePointedObject; // 0x44B2B0 int gameMouseInit() { if (gGameMouseInitialized) { return -1; } if (gameMouseObjectsInit() != 0) { return -1; } gGameMouseInitialized = true; _gmouse_enabled = 1; gameMouseSetCursor(MOUSE_CURSOR_ARROW); return 0; } // 0x44B2E8 int gameMouseReset() { if (!gGameMouseInitialized) { return -1; } // NOTE: Uninline. if (gameMouseObjectsReset() != 0) { return -1; } // NOTE: Uninline. _gmouse_enable(); _gmouse_scrolling_enabled = 1; gameMouseSetCursor(MOUSE_CURSOR_ARROW); gGameMouseAnimatedCursorNextFrame = 0; gGameMouseAnimatedCursorLastUpdateTimestamp = 0; _gmouse_clicked_on_edge = 0; return 0; } // 0x44B3B8 void gameMouseExit() { if (!gGameMouseInitialized) { return; } mouseHideCursor(); mouseSetFrame(NULL, 0, 0, 0, 0, 0, 0); // NOTE: Uninline. gameMouseObjectsFree(); if (gGameMouseCursorFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseCursorFrmHandle); } gGameMouseCursorFrmHandle = INVALID_CACHE_ENTRY; _gmouse_enabled = 0; gGameMouseInitialized = false; gGameMouseCursor = -1; } // 0x44B454 void _gmouse_enable() { if (!_gmouse_enabled) { gGameMouseCursor = -1; gameMouseSetCursor(MOUSE_CURSOR_NONE); _gmouse_scrolling_enabled = 1; _gmouse_enabled = 1; _gmouse_bk_last_cursor = -1; } } // 0x44B48C void _gmouse_disable(int a1) { if (_gmouse_enabled) { gameMouseSetCursor(MOUSE_CURSOR_NONE); _gmouse_enabled = 0; if (a1 & 1) { _gmouse_scrolling_enabled = 1; } else { _gmouse_scrolling_enabled = 0; } } } // 0x44B4CC void _gmouse_enable_scrolling() { _gmouse_scrolling_enabled = 1; } // 0x44B4D8 void _gmouse_disable_scrolling() { _gmouse_scrolling_enabled = 0; } // 0x44B504 int _gmouse_get_click_to_scroll() { return _gmouse_click_to_scroll; } // 0x44B54C int _gmouse_is_scrolling() { int v1 = 0; if (_gmouse_scrolling_enabled) { int x; int y; mouseGetPosition(&x, &y); if (x == _scr_size.left || x == _scr_size.right || y == _scr_size.top || y == _scr_size.bottom) { switch (gGameMouseCursor) { case MOUSE_CURSOR_SCROLL_NW: case MOUSE_CURSOR_SCROLL_N: case MOUSE_CURSOR_SCROLL_NE: case MOUSE_CURSOR_SCROLL_E: case MOUSE_CURSOR_SCROLL_SE: case MOUSE_CURSOR_SCROLL_S: case MOUSE_CURSOR_SCROLL_SW: case MOUSE_CURSOR_SCROLL_W: case MOUSE_CURSOR_SCROLL_NW_INVALID: case MOUSE_CURSOR_SCROLL_N_INVALID: case MOUSE_CURSOR_SCROLL_NE_INVALID: case MOUSE_CURSOR_SCROLL_E_INVALID: case MOUSE_CURSOR_SCROLL_SE_INVALID: case MOUSE_CURSOR_SCROLL_S_INVALID: case MOUSE_CURSOR_SCROLL_SW_INVALID: case MOUSE_CURSOR_SCROLL_W_INVALID: v1 = 1; break; default: return v1; } } } return v1; } // 0x44B684 void gameMouseRefresh() { if (!gGameMouseInitialized) { return; } int mouseX; int mouseY; if (gGameMouseCursor >= FIRST_GAME_MOUSE_ANIMATED_CURSOR) { _mouse_info(); if (_gmouse_scrolling_enabled) { mouseGetPosition(&mouseX, &mouseY); int oldMouseCursor = gGameMouseCursor; if (gameMouseHandleScrolling(mouseX, mouseY, gGameMouseCursor) == 0) { switch (oldMouseCursor) { case MOUSE_CURSOR_SCROLL_NW: case MOUSE_CURSOR_SCROLL_N: case MOUSE_CURSOR_SCROLL_NE: case MOUSE_CURSOR_SCROLL_E: case MOUSE_CURSOR_SCROLL_SE: case MOUSE_CURSOR_SCROLL_S: case MOUSE_CURSOR_SCROLL_SW: case MOUSE_CURSOR_SCROLL_W: case MOUSE_CURSOR_SCROLL_NW_INVALID: case MOUSE_CURSOR_SCROLL_N_INVALID: case MOUSE_CURSOR_SCROLL_NE_INVALID: case MOUSE_CURSOR_SCROLL_E_INVALID: case MOUSE_CURSOR_SCROLL_SE_INVALID: case MOUSE_CURSOR_SCROLL_S_INVALID: case MOUSE_CURSOR_SCROLL_SW_INVALID: case MOUSE_CURSOR_SCROLL_W_INVALID: break; default: _gmouse_bk_last_cursor = oldMouseCursor; break; } return; } if (_gmouse_bk_last_cursor != -1) { gameMouseSetCursor(_gmouse_bk_last_cursor); _gmouse_bk_last_cursor = -1; return; } } gameMouseSetCursor(gGameMouseCursor); return; } if (!_gmouse_enabled) { if (_gmouse_scrolling_enabled) { mouseGetPosition(&mouseX, &mouseY); int oldMouseCursor = gGameMouseCursor; if (gameMouseHandleScrolling(mouseX, mouseY, gGameMouseCursor) == 0) { switch (oldMouseCursor) { case MOUSE_CURSOR_SCROLL_NW: case MOUSE_CURSOR_SCROLL_N: case MOUSE_CURSOR_SCROLL_NE: case MOUSE_CURSOR_SCROLL_E: case MOUSE_CURSOR_SCROLL_SE: case MOUSE_CURSOR_SCROLL_S: case MOUSE_CURSOR_SCROLL_SW: case MOUSE_CURSOR_SCROLL_W: case MOUSE_CURSOR_SCROLL_NW_INVALID: case MOUSE_CURSOR_SCROLL_N_INVALID: case MOUSE_CURSOR_SCROLL_NE_INVALID: case MOUSE_CURSOR_SCROLL_E_INVALID: case MOUSE_CURSOR_SCROLL_SE_INVALID: case MOUSE_CURSOR_SCROLL_S_INVALID: case MOUSE_CURSOR_SCROLL_SW_INVALID: case MOUSE_CURSOR_SCROLL_W_INVALID: break; default: _gmouse_bk_last_cursor = oldMouseCursor; break; } return; } if (_gmouse_bk_last_cursor != -1) { gameMouseSetCursor(_gmouse_bk_last_cursor); _gmouse_bk_last_cursor = -1; } } return; } mouseGetPosition(&mouseX, &mouseY); int oldMouseCursor = gGameMouseCursor; if (gameMouseHandleScrolling(mouseX, mouseY, MOUSE_CURSOR_NONE) == 0) { switch (oldMouseCursor) { case MOUSE_CURSOR_SCROLL_NW: case MOUSE_CURSOR_SCROLL_N: case MOUSE_CURSOR_SCROLL_NE: case MOUSE_CURSOR_SCROLL_E: case MOUSE_CURSOR_SCROLL_SE: case MOUSE_CURSOR_SCROLL_S: case MOUSE_CURSOR_SCROLL_SW: case MOUSE_CURSOR_SCROLL_W: case MOUSE_CURSOR_SCROLL_NW_INVALID: case MOUSE_CURSOR_SCROLL_N_INVALID: case MOUSE_CURSOR_SCROLL_NE_INVALID: case MOUSE_CURSOR_SCROLL_E_INVALID: case MOUSE_CURSOR_SCROLL_SE_INVALID: case MOUSE_CURSOR_SCROLL_S_INVALID: case MOUSE_CURSOR_SCROLL_SW_INVALID: case MOUSE_CURSOR_SCROLL_W_INVALID: break; default: _gmouse_bk_last_cursor = oldMouseCursor; break; } return; } if (_gmouse_bk_last_cursor != -1) { gameMouseSetCursor(_gmouse_bk_last_cursor); _gmouse_bk_last_cursor = -1; } if (windowGetAtPoint(mouseX, mouseY) != gIsoWindow) { if (gGameMouseCursor == MOUSE_CURSOR_NONE) { gameMouseObjectsHide(); gameMouseSetCursor(MOUSE_CURSOR_ARROW); if (gGameMouseMode >= 2 && !isInCombat()) { gameMouseSetMode(GAME_MOUSE_MODE_MOVE); } } return; } // NOTE: Strange set of conditions and jumps. Not sure about this one. switch (gGameMouseCursor) { case MOUSE_CURSOR_NONE: case MOUSE_CURSOR_ARROW: case MOUSE_CURSOR_SMALL_ARROW_UP: case MOUSE_CURSOR_SMALL_ARROW_DOWN: case MOUSE_CURSOR_CROSSHAIR: