#include "sound.h" #include "audio_engine.h" #include "debug.h" #include "platform_compat.h" #ifdef _WIN32 #include #else #include #include #endif #include #include #include #include #include #include #define SOUND_FLAG_SOUND_IS_PLAYING (0x02) #define SOUND_FLAG_SOUND_IS_PAUSED (0x08) typedef char*(SoundFileNameMangler)(char*); typedef struct STRUCT_51D478 { Sound* field_0; int field_4; int field_8; int field_C; int field_10; int field_14; struct STRUCT_51D478* prev; struct STRUCT_51D478* next; } STRUCT_51D478; static void* soundMallocProcDefaultImpl(size_t size); static void* soundReallocProcDefaultImpl(void* ptr, size_t size); static void soundFreeProcDefaultImpl(void* ptr); static char* soundFileManglerDefaultImpl(char* fname); static void _refreshSoundBuffers(Sound* sound); static int _preloadBuffers(Sound* sound); static int _soundRewind(Sound* sound); static int _addSoundData(Sound* sound, unsigned char* buf, int size); static int _soundSetData(Sound* sound, unsigned char* buf, int size); static int soundContinue(Sound* sound); static int _soundGetVolume(Sound* sound); static void soundDeleteInternal(Sound* sound); static Uint32 _doTimerEvent(Uint32 interval, void* param); static void _removeTimedEvent(SDL_TimerID* timerId); static void _removeFadeSound(STRUCT_51D478* a1); static void _fadeSounds(); static int _internalSoundFade(Sound* sound, int a2, int a3, int a4); // 0x51D478 static STRUCT_51D478* _fadeHead = NULL; // 0x51D47C static STRUCT_51D478* _fadeFreeList = NULL; // 0x51D488 static MallocProc* gSoundMallocProc = soundMallocProcDefaultImpl; // 0x51D48C static ReallocProc* gSoundReallocProc = soundReallocProcDefaultImpl; // 0x51D490 static FreeProc* gSoundFreeProc = soundFreeProcDefaultImpl; // 0x51D494 static SoundFileIO gSoundDefaultFileIO = { open, close, compat_read, compat_write, compat_lseek, compat_tell, compat_filelength, -1, }; // 0x51D4B4 static SoundFileNameMangler* gSoundFileNameMangler = soundFileManglerDefaultImpl; // 0x51D4B8 static const char* gSoundErrorDescriptions[SOUND_ERR_COUNT] = { "sound.c: No error", "sound.c: SOS driver not loaded", "sound.c: SOS invalid pointer", "sound.c: SOS detect initialized", "sound.c: SOS fail on file open", "sound.c: SOS memory fail", "sound.c: SOS invalid driver ID", "sound.c: SOS no driver found", "sound.c: SOS detection failure", "sound.c: SOS driver loaded", "sound.c: SOS invalid handle", "sound.c: SOS no handles", "sound.c: SOS paused", "sound.c: SOS not paused", "sound.c: SOS invalid data", "sound.c: SOS drv file fail", "sound.c: SOS invalid port", "sound.c: SOS invalid IRQ", "sound.c: SOS invalid DMA", "sound.c: SOS invalid DMA IRQ", "sound.c: no device", "sound.c: not initialized", "sound.c: no sound", "sound.c: function not supported", "sound.c: no buffers available", "sound.c: file not found", "sound.c: already playing", "sound.c: not playing", "sound.c: already paused", "sound.c: not paused", "sound.c: invalid handle", "sound.c: no memory available", "sound.c: unknown error", }; // 0x668150 static int gSoundLastError; // 0x668154 static int _masterVol; // 0x66815C static int _sampleRate; // Number of sounds currently playing. // // 0x668160 static int _numSounds; // 0x668164 static int _deviceInit; // 0x668168 static int _dataSize; // 0x66816C static int _numBuffers; // 0x668170 static bool gSoundInitialized; // 0x668174 static Sound* gSoundListHead; static SDL_TimerID gFadeSoundsTimerId = 0; // 0x4AC6F0 void* soundMallocProcDefaultImpl(size_t size) { return malloc(size); } // 0x4AC6F8 