#ifndef FALLOUT_SFALL_LISTS_H_ #define FALLOUT_SFALL_LISTS_H_ #include "obj_types.h" namespace fallout { enum ListType { LIST_CRITTERS = 0, LIST_ITEMS = 1, LIST_SCENERY = 2, LIST_WALLS = 3, LIST_TILES = 4, LIST_MISC = 5, LIST_SPATIAL = 6, LIST_ALL = 9, }; bool sfallListsInit(); void sfallListsReset(); void sfallListsExit(); int sfallListsCreate(int listType); Object* sfallListsGetNext(int listId); void sfallListsDestroy(int listId); } // namespace fallout #endif /* FALLOUT_SFALL_LISTS_H_ */