case MOUSE_CURSOR_USE_CROSSHAIR: if (gGameMouseCursor != MOUSE_CURSOR_NONE) { gameMouseSetCursor(MOUSE_CURSOR_NONE); } if ((gGameMouseHexCursor->flags & OBJECT_HIDDEN) != 0) { gameMouseObjectsShow(); } break; } Rect r1; if (_gmouse_3d_move_to(mouseX, mouseY, gElevation, &r1) == 0) { tileWindowRefreshRect(&r1, gElevation); } if ((gGameMouseHexCursor->flags & OBJECT_HIDDEN) != 0 || _gmouse_mapper_mode != 0) { return; } unsigned int v3 = _get_bk_time(); if (mouseX == gGameMouseLastX && mouseY == gGameMouseLastY) { if (_gmouse_3d_hover_test || getTicksBetween(v3, _gmouse_3d_last_move_time) < 250) { return; } if (gGameMouseMode != GAME_MOUSE_MODE_MOVE) { if (gGameMouseMode == GAME_MOUSE_MODE_ARROW) { _gmouse_3d_last_move_time = v3; _gmouse_3d_hover_test = true; Object* pointedObject = gameMouseGetObjectUnderCursor(-1, true, gElevation); if (pointedObject != NULL) { int primaryAction = -1; switch ((pointedObject->fid & 0xF000000) >> 24) { case OBJ_TYPE_ITEM: primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE; if (gGameMouseItemHighlightEnabled) { Rect tmp; if (objectSetOutline(pointedObject, OUTLINE_TYPE_ITEM, &tmp) == 0) { tileWindowRefreshRect(&tmp, gElevation); gGameMouseHighlightedItem = pointedObject; } } break; case OBJ_TYPE_CRITTER: if (pointedObject == gDude) { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_ROTATE; } else { if (_obj_action_can_talk_to(pointedObject)) { if (isInCombat()) { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; } else { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_TALK; } } else { if (_critter_flag_check(pointedObject->pid, 32)) { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; } else { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE; } } } break; case OBJ_TYPE_SCENERY: if (!_obj_action_can_use(pointedObject)) { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; } else { primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_USE; } break; case OBJ_TYPE_WALL: primaryAction = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; break; } if (primaryAction != -1) { if (gameMouseRenderPrimaryAction(mouseX, mouseY, primaryAction, _scr_size.right - _scr_size.left + 1, _scr_size.bottom - _scr_size.top - 99) == 0) { Rect tmp; int fid = buildFid(6, 282, 0, 0, 0); if (objectSetFid(gGameMouseHexCursor, fid, &tmp) == 0) { tileWindowRefreshRect(&tmp, gElevation); } } } if (pointedObject != gGameMousePointedObject) { gGameMousePointedObject = pointedObject; _obj_look_at(gDude, gGameMousePointedObject); } } } else if (gGameMouseMode == GAME_MOUSE_MODE_CROSSHAIR) { Object* pointedObject = gameMouseGetObjectUnderCursor(OBJ_TYPE_CRITTER, false, gElevation); if (pointedObject == NULL) { pointedObject = gameMouseGetObjectUnderCursor(-1, false, gElevation); if (!objectIsDoor(pointedObject)) { pointedObject = NULL; } } if (pointedObject != NULL) { bool pointedObjectIsCritter = (pointedObject->fid & 0xF000000) >> 24 == OBJ_TYPE_CRITTER; int combatLooks = 0; configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_COMBAT_LOOKS_KEY, &combatLooks); if (combatLooks != 0) { if (_obj_examine(gDude, pointedObject) == -1) { _obj_look_at(gDude, pointedObject); } } int color; int accuracy; char formattedAccuracy[8]; if (_combat_to_hit(pointedObject, &accuracy)) { sprintf(formattedAccuracy, "%d%%", accuracy); if (pointedObjectIsCritter) { if (pointedObject->data.critter.combat.team != 0) { color = _colorTable[32767]; } else { color = _colorTable[32495]; } } else { color = _colorTable[17969]; } } else { sprintf(formattedAccuracy, " %c ", 'X'); if (pointedObjectIsCritter) { if (pointedObject->data.critter.combat.team != 0) { color = _colorTable[31744]; } else { color = _colorTable[18161]; } } else { color = _colorTable[32239]; } } if (gameMouseRenderAccuracy(formattedAccuracy, color) == 0) { Rect tmp; int fid = buildFid(6, 284, 0, 0, 0); if (objectSetFid(gGameMouseHexCursor, fid, &tmp) == 0) { tileWindowRefreshRect(&tmp, gElevation); } } if (gGameMousePointedObject != pointedObject) { gGameMousePointedObject = pointedObject; } } else { Rect tmp; if (gameMouseUpdateHexCursorFid(&tmp) == 0) { tileWindowRefreshRect(&tmp, gElevation); } } _gmouse_3d_last_move_time = v3; _gmouse_3d_hover_test = true; } return; } char formattedActionPoints[8]; int color; int v6 = _make_path(gDude, gDude->tile, gGameMouseHexCursor->tile, NULL, 1); if (v6) { if (!isInCombat()) { formattedActionPoints[0] = '\0'; color = _colorTable[31744]; } else { int v7 = critterGetMovementPointCostAdjustedForCrippledLegs(gDude, v6); int v8; if (v7 - _combat_free_move >= 0) { v8 = v7 - _combat_free_move; } else { v8 = 0; } if (v8 <= gDude->data.critter.combat.ap) { sprintf(formattedActionPoints, "%d", v8); color = _colorTable[32767]; } else { sprintf(formattedActionPoints, "%c", 'X'); color = _colorTable[31744]; } } } else { sprintf(formattedActionPoints, "%c", 'X'); color = _colorTable[31744]; } if (gameMouseRenderActionPoints(formattedActionPoints, color) == 0) { Rect tmp; objectGetRect(gGameMouseHexCursor, &tmp); tileWindowRefreshRect(&tmp, 0); } _gmouse_3d_last_move_time = v3; _gmouse_3d_hover_test = true; dword_518D9C = gGameMouseHexCursor->tile; return; } _gmouse_3d_last_move_time = v3; _gmouse_3d_hover_test = false; gGameMouseLastX = mouseX; gGameMouseLastY = mouseY; if (!_gmouse_mapper_mode) { int fid = buildFid(6, 0, 0, 0, 0); gameMouseSetBouncingCursorFid(fid); } int v34 = 0; Rect r2; Rect r26; if (gameMouseUpdateHexCursorFid(&r2) == 0) { v34 |= 1; } if (gGameMouseHighlightedItem != NULL) { if (objectClearOutline(gGameMouseHighlightedItem, &r26) == 0) { v34 |= 2; } gGameMouseHighlightedItem = NULL; } switch (v34) { case 3: rectUnion(&r2, &r26, &r2); // FALLTHROUGH case 1: tileWindowRefreshRect(&r2, gElevation); break; case 2: tileWindowRefreshRect(&r26, gElevation); break; } } bool gameMouseClickOnInterfaceBar() { Rect interfaceBarWindowRect; windowGetRect(gInterfaceBarWindow, &interfaceBarWindowRect); int interfaceBarWindowRectLeft = 0; int interfaceBarWindowRectRight = _scr_size.right; if (gInterfaceBarMode) { interfaceBarWindowRectLeft = interfaceBarWindowRect.left; interfaceBarWindowRectRight = interfaceBarWindowRect.right; } return _mouse_click_in(interfaceBarWindowRectLeft, interfaceBarWindowRect.top, interfaceBarWindowRectRight, interfaceBarWindowRect.bottom); } // 0x44BFA8 void _gmouse_handle_event(int mouseX, int mouseY, int mouseState) { if (!gGameMouseInitialized) { return; } if (gGameMouseCursor >= MOUSE_CURSOR_WAIT_PLANET) { return; } if (!