void* soundReallocProcDefaultImpl(void* ptr, size_t size) { return realloc(ptr, size); } // 0x4AC700 void soundFreeProcDefaultImpl(void* ptr) { free(ptr); } // 0x4AC708 void soundSetMemoryProcs(MallocProc* mallocProc, ReallocProc* reallocProc, FreeProc* freeProc) { gSoundMallocProc = mallocProc; gSoundReallocProc = reallocProc; gSoundFreeProc = freeProc; } // 0x4AC78C char* soundFileManglerDefaultImpl(char* fname) { return fname; } // 0x4AC790 const char* soundGetErrorDescription(int err) { if (err == -1) { err = gSoundLastError; } if (err < 0 || err > SOUND_UNKNOWN_ERROR) { err = SOUND_UNKNOWN_ERROR; } return gSoundErrorDescriptions[err]; } // 0x4AC7B0 void _refreshSoundBuffers(Sound* sound) { if (sound->field_3C & 0x80) { return; } unsigned int readPos; unsigned int writePos; bool hr = audioEngineSoundBufferGetCurrentPosition(sound->soundBuffer, &readPos, &writePos); if (!hr) { return; } if (readPos < sound->field_74) { sound->field_64 += readPos + sound->field_78 * sound->field_7C - sound->field_74; } else { sound->field_64 += readPos - sound->field_74; } if (sound->field_3C & 0x0100) { if (sound->field_44 & 0x20) { if (sound->field_3C & 0x0200) { sound->field_3C |= 0x80; } } else { if (sound->field_60 <= sound->field_64) { sound->field_3C |= 0x0280; } } } sound->field_74 = readPos; if (sound->field_60 < sound->field_64) { int v3; do { v3 = sound->field_64 - sound->field_60; sound->field_64 = v3; } while (v3 > sound->field_60); } int v6 = readPos / sound->field_7C; if (sound->field_70 == v6) { return; } int v53; if (sound->field_70 > v6) { v53 = v6 + sound->field_78 - sound->field_70; } else { v53 = v6 - sound->field_70; } if (sound->field_7C * v53 >= sound->readLimit) { v53 = (sound->readLimit + sound->field_7C - 1) / sound->field_7C; } if (v53 < sound->field_5C) { return; } void* audioPtr1; void* audioPtr2; unsigned int audioBytes1; unsigned int audioBytes2; hr = audioEngineSoundBufferLock(sound->soundBuffer, sound->field_7C * sound->field_70, sound->field_7C * v53, &audioPtr1, &audioBytes1, &audioPtr2, &audioBytes2, 0); if (!hr) { return; } if (audioBytes1 + audioBytes2 != sound->field_7C * v53) { debugPrint("locked memory region not big enough, wanted %d (%d * %d), got %d (%d + %d)\n", sound->field_7C * v53, v53, sound->field_7C, audioBytes1 + audioBytes2, audioBytes1, audioBytes2); debugPrint("Resetting readBuffers from %d to %d\n", v53, (audioBytes1 + audioBytes2) / sound->field_7C); v53 = (audioBytes1 + audioBytes2) / sound->field_7C; if (v53 < sound->field_5C) { debugPrint("No longer above read buffer size, returning\n"); return; } } unsigned char* audioPtr = (unsigned char*)audioPtr1; int audioBytes = audioBytes1; while (--v53 != -1) { int bytesRead; if (sound->field_3C & 0x0200) { bytesRead = sound->field_7C; memset(sound->field_20, 0, bytesRead); } else { int bytesToRead = sound->field_7C; if (sound->field_58 != -1) { int pos = sound->io.tell(sound->io.fd); if (bytesToRead + pos > sound->field_58) { bytesToRead = sound->field_58 - pos; } } bytesRead = sound->io.read(sound->io.fd, sound->field_20, bytesToRead); if (bytesRead < sound->field_7C) { if (!