_gmouse_enabled) { return; } if (_gmouse_clicked_on_edge) { if (_gmouse_get_click_to_scroll()) { return; } } if (gameMouseClickOnInterfaceBar()) { return; } if ((mouseState & MOUSE_EVENT_RIGHT_BUTTON_DOWN) != 0) { if ((mouseState & MOUSE_EVENT_RIGHT_BUTTON_REPEAT) == 0 && (gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0) { gameMouseCycleMode(); } return; } if ((mouseState & MOUSE_EVENT_LEFT_BUTTON_UP) != 0) { if (gGameMouseMode == GAME_MOUSE_MODE_MOVE) { int actionPoints; if (isInCombat()) { actionPoints = _combat_free_move + gDude->data.critter.combat.ap; } else { actionPoints = -1; } bool running; configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_RUNNING_KEY, &running); if (gPressedPhysicalKeys[SDL_SCANCODE_LSHIFT] || gPressedPhysicalKeys[SDL_SCANCODE_RSHIFT]) { if (running) { _dude_move(actionPoints); return; } } else { if (!running) { _dude_move(actionPoints); return; } } _dude_run(actionPoints); return; } if (gGameMouseMode == GAME_MOUSE_MODE_ARROW) { Object* v5 = gameMouseGetObjectUnderCursor(-1, true, gElevation); if (v5 != NULL) { switch ((v5->fid & 0xF000000) >> 24) { case OBJ_TYPE_ITEM: actionPickUp(gDude, v5); break; case OBJ_TYPE_CRITTER: if (v5 == gDude) { if (((gDude->fid & 0xFF0000) >> 16) == ANIM_STAND) { Rect a1; if (objectRotateClockwise(v5, &a1) == 0) { tileWindowRefreshRect(&a1, v5->elevation); } } } else { if (_obj_action_can_talk_to(v5)) { if (isInCombat()) { if (_obj_examine(gDude, v5) == -1) { _obj_look_at(gDude, v5); } } else { actionTalk(gDude, v5); } } else { _action_loot_container(gDude, v5); } } break; case OBJ_TYPE_SCENERY: if (_obj_action_can_use(v5)) { _action_use_an_object(gDude, v5); } else { if (_obj_examine(gDude, v5) == -1) { _obj_look_at(gDude, v5); } } break; case OBJ_TYPE_WALL: if (_obj_examine(gDude, v5) == -1) { _obj_look_at(gDude, v5); } break; } } return; } if (gGameMouseMode == GAME_MOUSE_MODE_CROSSHAIR) { Object* v7 = gameMouseGetObjectUnderCursor(OBJ_TYPE_CRITTER, false, gElevation); if (v7 == NULL) { v7 = gameMouseGetObjectUnderCursor(-1, false, gElevation); if (!objectIsDoor(v7)) { v7 = NULL; } } if (v7 != NULL) { _combat_attack_this(v7); _gmouse_3d_hover_test = true; gGameMouseLastY = mouseY; gGameMouseLastX = mouseX; _gmouse_3d_last_move_time = _get_time() - 250; } return; } if (gGameMouseMode == GAME_MOUSE_MODE_USE_CROSSHAIR) { Object* object = gameMouseGetObjectUnderCursor(-1, true, gElevation); if (object != NULL) { Object* weapon; if (interfaceGetActiveItem(&weapon) != -1) { if (isInCombat()) { int hitMode = interfaceGetCurrentHand() ? HIT_MODE_RIGHT_WEAPON_PRIMARY : HIT_MODE_LEFT_WEAPON_PRIMARY; int actionPointsRequired = _item_mp_cost(gDude, hitMode, false); if (actionPointsRequired <= gDude->data.critter.combat.ap) { if (_action_use_an_item_on_object(gDude, object, weapon) != -1) { int actionPoints = gDude->data.critter.combat.ap; if (actionPointsRequired > actionPoints) { gDude->data.critter.combat.ap = 0; } else { gDude->data.critter.combat.ap -= actionPointsRequired; } interfaceRenderActionPoints(gDude->data.critter.combat.ap, _combat_free_move); } } } else { _action_use_an_item_on_object(gDude, object, weapon); } } } gameMouseSetCursor(MOUSE_CURSOR_NONE); gameMouseSetMode(GAME_MOUSE_MODE_MOVE); return; } if (gGameMouseMode == GAME_MOUSE_MODE_USE_FIRST_AID || gGameMouseMode == GAME_MOUSE_MODE_USE_DOCTOR || gGameMouseMode == GAME_MOUSE_MODE_USE_LOCKPICK || gGameMouseMode == GAME_MOUSE_MODE_USE_STEAL || gGameMouseMode == GAME_MOUSE_MODE_USE_TRAPS || gGameMouseMode == GAME_MOUSE_MODE_USE_SCIENCE || gGameMouseMode == GAME_MOUSE_MODE_USE_REPAIR) { Object* object = gameMouseGetObjectUnderCursor(-1, 1, gElevation); if (object == NULL || actionUseSkill(gDude, object, gGameMouseModeSkills[gGameMouseMode - FIRST_GAME_MOUSE_MODE_SKILL]) != -1) { gameMouseSetCursor(MOUSE_CURSOR_NONE); gameMouseSetMode(GAME_MOUSE_MODE_MOVE); } return; } } if ((mouseState & MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT) == MOUSE_EVENT_LEFT_BUTTON_DOWN_REPEAT && gGameMouseMode == GAME_MOUSE_MODE_ARROW) { Object* v16 = gameMouseGetObjectUnderCursor(-1, true, gElevation); if (v16 != NULL) { int actionMenuItemsCount = 0; int actionMenuItems[6]; switch ((v16->fid & 0xF000000) >> 24) { case OBJ_TYPE_ITEM: actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; if (itemGetType(v16) == ITEM_TYPE_CONTAINER) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL; } actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_CANCEL; break; case OBJ_TYPE_CRITTER: if (v16 == gDude) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_ROTATE; } else { if (_obj_action_can_talk_to(v16)) { if (!isInCombat()) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_TALK; } } else { if (!