(sound->field_3C & 0x20) || (sound->field_3C & 0x0100)) { memset(sound->field_20 + bytesRead, 0, sound->field_7C - bytesRead); sound->field_3C |= 0x0200; bytesRead = sound->field_7C; } else { while (bytesRead < sound->field_7C) { if (sound->field_50 == -1) { sound->io.seek(sound->io.fd, sound->field_54, SEEK_SET); if (sound->callback != NULL) { sound->callback(sound->callbackUserData, 0x0400); } } else { if (sound->field_50 <= 0) { sound->field_58 = -1; sound->field_54 = 0; sound->field_50 = 0; sound->field_3C &= ~0x20; bytesRead += sound->io.read(sound->io.fd, sound->field_20 + bytesRead, sound->field_7C - bytesRead); break; } sound->field_50--; sound->io.seek(sound->io.fd, sound->field_54, SEEK_SET); if (sound->callback != NULL) { sound->callback(sound->callbackUserData, 0x400); } } if (sound->field_58 == -1) { bytesToRead = sound->field_7C - bytesRead; } else { int pos = sound->io.tell(sound->io.fd); if (sound->field_7C + bytesRead + pos <= sound->field_58) { bytesToRead = sound->field_7C - bytesRead; } else { bytesToRead = sound->field_58 - bytesRead - pos; } } int v20 = sound->io.read(sound->io.fd, sound->field_20 + bytesRead, bytesToRead); bytesRead += v20; if (v20 < bytesToRead) { break; } } } } } if (bytesRead > audioBytes) { if (audioBytes != 0) { memcpy(audioPtr, sound->field_20, audioBytes); } if (audioPtr2 != NULL) { memcpy(audioPtr2, sound->field_20 + audioBytes, bytesRead - audioBytes); audioPtr = (unsigned char*)audioPtr2 + bytesRead - audioBytes; audioBytes = audioBytes2 - bytesRead; } else { debugPrint("Hm, no second write pointer, but buffer not big enough, this shouldn't happen\n"); } } else { memcpy(audioPtr, sound->field_20, bytesRead); audioPtr += bytesRead; audioBytes -= bytesRead; } } audioEngineSoundBufferUnlock(sound->soundBuffer, audioPtr1, audioBytes1, audioPtr2, audioBytes2); sound->field_70 = v6; } // 0x4ACC58 int soundInit(int a1, int a2, int a3, int a4, int rate) { if (!audioEngineInit()) { debugPrint("soundInit: Unable to init audio engine\n"); gSoundLastError = SOUND_SOS_DETECTION_FAILURE; return gSoundLastError; } _sampleRate = rate; _dataSize = a4; _numBuffers = a2; gSoundInitialized = true; _deviceInit = 1; _soundSetMasterVolume(VOLUME_MAX); gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AD04C void soundExit() { while (gSoundListHead != NULL) { Sound* next = gSoundListHead->next; soundDelete(gSoundListHead); gSoundListHead = next; } if (gFadeSoundsTimerId != 0) { _removeTimedEvent(&gFadeSoundsTimerId); } while (_fadeFreeList != NULL) { STRUCT_51D478* next = _fadeFreeList->next; gSoundFreeProc(_fadeFreeList); _fadeFreeList = next; } audioEngineExit(); gSoundLastError = SOUND_NO_ERROR; gSoundInitialized = false; } // 0x4AD0FC Sound* soundAllocate(int a1, int a2) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return NULL; } Sound* sound = (Sound*)gSoundMallocProc(sizeof(*sound)); memset(sound, 0, sizeof(*sound)); memcpy(&(sound->io), &gSoundDefaultFileIO, sizeof(gSoundDefaultFileIO)); if (!(a2 & 0x02)) { a2 |= 0x02; } sound->bitsPerSample = (a2 & 0x08) != 0 ? 16 : 8; sound->channels = 1; sound->rate = _sampleRate; sound->field_3C = a2; sound->field_44 = a1; sound->field_7C = _dataSize; sound->field_64 = 0; sound->soundBuffer = -1; sound->field_40 = 0; sound->field_78 = _numBuffers; sound->readLimit = sound->field_7C * _numBuffers; if (a1 & 0x10) { sound->field_50 = -1; sound->field_3C |= 0x20; } sound->field_58 = -1; sound->field_5C = 1; sound->volume = VOLUME_MAX; sound->prev = NULL; sound->field_54 = 0; sound->next = gSoundListHead; if (gSoundListHead != NULL) { gSoundListHead->prev = sound; } gSoundListHead = sound; return sound; } // 0x4AD308 int _preloadBuffers(Sound* sound) { unsigned char* buf; int bytes_read; int result; int v15; unsigned char* v14; int size; size = sound->io.filelength(sound->io.fd); sound->field_60 = size; if (sound->field_44 & 0x02) { if (!