_critter_flag_check(v16->pid, 32)) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE; } } if (actionCheckPush(gDude, v16)) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_PUSH; } } actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_CANCEL; break; case OBJ_TYPE_SCENERY: if (_obj_action_can_use(v16)) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE; } actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL; actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_CANCEL; break; case OBJ_TYPE_WALL: actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_LOOK; if (_obj_action_can_use(v16)) { actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY; } actionMenuItems[actionMenuItemsCount++] = GAME_MOUSE_ACTION_MENU_ITEM_CANCEL; break; } if (gameMouseRenderActionMenuItems(mouseX, mouseY, actionMenuItems, actionMenuItemsCount, _scr_size.right - _scr_size.left + 1, _scr_size.bottom - _scr_size.top - 99) == 0) { Rect v43; int fid = buildFid(6, 283, 0, 0, 0); if (objectSetFid(gGameMouseHexCursor, fid, &v43) == 0 && _gmouse_3d_move_to(mouseX, mouseY, gElevation, &v43) == 0) { tileWindowRefreshRect(&v43, gElevation); isoDisable(); int v33 = mouseY; int actionIndex = 0; while ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) == 0) { _get_input(); if (_game_user_wants_to_quit != 0) { actionMenuItems[actionIndex] = 0; } int v48; int v47; mouseGetPosition(&v48, &v47); if (abs(v47 - v33) > 10) { if (v33 >= v47) { actionIndex -= 1; } else { actionIndex += 1; } if (gameMouseHighlightActionMenuItemAtIndex(actionIndex) == 0) { tileWindowRefreshRect(&v43, gElevation); } v33 = v47; } } isoEnable(); _gmouse_3d_hover_test = false; gGameMouseLastX = mouseX; gGameMouseLastY = mouseY; _gmouse_3d_last_move_time = _get_time(); _mouse_set_position(mouseX, v33); if (gameMouseUpdateHexCursorFid(&v43) == 0) { tileWindowRefreshRect(&v43, gElevation); } switch (actionMenuItems[actionIndex]) { case GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY: inventoryOpenUseItemOn(v16); break; case GAME_MOUSE_ACTION_MENU_ITEM_LOOK: if (_obj_examine(gDude, v16) == -1) { _obj_look_at(gDude, v16); } break; case GAME_MOUSE_ACTION_MENU_ITEM_ROTATE: if (objectRotateClockwise(v16, &v43) == 0) { tileWindowRefreshRect(&v43, v16->elevation); } break; case GAME_MOUSE_ACTION_MENU_ITEM_TALK: actionTalk(gDude, v16); break; case GAME_MOUSE_ACTION_MENU_ITEM_USE: switch ((v16->fid & 0xF000000) >> 24) { case OBJ_TYPE_SCENERY: _action_use_an_object(gDude, v16); break; case OBJ_TYPE_CRITTER: _action_loot_container(gDude, v16); break; default: actionPickUp(gDude, v16); break; } break; case GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL: if (1) { int skill = -1; int rc = skilldexOpen(); switch (rc) { case SKILLDEX_RC_SNEAK: _action_skill_use(SKILL_SNEAK); break; case SKILLDEX_RC_LOCKPICK: skill = SKILL_LOCKPICK; break; case SKILLDEX_RC_STEAL: skill = SKILL_STEAL; break; case SKILLDEX_RC_TRAPS: skill = SKILL_TRAPS; break; case SKILLDEX_RC_FIRST_AID: skill = SKILL_FIRST_AID; break; case SKILLDEX_RC_DOCTOR: skill = SKILL_DOCTOR; break; case SKILLDEX_RC_SCIENCE: skill = SKILL_SCIENCE; break; case SKILLDEX_RC_REPAIR: skill = SKILL_REPAIR; break; } if (skill != -1) { actionUseSkill(gDude, v16, skill); } } break; case GAME_MOUSE_ACTION_MENU_ITEM_PUSH: actionPush(gDude, v16); break; } } } } } } // 0x44C840 int gameMouseSetCursor(int cursor) { if (!gGameMouseInitialized) { return -1; } if (cursor != MOUSE_CURSOR_ARROW && cursor == gGameMouseCursor && (gGameMouseCursor < 25 || gGameMouseCursor >= 27)) { return -1; } CacheEntry* mouseCursorFrmHandle; int fid = buildFid(6, gGameMouseCursorFrmIds[cursor], 0, 0, 0); Art* mouseCursorFrm = artLock(fid, &mouseCursorFrmHandle); if (mouseCursorFrm == NULL) { return -1; } bool shouldUpdate = true; int frame = 0; if (cursor >= FIRST_GAME_MOUSE_ANIMATED_CURSOR) { unsigned int tick = _get_time(); if ((gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0) { gameMouseObjectsHide(); } unsigned int delay = 1000 / artGetFramesPerSecond(mouseCursorFrm); if (getTicksBetween(tick, gGameMouseAnimatedCursorLastUpdateTimestamp) < delay) { shouldUpdate = false; } else { if (artGetFrameCount(mouseCursorFrm) <= gGameMouseAnimatedCursorNextFrame) { gGameMouseAnimatedCursorNextFrame = 0; } frame = gGameMouseAnimatedCursorNextFrame; gGameMouseAnimatedCursorLastUpdateTimestamp = tick; gGameMouseAnimatedCursorNextFrame++; } } if (!shouldUpdate) { return -1; } int width = artGetWidth(mouseCursorFrm, frame, 0); int height = artGetHeight(mouseCursorFrm, frame, 0); int offsetX; int offsetY; artGetRotationOffsets(mouseCursorFrm, 0, &offsetX, &offsetY); offsetX = width / 2 - offsetX; offsetY = height - 1 - offsetY; unsigned char* mouseCursorFrmData = artGetFrameData(mouseCursorFrm, frame, 0); if (mouseSetFrame(mouseCursorFrmData, width, height, width, offsetX, offsetY, 0) != 0) { return -1; } if (gGameMouseCursorFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseCursorFrmHandle); } gGameMouseCursor = cursor; gGameMouseCursorFrmHandle = mouseCursorFrmHandle; return 0; } // 0x44C9E8 int gameMouseGetCursor() { return gGameMouseCursor; } // 0x44C9F8 void _gmouse_3d_enable_modes() { _gmouse_3d_modes_enabled = 1; } // 0x44CA18 void gameMouseSetMode(int mode) { if (!gGameMouseInitialized) { return; } if (!_gmouse_3d_modes_enabled) { return; } if (mode == gGameMouseMode) { return; } int fid = buildFid(6, 0, 0, 0, 0); gameMouseSetBouncingCursorFid(fid); fid = buildFid(6, gGameMouseModeFrmIds[mode], 0, 0, 0); Rect rect; if (objectSetFid(gGameMouseHexCursor, fid, &rect) == -1) { return; } int mouseX; int mouseY; mouseGetPosition(&mouseX, &mouseY); Rect r2; if (_gmouse_3d_move_to(mouseX, mouseY, gElevation, &r2) == 0) { rectUnion(&rect, &r2, &rect); } int v5 = 0; if (gGameMouseMode == GAME_MOUSE_MODE_CROSSHAIR) { v5 = -1; } if (mode != 0) { if (mode == GAME_MOUSE_MODE_CROSSHAIR) { v5 = 1; } if (gGameMouseMode == 0) { if (objectDisableOutline(gGameMouseHexCursor, &r2) == 0) { rectUnion(&rect, &r2, &rect); } } } else { if (objectEnableOutline(gGameMouseHexCursor, &r2) == 0) { rectUnion(&rect, &r2, &rect); } } gGameMouseMode = mode; _gmouse_3d_hover_test = false; _gmouse_3d_last_move_time = _get_time(); tileWindowRefreshRect(&rect, gElevation); switch (v5) { case 1: _combat_outline_on(); break; case -1: _combat_outline_off(); break; } } // 0x44CB6C int gameMouseGetMode() { return gGameMouseMode; } // 0x44CB74 void gameMouseCycleMode() { int mode = (gGameMouseMode + 1) % 3; if (isInCombat()) { Object* item; if (interfaceGetActiveItem(&item) == 0) { if (item != NULL && itemGetType(item) != ITEM_TYPE_WEAPON && mode == GAME_MOUSE_MODE_CROSSHAIR) { mode = GAME_MOUSE_MODE_MOVE; } } } else { if (mode == GAME_MOUSE_MODE_CROSSHAIR) { mode = GAME_MOUSE_MODE_MOVE; } } gameMouseSetMode(mode); } // 0x44CBD0 void _gmouse_3d_refresh() { gGameMouseLastX = -1; gGameMouseLastY = -1; _gmouse_3d_hover_test = false; _gmouse_3d_last_move_time = 0; gameMouseRefresh(); } // 0x44CBFC int gameMouseSetBouncingCursorFid(int fid) { if (!gGameMouseInitialized) { return -1; } if (!artExists(fid)) { return -1; } if (gGameMouseBouncingCursor->fid == fid) { return -1; } if (!