(sound->field_3C & 0x20)) { sound->field_3C |= 0x0120; } if (sound->field_78 * sound->field_7C >= size) { if (size / sound->field_7C * sound->field_7C != size) { size = (size / sound->field_7C + 1) * sound->field_7C; } } else { size = sound->field_78 * sound->field_7C; } } else { sound->field_44 &= ~(0x03); sound->field_44 |= 0x01; } buf = (unsigned char*)gSoundMallocProc(size); bytes_read = sound->io.read(sound->io.fd, buf, size); if (bytes_read != size) { if (!(sound->field_3C & 0x20) || (sound->field_3C & (0x01 << 8))) { memset(buf + bytes_read, 0, size - bytes_read); } else { v14 = buf + bytes_read; v15 = bytes_read; while (size - v15 > bytes_read) { memcpy(v14, buf, bytes_read); v15 += bytes_read; v14 += bytes_read; } if (v15 < size) { memcpy(v14, buf, size - v15); } } } result = _soundSetData(sound, buf, size); gSoundFreeProc(buf); if (sound->field_44 & 0x01) { sound->io.close(sound->io.fd); sound->io.fd = -1; } else { if (sound->field_20 == NULL) { sound->field_20 = (unsigned char*)gSoundMallocProc(sound->field_7C); } } return result; } // 0x4AD498 int soundLoad(Sound* sound, char* filePath) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), 0x0200); if (sound->io.fd == -1) { gSoundLastError = SOUND_FILE_NOT_FOUND; return gSoundLastError; } return _preloadBuffers(sound); } // 0x4AD504 int _soundRewind(Sound* sound) { bool hr; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sound->field_44 & 0x02) { sound->io.seek(sound->io.fd, 0, SEEK_SET); sound->field_70 = 0; sound->field_74 = 0; sound->field_64 = 0; sound->field_3C &= 0xFD7F; hr = audioEngineSoundBufferSetCurrentPosition(sound->soundBuffer, 0); _preloadBuffers(sound); } else { hr = audioEngineSoundBufferSetCurrentPosition(sound->soundBuffer, 0); } if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } sound->field_40 &= ~(0x01); gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AD5C8 int _addSoundData(Sound* sound, unsigned char* buf, int size) { bool hr; void* audioPtr1; unsigned int audioBytes1; void* audioPtr2; unsigned int audioBytes2; hr = audioEngineSoundBufferLock(sound->soundBuffer, 0, size, &audioPtr1, &audioBytes1, &audioPtr2, &audioBytes2, AUDIO_ENGINE_SOUND_BUFFER_LOCK_FROM_WRITE_POS); if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } memcpy(audioPtr1, buf, audioBytes1); if (audioPtr2 != NULL) { memcpy(audioPtr2, buf + audioBytes1, audioBytes2); } hr = audioEngineSoundBufferUnlock(sound->soundBuffer, audioPtr1, audioBytes1, audioPtr2, audioBytes2); if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AD6C0 int _soundSetData(Sound* sound, unsigned char* buf, int size) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sound->soundBuffer == -1) { sound->soundBuffer = audioEngineCreateSoundBuffer(size, sound->bitsPerSample, sound->channels, sound->rate); if (sound->soundBuffer == -1) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } } return _addSoundData(sound, buf, size); } // 0x4AD73C int soundPlay(Sound* sound) { bool hr; unsigned int readPos; unsigned int writePos; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } // TODO: Check. if (sound->field_40 & 0x01) { _soundRewind(sound); } soundSetVolume(sound, sound->volume); hr = audioEngineSoundBufferPlay(sound->soundBuffer, sound->field_3C & 0x20 ? AUDIO_ENGINE_SOUND_BUFFER_PLAY_LOOPING : 0); audioEngineSoundBufferGetCurrentPosition(sound->soundBuffer, &readPos, &writePos); sound->field_70 = readPos / sound->field_7C; if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } sound->field_40 |= SOUND_FLAG_SOUND_IS_PLAYING; ++_numSounds; gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AD828 int soundStop(Sound* sound) { bool hr; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (!(sound->field_40 & SOUND_FLAG_SOUND_IS_PLAYING)) { gSoundLastError = SOUND_NOT_PLAYING; return gSoundLastError; } hr = audioEngineSoundBufferStop(sound->soundBuffer); if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } sound->field_40 &= ~SOUND_FLAG_SOUND_IS_PLAYING; _numSounds--; gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AD8DC int soundDelete(Sound* sample) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sample == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sample->io.fd != -1) { sample->io.close(sample->io.fd); sample->io.fd = -1; } soundDeleteInternal(sample); gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AD948 int soundContinue(Sound* sound) { bool hr; unsigned int status; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (!(sound->field_40 & SOUND_FLAG_SOUND_IS_PLAYING) || (sound->field_40 & SOUND_FLAG_SOUND_IS_PAUSED)) { gSoundLastError = SOUND_NOT_PLAYING; return gSoundLastError; } if (sound->field_40 & 0x01) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } hr = audioEngineSoundBufferGetStatus(sound->soundBuffer, &status); if (!hr) { debugPrint("Error in soundContinue, %x\n", hr); gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } if (!(sound->field_3C & 0x80) && (status & (AUDIO_ENGINE_SOUND_BUFFER_STATUS_PLAYING | AUDIO_ENGINE_SOUND_BUFFER_STATUS_LOOPING))) { if (!(sound->field_40 & SOUND_FLAG_SOUND_IS_PAUSED) && (sound->field_44 & 0x02)) { _refreshSoundBuffers(sound); } } else if (!(sound->field_40 & SOUND_FLAG_SOUND_IS_PAUSED)) { if (sound->callback != NULL) { sound->callback(sound->callbackUserData, 1); sound->callback = NULL; } if (sound->field_44 & 0x04) { sound->callback = NULL; soundDelete(sound); } else { sound->field_40 |= 0x01; if (sound->field_40 & 0x02) { --_numSounds; } soundStop(sound); sound->field_40 &= ~(0x03); } } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4ADA84 bool soundIsPlaying(Sound* sound) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return false; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return false; } return (sound->field_40 & SOUND_FLAG_SOUND_IS_PLAYING) != 0; } // 0x4ADAC4 bool _soundDone(Sound* sound) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return false; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return false; } return sound->field_40 & 1; } // 0x4ADB44 bool soundIsPaused(Sound* sound) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return false; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return false; } return (sound->field_40 & SOUND_FLAG_SOUND_IS_PAUSED) != 0; } // 0x4ADBC4 int _soundType(Sound* sound, int a2) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return 0; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return 0; } return sound->field_44 & a2; } // 0x4ADC04 int soundGetDuration(Sound* sound) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } int bytesPerSec = sound->bitsPerSample / 8 * sound->rate; int v3 = sound->field_60; int v4 = v3 % bytesPerSec; int result = v3 / bytesPerSec; if (v4 != 0) { result += 1; } return result; } // 0x4ADD00 int soundSetLooping(Sound* sound, int a2) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (a2) { sound->field_3C |= 0x20; sound->field_50 = a2; } else { sound->field_50 = 0; sound->field_58 = -1; sound->field_54 = 0; sound->field_3C &= ~(0x20); } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4ADD68 int _soundVolumeHMItoDirectSound(int volume) { double normalizedVolume; if (volume > VOLUME_MAX) { volume = VOLUME_MAX; } // Normalize