_gmouse_mapper_mode) { return objectSetFid(gGameMouseBouncingCursor, fid, NULL); } int v1 = 0; Rect oldRect; if (gGameMouseBouncingCursor->fid != -1) { objectGetRect(gGameMouseBouncingCursor, &oldRect); v1 |= 1; } int rc = -1; Rect rect; if (objectSetFid(gGameMouseBouncingCursor, fid, &rect) == 0) { rc = 0; v1 |= 2; } if ((gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0) { if (v1 == 1) { tileWindowRefreshRect(&oldRect, gElevation); } else if (v1 == 2) { tileWindowRefreshRect(&rect, gElevation); } else if (v1 == 3) { rectUnion(&oldRect, &rect, &oldRect); tileWindowRefreshRect(&oldRect, gElevation); } } return rc; } // 0x44CD0C void gameMouseResetBouncingCursorFid() { int fid = buildFid(6, 0, 0, 0, 0); gameMouseSetBouncingCursorFid(fid); } // 0x44CD2C void gameMouseObjectsShow() { if (!gGameMouseInitialized) { return; } int v2 = 0; Rect rect1; if (objectShow(gGameMouseBouncingCursor, &rect1) == 0) { v2 |= 1; } Rect rect2; if (objectShow(gGameMouseHexCursor, &rect2) == 0) { v2 |= 2; } Rect tmp; if (gGameMouseMode != GAME_MOUSE_MODE_MOVE) { if (objectDisableOutline(gGameMouseHexCursor, &tmp) == 0) { if ((v2 & 2) != 0) { rectUnion(&rect2, &tmp, &rect2); } else { memcpy(&rect2, &tmp, sizeof(rect2)); v2 |= 2; } } } if (gameMouseUpdateHexCursorFid(&tmp) == 0) { if ((v2 & 2) != 0) { rectUnion(&rect2, &tmp, &rect2); } else { memcpy(&rect2, &tmp, sizeof(rect2)); v2 |= 2; } } if (v2 != 0) { Rect* rect; switch (v2) { case 1: rect = &rect1; break; case 2: rect = &rect2; break; case 3: rectUnion(&rect1, &rect2, &rect1); rect = &rect1; break; default: assert(false && "Should be unreachable"); } tileWindowRefreshRect(rect, gElevation); } _gmouse_3d_hover_test = false; _gmouse_3d_last_move_time = _get_time() - 250; } // 0x44CE34 void gameMouseObjectsHide() { if (!gGameMouseInitialized) { return; } int v1 = 0; Rect rect1; if (objectHide(gGameMouseBouncingCursor, &rect1) == 0) { v1 |= 1; } Rect rect2; if (objectHide(gGameMouseHexCursor, &rect2) == 0) { v1 |= 2; } if (v1 == 1) { tileWindowRefreshRect(&rect1, gElevation); } else if (v1 == 2) { tileWindowRefreshRect(&rect2, gElevation); } else if (v1 == 3) { rectUnion(&rect1, &rect2, &rect1); tileWindowRefreshRect(&rect1, gElevation); } } // 0x44CEB0 bool gameMouseObjectsIsVisible() { return (gGameMouseHexCursor->flags & OBJECT_HIDDEN) == 0; } // 0x44CEC4 Object* gameMouseGetObjectUnderCursor(int objectType, bool a2, int elevation) { int mouseX; int mouseY; mouseGetPosition(&mouseX, &mouseY); bool v13 = false; if (objectType == -1) { if (_square_roof_intersect(mouseX, mouseY, elevation)) { if (_obj_intersects_with(gEgg, mouseX, mouseY) == 0) { v13 = true; } } } Object* v4 = NULL; if (!v13) { ObjectWithFlags* entries; int count = _obj_create_intersect_list(mouseX, mouseY, elevation, objectType, &entries); for (int index = count - 1; index >= 0; index--) { ObjectWithFlags* ptr = &(entries[index]); if (a2 || gDude != ptr->object) { v4 = ptr->object; if ((ptr->flags & 0x01) != 0) { if ((ptr->flags & 0x04) == 0) { if ((ptr->object->fid & 0xF000000) >> 24 != OBJ_TYPE_CRITTER || (ptr->object->data.critter.combat.results & (DAM_KNOCKED_OUT | DAM_DEAD)) == 0) { break; } } } } } if (count != 0) { _obj_delete_intersect_list(&entries); } } return v4; } // 0x44CFA0 int gameMouseRenderPrimaryAction(int x, int y, int menuItem, int width, int height) { CacheEntry* menuItemFrmHandle; int menuItemFid = buildFid(6, gGameMouseActionMenuItemFrmIds[menuItem], 0, 0, 0); Art* menuItemFrm = artLock(menuItemFid, &menuItemFrmHandle); if (menuItemFrm == NULL) { return -1; } CacheEntry* arrowFrmHandle; int arrowFid = buildFid(6, gGameMouseModeFrmIds[GAME_MOUSE_MODE_ARROW], 0, 0, 0); Art* arrowFrm = artLock(arrowFid, &arrowFrmHandle); if (arrowFrm == NULL) { artUnlock(menuItemFrmHandle); // FIXME: Why this is success? return 0; } unsigned char* arrowFrmData = artGetFrameData(arrowFrm, 0, 0); int arrowFrmWidth = artGetWidth(arrowFrm, 0, 0); int arrowFrmHeight = artGetHeight(arrowFrm, 0, 0); unsigned char* menuItemFrmData = artGetFrameData(menuItemFrm, 0, 0); int menuItemFrmWidth = artGetWidth(menuItemFrm, 0, 0); int menuItemFrmHeight = artGetHeight(menuItemFrm, 0, 0); unsigned char* arrowFrmDest = gGameMouseActionPickFrmData; unsigned char* menuItemFrmDest = gGameMouseActionPickFrmData; _gmouse_3d_pick_frame_hot_x = 0; _gmouse_3d_pick_frame_hot_y = 0; gGameMouseActionPickFrm->xOffsets[0] = gGameMouseActionPickFrmWidth / 2; gGameMouseActionPickFrm->yOffsets[0] = gGameMouseActionPickFrmHeight - 1; int maxX = x + menuItemFrmWidth + arrowFrmWidth - 1; int maxY = y + menuItemFrmHeight - 1; int shiftY = maxY - height + 2; if (maxX < width) { menuItemFrmDest += arrowFrmWidth; if (maxY >= height) { _gmouse_3d_pick_frame_hot_y = shiftY; gGameMouseActionPickFrm->yOffsets[0] -= shiftY; arrowFrmDest += gGameMouseActionPickFrmWidth * shiftY; } } else { artUnlock(arrowFrmHandle); arrowFid = buildFid(6, 285, 0, 0, 0); arrowFrm = artLock(arrowFid, &arrowFrmHandle); arrowFrmData = artGetFrameData(arrowFrm, 0, 0); arrowFrmDest += menuItemFrmWidth; gGameMouseActionPickFrm->xOffsets[0] = -gGameMouseActionPickFrm->xOffsets[0]; _gmouse_3d_pick_frame_hot_x += menuItemFrmWidth + arrowFrmWidth; if (maxY >= height) { _gmouse_3d_pick_frame_hot_y += shiftY; gGameMouseActionPickFrm->yOffsets[0] -= shiftY; arrowFrmDest += gGameMouseActionPickFrmWidth * shiftY; } } memset(gGameMouseActionPickFrmData, 0, gGameMouseActionPickFrmDataSize); blitBufferToBuffer(arrowFrmData, arrowFrmWidth, arrowFrmHeight, arrowFrmWidth, arrowFrmDest, gGameMouseActionPickFrmWidth); blitBufferToBuffer(menuItemFrmData, menuItemFrmWidth, menuItemFrmHeight, menuItemFrmWidth, menuItemFrmDest, gGameMouseActionPickFrmWidth); artUnlock(arrowFrmHandle); artUnlock(menuItemFrmHandle); return 0; } // 0x44D200 int _gmouse_3d_pick_frame_hot(int* a1, int* a2) { *a1 = _gmouse_3d_pick_frame_hot_x; *a2 = _gmouse_3d_pick_frame_hot_y; return 0; } // 0x44D214 int gameMouseRenderActionMenuItems(int x, int y, const int* menuItems, int menuItemsLength, int width, int height) { _gmouse_3d_menu_actions_start = NULL; gGameMouseActionMenuHighlightedItemIndex = 0; gGameMouseActionMenuItemsLength = 0; if (menuItems == NULL) { return -1; } if (menuItemsLength == 0 || menuItemsLength >= GAME_MOUSE_ACTION_MENU_ITEM_COUNT) { return -1; } CacheEntry* menuItemFrmHandles[GAME_MOUSE_ACTION_MENU_ITEM_COUNT]; Art* menuItemFrms[GAME_MOUSE_ACTION_MENU_ITEM_COUNT]; for (int index = 0; index < menuItemsLength; index++) { int frmId = gGameMouseActionMenuItemFrmIds[menuItems[index]] & 0xFFFF; if (index == 0) { frmId -= 1; } int fid = buildFid(6, frmId, 0, 0, 0); menuItemFrms[index] = artLock(fid, &(menuItemFrmHandles[index])); if (menuItemFrms[index] == NULL) { while (--index >= 0) { artUnlock(menuItemFrmHandles[index]); } return -1; } } int fid = buildFid(6, gGameMouseModeFrmIds[GAME_MOUSE_MODE_ARROW], 0, 0, 0); CacheEntry* arrowFrmHandle; Art* arrowFrm = artLock(fid, &arrowFrmHandle); if (arrowFrm == NULL) { // FIXME: Unlock arts. return -1; } int arrowWidth = artGetWidth(arrowFrm, 0, 0); int arrowHeight = artGetHeight(arrowFrm, 0, 0); int menuItemWidth = artGetWidth(menuItemFrms[0], 0, 0); int menuItemHeight = artGetHeight(menuItemFrms[0], 0, 0); _gmouse_3d_menu_frame_hot_x = 0; _gmouse_3d_menu_frame_hot_y = 0; gGameMouseActionMenuFrm->xOffsets[0] = gGameMouseActionMenuFrmWidth / 2; gGameMouseActionMenuFrm->yOffsets[0] = gGameMouseActionMenuFrmHeight - 1; int v60 = y + menuItemsLength * menuItemHeight - 1; int v24 = v60 - height + 2; unsigned char* v22 = gGameMouseActionMenuFrmData; unsigned char* v58 = v22; unsigned char* arrowData; if (x + arrowWidth + menuItemWidth - 1 < width) { arrowData = artGetFrameData(arrowFrm, 0, 0); v58 = v22 + arrowWidth; if (height <= v60) { _gmouse_3d_menu_frame_hot_y += v24; v22 += gGameMouseActionMenuFrmWidth * v24; gGameMouseActionMenuFrm->yOffsets[0] -= v24; } } else { // Mirrored arrow (from left to right). fid = buildFid(6, 285, 0, 0, 0); arrowFrm = artLock(fid, &arrowFrmHandle); arrowData = artGetFrameData(arrowFrm, 0, 0); gGameMouseActionMenuFrm->xOffsets[0] = -gGameMouseActionMenuFrm->xOffsets[0]; _gmouse_3d_menu_frame_hot_x += menuItemWidth + arrowWidth; if (v60 >= height) { _gmouse_3d_menu_frame_hot_y += v24; gGameMouseActionMenuFrm->yOffsets[0] -= v24; v22 += gGameMouseActionMenuFrmWidth * v24; } } memset(gGameMouseActionMenuFrmData, 0, gGameMouseActionMenuFrmDataSize); blitBufferToBuffer(arrowData, arrowWidth, arrowHeight, arrowWidth, v22, gGameMouseActionPickFrmWidth); unsigned char* v38 = v58; for (int index = 0; index < menuItemsLength; index++) { unsigned char* data = artGetFrameData(menuItemFrms[index], 0, 0); blitBufferToBuffer(data, menuItemWidth, menuItemHeight, menuItemWidth, v38, gGameMouseActionPickFrmWidth); v38 += gGameMouseActionMenuFrmWidth * menuItemHeight; } artUnlock(arrowFrmHandle); for (int index = 0; index < menuItemsLength; index++) { artUnlock(menuItemFrmHandles[index]); } memcpy(gGameMouseActionMenuItems, menuItems, sizeof(*gGameMouseActionMenuItems) * menuItemsLength); gGameMouseActionMenuItemsLength = menuItemsLength; _gmouse_3d_menu_actions_start = v58; Sound* sound = soundEffectLoad("iaccuxx1", NULL); if (sound != NULL) { soundEffectPlay(sound); } return 0; } // 0x44D630 int gameMouseHighlightActionMenuItemAtIndex(int menuItemIndex) { if (menuItemIndex < 0 || menuItemIndex >= gGameMouseActionMenuItemsLength) { return -1; } CacheEntry* handle; int fid = buildFid(6, gGameMouseActionMenuItemFrmIds[gGameMouseActionMenuItems[gGameMouseActionMenuHighlightedItemIndex]], 0, 0, 0); Art* art = artLock(fid, &handle); if (art == NULL) { return -1; } int width = artGetWidth(art, 0, 0); int height = artGetHeight(art, 0, 0); unsigned char* data = artGetFrameData(art, 0, 0); blitBufferToBuffer(data, width, height, width, _gmouse_3d_menu_actions_start + gGameMouseActionMenuFrmWidth * height * gGameMouseActionMenuHighlightedItemIndex, gGameMouseActionMenuFrmWidth); artUnlock(handle); fid = buildFid(6, gGameMouseActionMenuItemFrmIds[gGameMouseActionMenuItems[menuItemIndex]] - 1, 0, 0, 0); art = artLock(fid, &handle); if (art == NULL) { return -1; } data = artGetFrameData(art, 0, 0); blitBufferToBuffer(data, width, height, width, _gmouse_3d_menu_actions_start + gGameMouseActionMenuFrmWidth * height * menuItemIndex, gGameMouseActionMenuFrmWidth); artUnlock(handle); gGameMouseActionMenuHighlightedItemIndex = menuItemIndex; return 0; } // 0x44D774 int gameMouseRenderAccuracy(const char* string, int color) { CacheEntry* crosshairFrmHandle; int fid = buildFid(6, gGameMouseModeFrmIds[GAME_MOUSE_MODE_CROSSHAIR], 0, 0, 0); Art* crosshairFrm = artLock(fid, &crosshairFrmHandle); if (crosshairFrm == NULL) { return -1; } memset(gGameMouseActionHitFrmData, 0, gGameMouseActionHitFrmDataSize); int crosshairFrmWidth = artGetWidth(crosshairFrm, 0, 0); int crosshairFrmHeight = artGetHeight(crosshairFrm, 0, 0); unsigned char* crosshairFrmData = artGetFrameData(crosshairFrm, 0, 0); blitBufferToBuffer(crosshairFrmData, crosshairFrmWidth, crosshairFrmHeight, crosshairFrmWidth, gGameMouseActionHitFrmData, gGameMouseActionHitFrmWidth); int oldFont = fontGetCurrent(); fontSetCurrent(101); fontDrawText(gGameMouseActionHitFrmData + gGameMouseActionHitFrmWidth + crosshairFrmWidth + 1, string, gGameMouseActionHitFrmWidth - crosshairFrmWidth, gGameMouseActionHitFrmWidth, color); bufferOutline(gGameMouseActionHitFrmData + crosshairFrmWidth, gGameMouseActionHitFrmWidth - crosshairFrmWidth, gGameMouseActionHitFrmHeight, gGameMouseActionHitFrmWidth, _colorTable[0]); fontSetCurrent(oldFont); artUnlock(crosshairFrmHandle); return 0; } // 0x44D878 int gameMouseRenderActionPoints(const char* string, int