volume to SDL (0-128). normalizedVolume = (double)(volume - VOLUME_MIN) / (double)(VOLUME_MAX - VOLUME_MIN) * 128; return (int)normalizedVolume; } // 0x4ADE0C int soundSetVolume(Sound* sound, int volume) { int normalizedVolume; bool hr; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } sound->volume = volume; if (sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } normalizedVolume = _soundVolumeHMItoDirectSound(_masterVol * volume / VOLUME_MAX); hr = audioEngineSoundBufferSetVolume(sound->soundBuffer, normalizedVolume); if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4ADE80 int _soundGetVolume(Sound* sound) { if (!_deviceInit) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } return sound->volume; } // 0x4ADFF0 int soundSetCallback(Sound* sound, SoundCallback* callback, void* userData) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } sound->callback = callback; sound->callbackUserData = userData; gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AE02C int soundSetChannels(Sound* sound, int channels) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (channels == 3) { sound->channels = 2; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AE0B0 int soundSetReadLimit(Sound* sound, int readLimit) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_DEVICE; return gSoundLastError; } sound->readLimit = readLimit; gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // TODO: Check, looks like it uses couple of inlined functions. // // 0x4AE0E4 int soundPause(Sound* sound) { bool hr; unsigned int readPos; unsigned int writePos; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (!(sound->field_40 & SOUND_FLAG_SOUND_IS_PLAYING)) { gSoundLastError = SOUND_NOT_PLAYING; return gSoundLastError; } if (sound->field_40 & SOUND_FLAG_SOUND_IS_PAUSED) { gSoundLastError = SOUND_ALREADY_PAUSED; return gSoundLastError; } hr = audioEngineSoundBufferGetCurrentPosition(sound->soundBuffer, &readPos, &writePos); if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } sound->field_48 = readPos; sound->field_40 |= SOUND_FLAG_SOUND_IS_PAUSED; return soundStop(sound); } // TODO: Check, looks like it uses couple of inlined functions. // // 0x4AE1F0 int soundResume(Sound* sound) { bool hr; if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL || sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if ((sound->field_40 & SOUND_FLAG_SOUND_IS_PLAYING) != 0) { gSoundLastError = SOUND_NOT_PAUSED; return gSoundLastError; } if (!(sound->field_40 & SOUND_FLAG_SOUND_IS_PAUSED)) { gSoundLastError = SOUND_NOT_PAUSED; return gSoundLastError; } hr = audioEngineSoundBufferSetCurrentPosition(sound->soundBuffer, sound->field_48); if (!hr) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } sound->field_40 &= ~SOUND_FLAG_SOUND_IS_PAUSED; sound->field_48 = 0; return soundPlay(sound); } // 0x4AE2FC int soundSetFileIO(Sound* sound, SoundOpenProc* openProc, SoundCloseProc* closeProc, SoundReadProc* readProc, SoundWriteProc* writeProc, SoundSeekProc* seekProc, SoundTellProc* tellProc, SoundFileLengthProc* fileLengthProc) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (openProc != NULL) { sound->io.open = openProc; } if (closeProc != NULL) { sound->io.close = closeProc; } if (readProc != NULL) { sound->io.read = readProc; } if (writeProc != NULL) { sound->io.write = writeProc; } if (seekProc != NULL) { sound->io.seek = seekProc; } if (tellProc != NULL) { sound->io.tell = tellProc; } if (fileLengthProc != NULL) { sound->io.filelength = fileLengthProc; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AE378 