color) { memset(gGameMouseHexCursorFrmData, 0, gGameMouseHexCursorFrmWidth * gGameMouseHexCursorHeight); if (*string == '\0') { return 0; } int oldFont = fontGetCurrent(); fontSetCurrent(101); int length = fontGetStringWidth(string); fontDrawText(gGameMouseHexCursorFrmData + gGameMouseHexCursorFrmWidth * (gGameMouseHexCursorHeight - fontGetLineHeight()) / 2 + (gGameMouseHexCursorFrmWidth - length) / 2, string, gGameMouseHexCursorFrmWidth, gGameMouseHexCursorFrmWidth, color); bufferOutline(gGameMouseHexCursorFrmData, gGameMouseHexCursorFrmWidth, gGameMouseHexCursorHeight, gGameMouseHexCursorFrmWidth, _colorTable[0]); fontSetCurrent(oldFont); int fid = buildFid(6, 1, 0, 0, 0); gameMouseSetBouncingCursorFid(fid); return 0; } // 0x44D954 void gameMouseLoadItemHighlight() { bool itemHighlight; if (configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_ITEM_HIGHLIGHT_KEY, &itemHighlight)) { gGameMouseItemHighlightEnabled = itemHighlight; } } // 0x44D984 int gameMouseObjectsInit() { int fid; if (gGameMouseObjectsInitialized) { return -1; } fid = buildFid(6, 0, 0, 0, 0); if (objectCreateWithFidPid(&gGameMouseBouncingCursor, fid, -1) != 0) { return -1; } fid = buildFid(6, 1, 0, 0, 0); if (objectCreateWithFidPid(&gGameMouseHexCursor, fid, -1) != 0) { return -1; } if (objectSetOutline(gGameMouseHexCursor, OUTLINE_PALETTED | OUTLINE_TYPE_2, NULL) != 0) { return -1; } if (gameMouseActionMenuInit() != 0) { return -1; } gGameMouseBouncingCursor->flags |= OBJECT_FLAG_0x20000000; gGameMouseBouncingCursor->flags |= OBJECT_TEMPORARY; gGameMouseBouncingCursor->flags |= OBJECT_FLAG_0x400; gGameMouseBouncingCursor->flags |= OBJECT_FLAG_0x80000000; gGameMouseBouncingCursor->flags |= OBJECT_NO_BLOCK; gGameMouseHexCursor->flags |= OBJECT_FLAG_0x400; gGameMouseHexCursor->flags |= OBJECT_TEMPORARY; gGameMouseHexCursor->flags |= OBJECT_FLAG_0x20000000; gGameMouseHexCursor->flags |= OBJECT_FLAG_0x80000000; gGameMouseHexCursor->flags |= OBJECT_NO_BLOCK; _obj_toggle_flat(gGameMouseHexCursor, NULL); int x; int y; mouseGetPosition(&x, &y); Rect v9; _gmouse_3d_move_to(x, y, gElevation, &v9); gGameMouseObjectsInitialized = true; gameMouseLoadItemHighlight(); return 0; } // NOTE: Inlined. // // 0x44DAC0 int gameMouseObjectsReset() { if (!gGameMouseObjectsInitialized) { return -1; } // NOTE: Uninline. _gmouse_3d_enable_modes(); // NOTE: Uninline. gameMouseResetBouncingCursorFid(); gameMouseSetMode(GAME_MOUSE_MODE_MOVE); gameMouseObjectsShow(); gGameMouseLastX = -1; gGameMouseLastY = -1; _gmouse_3d_hover_test = false; _gmouse_3d_last_move_time = _get_time(); gameMouseLoadItemHighlight(); return 0; } // NOTE: Inlined. // // 0x44DB34 void gameMouseObjectsFree() { if (gGameMouseObjectsInitialized) { gameMouseActionMenuFree(); gGameMouseBouncingCursor->flags &= ~OBJECT_TEMPORARY; gGameMouseHexCursor->flags &= ~OBJECT_TEMPORARY; objectDestroy(gGameMouseBouncingCursor, NULL); objectDestroy(gGameMouseHexCursor, NULL); gGameMouseObjectsInitialized = false; } } // 0x44DB78 int gameMouseActionMenuInit() { int fid; // actmenu.frm - action menu fid = buildFid(6, 283, 0, 0, 0); gGameMouseActionMenuFrm = artLock(fid, &gGameMouseActionMenuFrmHandle); if (gGameMouseActionMenuFrm == NULL) { goto err; } // actpick.frm - action pick fid = buildFid(6, 282, 0, 0, 0); gGameMouseActionPickFrm = artLock(fid, &gGameMouseActionPickFrmHandle); if (gGameMouseActionPickFrm == NULL) { goto err; } // acttohit.frm - action to hit fid = buildFid(6, 284, 0, 0, 0); gGameMouseActionHitFrm = artLock(fid, &gGameMouseActionHitFrmHandle); if (gGameMouseActionHitFrm == NULL) { goto err; } // blank.frm - used be mset000.frm for top of bouncing mouse cursor fid = buildFid(6, 0, 0, 0, 0); gGameMouseBouncingCursorFrm = artLock(fid, &gGameMouseBouncingCursorFrmHandle); if (gGameMouseBouncingCursorFrm == NULL) { goto err; } // msef000.frm - hex mouse cursor fid = buildFid(6, 1, 0, 0, 0); gGameMouseHexCursorFrm = artLock(fid, &gGameMouseHexCursorFrmHandle); if (gGameMouseHexCursorFrm == NULL) { goto err; } gGameMouseActionMenuFrmWidth = artGetWidth(gGameMouseActionMenuFrm, 0, 0); gGameMouseActionMenuFrmHeight = artGetHeight(gGameMouseActionMenuFrm, 0, 0); gGameMouseActionMenuFrmDataSize = gGameMouseActionMenuFrmWidth * gGameMouseActionMenuFrmHeight; gGameMouseActionMenuFrmData = artGetFrameData(gGameMouseActionMenuFrm, 0, 0); gGameMouseActionPickFrmWidth = artGetWidth(gGameMouseActionPickFrm, 0, 0); gGameMouseActionPickFrmHeight = artGetHeight(gGameMouseActionPickFrm, 0, 0); gGameMouseActionPickFrmDataSize = gGameMouseActionPickFrmWidth * gGameMouseActionPickFrmHeight; gGameMouseActionPickFrmData = artGetFrameData(gGameMouseActionPickFrm, 0, 0); gGameMouseActionHitFrmWidth = artGetWidth(gGameMouseActionHitFrm, 0, 0); gGameMouseActionHitFrmHeight = artGetHeight(gGameMouseActionHitFrm, 0, 0); gGameMouseActionHitFrmDataSize = gGameMouseActionHitFrmWidth * gGameMouseActionHitFrmHeight; gGameMouseActionHitFrmData = artGetFrameData(gGameMouseActionHitFrm, 0, 0); gGameMouseBouncingCursorFrmWidth = artGetWidth(gGameMouseBouncingCursorFrm, 0, 0); gGameMouseBouncingCursorFrmHeight = artGetHeight(gGameMouseBouncingCursorFrm, 0, 0); gGameMouseBouncingCursorFrmDataSize = gGameMouseBouncingCursorFrmWidth * gGameMouseBouncingCursorFrmHeight; gGameMouseBouncingCursorFrmData = artGetFrameData(gGameMouseBouncingCursorFrm, 0, 0); gGameMouseHexCursorFrmWidth = artGetWidth(gGameMouseHexCursorFrm, 0, 0); gGameMouseHexCursorHeight = artGetHeight(gGameMouseHexCursorFrm, 0, 0); gGameMouseHexCursorDataSize = gGameMouseHexCursorFrmWidth * gGameMouseHexCursorHeight; gGameMouseHexCursorFrmData = artGetFrameData(gGameMouseHexCursorFrm, 0, 0); return 0; err: // NOTE: Original code is different. There is no call to this function. // Instead it either use deep nesting or bunch of goto's to unwind // locked frms from the point of failure. gameMouseActionMenuFree(); return -1; } // 0x44DE44 void gameMouseActionMenuFree() { if (gGameMouseBouncingCursorFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseBouncingCursorFrmHandle); } gGameMouseBouncingCursorFrm = NULL; gGameMouseBouncingCursorFrmHandle = INVALID_CACHE_ENTRY; if (gGameMouseHexCursorFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseHexCursorFrmHandle); } gGameMouseHexCursorFrm = NULL; gGameMouseHexCursorFrmHandle = INVALID_CACHE_ENTRY; if (gGameMouseActionHitFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseActionHitFrmHandle); } gGameMouseActionHitFrm = NULL; gGameMouseActionHitFrmHandle = INVALID_CACHE_ENTRY; if (gGameMouseActionMenuFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseActionMenuFrmHandle); } gGameMouseActionMenuFrm = NULL; gGameMouseActionMenuFrmHandle = INVALID_CACHE_ENTRY; if (gGameMouseActionPickFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameMouseActionPickFrmHandle); } gGameMouseActionPickFrm = NULL; gGameMouseActionPickFrmHandle = INVALID_CACHE_ENTRY; gGameMouseActionPickFrmData = NULL; gGameMouseActionPickFrmWidth = 0; gGameMouseActionPickFrmHeight = 0; gGameMouseActionPickFrmDataSize = 0; } // 0x44DF40 int gameMouseUpdateHexCursorFid(Rect* rect) { int fid = buildFid(6, gGameMouseModeFrmIds[gGameMouseMode], 0, 0, 0); if (gGameMouseHexCursor->fid == fid) { return -1; } return objectSetFid(gGameMouseHexCursor, fid, rect); } // 0x44DF94 int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4) { if (_gmouse_mapper_mode == 0) { if (gGameMouseMode != GAME_MOUSE_MODE_MOVE) { int offsetX = 0; int offsetY = 0; CacheEntry* hexCursorFrmHandle; Art* hexCursorFrm = artLock(gGameMouseHexCursor->fid, &hexCursorFrmHandle); if (hexCursorFrm != NULL) { artGetRotationOffsets(hexCursorFrm, 0, &offsetX, &offsetY); int frameOffsetX; int frameOffsetY; artGetFrameOffsets(hexCursorFrm, 0, 0, &frameOffsetX, &frameOffsetY); offsetX += frameOffsetX; offsetY += frameOffsetY; artUnlock(hexCursorFrmHandle); } _obj_move(gGameMouseHexCursor, x + offsetX, y + offsetY, elevation, a4); } else { int tile = tileFromScreenXY(x, y, 0); if (tile != -1) { int screenX; int screenY; bool v1 = false; Rect rect1; if (tileToScreenXY(tile, &screenX, &screenY, 0) == 0) { if (_obj_move(gGameMouseBouncingCursor, screenX + 16, screenY + 15, 0, &rect1) == 0) { v1 = true; } } Rect rect2; if (objectSetLocation(gGameMouseHexCursor, tile, elevation, &rect2) == 0) { if (v1) { rectUnion(&rect1, &rect2, &rect1); } else { rectCopy(&rect1, &rect2); } rectCopy(a4, &rect1); } } } return 0; } int tile; int x1 = 0; int y1 = 0; int fid = gGameMouseBouncingCursor->fid; if ((fid & 0xF000000) >> 24 == OBJ_TYPE_TILE) { int squareTile = _square_num(x, y, elevation); if (squareTile == -1) { tile = HEX_GRID_WIDTH * (2 * (squareTile / SQUARE_GRID_WIDTH) + 1) + 2 * (squareTile % SQUARE_GRID_WIDTH) + 1; x1 = -8; y1 = 13; char* executable; configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable); if (stricmp(executable, "mapper") == 0) { if (_tile_roof_visible()) { if ((gDude->flags & OBJECT_HIDDEN) == 0) { y1 = -83; } } } } else { tile = -1; } } else { tile = tileFromScreenXY(x, y, elevation); } if (tile != -1) { bool v1 = false; Rect rect1; Rect rect2; if (objectSetLocation(gGameMouseBouncingCursor, tile, elevation, &rect1) == 0) { if (x1 != 0 || y1 != 0) { if (_obj_offset(gGameMouseBouncingCursor, x1, y1, &rect2) == 0) { rectUnion(&rect1, &rect2, &rect1); } } v1 = true; } if (gGameMouseMode != GAME_MOUSE_MODE_MOVE) { int offsetX = 0; int offsetY = 0; CacheEntry* hexCursorFrmHandle; Art* hexCursorFrm = artLock(gGameMouseHexCursor->fid, &hexCursorFrmHandle); if (hexCursorFrm != NULL) { artGetRotationOffsets(hexCursorFrm, 0, &offsetX, &offsetY); int frameOffsetX; int frameOffsetY; artGetFrameOffsets(hexCursorFrm, 0, 0, &frameOffsetX, &frameOffsetY); offsetX += frameOffsetX; offsetY += frameOffsetY; artUnlock(hexCursorFrmHandle); } if (_obj_move(gGameMouseHexCursor, x + offsetX, y + offsetY, elevation, &rect2) == 0) { if (v1) { rectUnion(&rect1, &rect2, &rect1); } else { rectCopy(&rect1, &rect2); v1 = true; } } } else { if (objectSetLocation(gGameMouseHexCursor, tile, elevation, &rect2) == 0) { if (v1) { rectUnion(&rect1, &rect2, &rect1); } else { rectCopy(&rect1, &rect2); v1 = true; } } } if (v1) { rectCopy(a4, &rect1); } } return 0; } // 0x44E42C int gameMouseHandleScrolling(int x, int y, int cursor) { if (!_gmouse_scrolling_enabled) { return -1; } int flags = 0; if (x <= _scr_size.left) { flags |= SCROLLABLE_W; } if (x >= _scr_size.right) { flags |= SCROLLABLE_E; } if (y <= _scr_size.top) { flags |= SCROLLABLE_N; } if (y >= _scr_size.bottom) { flags |= SCROLLABLE_S; } int dx = 0; int dy = 0; switch (flags) { case SCROLLABLE_W: dx = -1; cursor = MOUSE_CURSOR_SCROLL_W; break; case SCROLLABLE_E: dx = 1; cursor = MOUSE_CURSOR_SCROLL_E; break; case SCROLLABLE_N: dy = -1; cursor = MOUSE_CURSOR_SCROLL_N; break; case SCROLLABLE_N | SCROLLABLE_W: dx = -1; dy = -1; cursor = MOUSE_CURSOR_SCROLL_NW; break; case SCROLLABLE_N | SCROLLABLE_E: dx = 1; dy = -1; cursor = MOUSE_CURSOR_SCROLL_NE; break; case SCROLLABLE_S: dy = 1; cursor = MOUSE_CURSOR_SCROLL_S; break; case SCROLLABLE_S | SCROLLABLE_W: dx = -1; dy = 1; cursor = MOUSE_CURSOR_SCROLL_SW; break; case SCROLLABLE_S | SCROLLABLE_E: dx = 1; dy = 1; cursor = MOUSE_CURSOR_SCROLL_SE; break; } if (dx == 0 && dy == 0) { return -1; } int rc = mapScroll(dx, dy); switch (rc) { case -1: // Scrolling is blocked for whatever reason, upgrade cursor to // appropriate blocked version. cursor += 8; // FALLTHROUGH case 0: gameMouseSetCursor(cursor); break; } return 0; } // 0x44E544 void _gmouse_remove_item_outline(Object* object) { if (gGameMouseHighlightedItem != NULL && gGameMouseHighlightedItem == object) { Rect rect; if (objectClearOutline(object, &rect) == 0) { tileWindowRefreshRect(&rect, gElevation); } gGameMouseHighlightedItem = NULL; } } // 0x44E580 int objectIsDoor(Object* object) { if (object == NULL) { return false; } if ((object->pid >> 24) != OBJ_TYPE_SCENERY) { return false; } Proto* proto; if (protoGetProto(object->pid, &proto) == -1) { return false; } return proto->scenery.type == SCENERY_TYPE_DOOR; }