void soundDeleteInternal(Sound* sound) { STRUCT_51D478* curr; Sound* v10; Sound* v11; if (sound->field_40 & 0x04) { curr = _fadeHead; while (curr != NULL) { if (sound == curr->field_0) { break; } curr = curr->next; } _removeFadeSound(curr); } if (sound->soundBuffer != -1) { // NOTE: Uninline. if (!soundIsPlaying(sound)) { soundStop(sound); } if (sound->callback != NULL) { sound->callback(sound->callbackUserData, 1); } audioEngineSoundBufferRelease(sound->soundBuffer); sound->soundBuffer = -1; } if (sound->field_90 != NULL) { sound->field_90(sound->field_8C); } if (sound->field_20 != NULL) { gSoundFreeProc(sound->field_20); sound->field_20 = NULL; } v10 = sound->next; if (v10 != NULL) { v10->prev = sound->prev; } v11 = sound->prev; if (v11 != NULL) { v11->next = sound->next; } else { gSoundListHead = sound->next; } gSoundFreeProc(sound); } // 0x4AE578 int _soundSetMasterVolume(int volume) { if (volume < VOLUME_MIN || volume > VOLUME_MAX) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } _masterVol = volume; Sound* curr = gSoundListHead; while (curr != NULL) { soundSetVolume(curr, curr->volume); curr = curr->next; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AE5C8 Uint32 _doTimerEvent(Uint32 interval, void* param) { void (*fn)(); if (param != NULL) { fn = (void (*)())param; fn(); } return 40; } // 0x4AE614 void _removeTimedEvent(SDL_TimerID* timerId) { if (*timerId != 0) { SDL_RemoveTimer(*timerId); *timerId = 0; } } // 0x4AE634 int _soundGetPosition(Sound* sound) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } unsigned int playPos; unsigned int writePos; audioEngineSoundBufferGetCurrentPosition(sound->soundBuffer, &playPos, &writePos); if ((sound->field_44 & 0x02) != 0) { if (playPos < sound->field_74) { playPos += sound->field_64 + sound->field_78 * sound->field_7C - sound->field_74; } else { playPos -= sound->field_74 + sound->field_64; } } return playPos; } // 0x4AE6CC int _soundSetPosition(Sound* sound, int a2) { if (!gSoundInitialized) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sound->soundBuffer == -1) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } if (sound->field_44 & 0x02) { int v6 = a2 / sound->field_7C % sound->field_78; audioEngineSoundBufferSetCurrentPosition(sound->soundBuffer, v6 * sound->field_7C + a2 % sound->field_7C); sound->io.seek(sound->io.fd, v6 * sound->field_7C, SEEK_SET); int bytes_read = sound->io.read(sound->io.fd, sound->field_20, sound->field_7C); if (bytes_read < sound->field_7C) { if (sound->field_44 & 0x02) { sound->io.seek(sound->io.fd, 0, SEEK_SET); sound->io.read(sound->io.fd, sound->field_20 + bytes_read, sound->field_7C - bytes_read); } else { memset(sound->field_20 + bytes_read, 0, sound->field_7C - bytes_read); } } int v17 = v6 + 1; sound->field_64 = a2; if (v17 < sound->field_78) { sound->field_70 = v17; } else { sound->field_70 = 0; } soundContinue(sound); } else { audioEngineSoundBufferSetCurrentPosition(sound->soundBuffer, a2); } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AE830 void _removeFadeSound(STRUCT_51D478* a1) { STRUCT_51D478* prev; STRUCT_51D478* next; STRUCT_51D478* tmp; if (a1 == NULL) { return; } if (a1->field_0 == NULL) { return; } if (!(a1->field_0->field_40 & 0x04)) { return; } prev = a1->prev; if (prev != NULL) { prev->next = a1->next; } else { _fadeHead = a1->next; } next = a1->next; if (next != NULL) { next->prev = a1->prev; } a1->field_0->field_40 &= ~(0x04); a1->field_0 = NULL; tmp = _fadeFreeList; _fadeFreeList = a1; a1->next = tmp; } // 0x4AE8B0 void _fadeSounds() { STRUCT_51D478* ptr; ptr = _fadeHead; while (ptr != NULL) { if ((ptr->field_10 > ptr->field_8 || ptr->field_10 + ptr->field_4 < ptr->field_8) && (ptr->field_10 < ptr->field_8 || ptr->field_10 + ptr->field_4 > ptr->field_8)) { ptr->field_10 += ptr->field_4; soundSetVolume(ptr->field_0, ptr->field_10); } else { if (ptr->field_8 == 0) { if (ptr->field_14) { soundPause(ptr->field_0); soundSetVolume(ptr->field_0, ptr->field_C); } else { if (ptr->field_0->field_44 & 0x04) { soundDelete(ptr->field_0); } else { soundStop(ptr->field_0); ptr->field_C = ptr->field_8; ptr->field_10 = ptr->field_8; ptr->field_4 = 0; soundSetVolume(ptr->field_0, ptr->field_8); } } } _removeFadeSound(ptr); } } if (_fadeHead == NULL) { // NOTE: Uninline. _removeTimedEvent(&gFadeSoundsTimerId); } } // 0x4AE988 int _internalSoundFade(Sound* sound, int a2, int a3, int a4) { STRUCT_51D478* ptr; if (!_deviceInit) { gSoundLastError = SOUND_NOT_INITIALIZED; return gSoundLastError; } if (sound == NULL) { gSoundLastError = SOUND_NO_SOUND; return gSoundLastError; } ptr = NULL; if (sound->field_40 & 0x04) { ptr = _fadeHead; while (ptr != NULL) { if (ptr->field_0 == sound) { break; } ptr = ptr->next; } } if (ptr == NULL) { if (_fadeFreeList != NULL) { ptr = _fadeFreeList; _fadeFreeList = _fadeFreeList->next; } else { ptr = (STRUCT_51D478*)gSoundMallocProc(sizeof(STRUCT_51D478)); } if (ptr != NULL) { if (_fadeHead != NULL) { _fadeHead->prev = ptr; } ptr->field_0 = sound; ptr->prev = NULL; ptr->next = _fadeHead; _fadeHead = ptr; } } if (ptr == NULL) { gSoundLastError = SOUND_NO_MEMORY_AVAILABLE; return gSoundLastError; } ptr->field_8 = a3; ptr->field_C = _soundGetVolume(sound); ptr->field_10 = ptr->field_C; ptr->field_14 = a4; // TODO: Check. ptr->field_4 = 8 * (125 * (a3 - ptr->field_C)) / (40 * a2); sound->field_40 |= 0x04; bool v14; if (gSoundInitialized) { if (sound->soundBuffer != -1) { v14 = (sound->field_40 & 0x02) == 0; } else { gSoundLastError = SOUND_NO_SOUND; v14 = true; } } else { gSoundLastError = SOUND_NOT_INITIALIZED; v14 = true; } if (v14) { soundPlay(sound); } if (gFadeSoundsTimerId != 0) { gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } gFadeSoundsTimerId = SDL_AddTimer(40, _doTimerEvent, (void*)_fadeSounds); if (gFadeSoundsTimerId == 0) { gSoundLastError = SOUND_UNKNOWN_ERROR; return gSoundLastError; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; } // 0x4AEB0C int _soundFade(Sound* sound, int a2, int a3) { return _internalSoundFade(sound, a2, a3, 0); } // 0x4AEB54 void soundDeleteAll() { while (gSoundListHead != NULL) { soundDelete(gSoundListHead); } } // 0x4AEBE0 void soundContinueAll() { Sound* curr = gSoundListHead; while (curr != NULL) { // Sound can be deallocated in `soundContinue`. Sound* next = curr->next; soundContinue(curr); curr = next; } } // 0x4AEC00 int soundSetDefaultFileIO(SoundOpenProc* openProc, SoundCloseProc* closeProc, SoundReadProc* readProc, SoundWriteProc* writeProc, SoundSeekProc* seekProc, SoundTellProc* tellProc, SoundFileLengthProc* fileLengthProc) { if (openProc != NULL) { gSoundDefaultFileIO.open = openProc; } if (closeProc != NULL) { gSoundDefaultFileIO.close = closeProc; } if (readProc != NULL) { gSoundDefaultFileIO.read = readProc; } if (writeProc != NULL) { gSoundDefaultFileIO.write = writeProc; } if (seekProc != NULL) { gSoundDefaultFileIO.seek = seekProc; } if (tellProc != NULL) { gSoundDefaultFileIO.tell = tellProc; } if (fileLengthProc != NULL) { gSoundDefaultFileIO.filelength = fileLengthProc; } gSoundLastError = SOUND_NO_ERROR; return gSoundLastError; }