#ifndef TRAIT_DEFS #define TRAIT_DEFS // The maximum number of traits a player is allowed to select. #define TRAITS_MAX_SELECTED_COUNT 2 // Available traits. typedef enum Trait { TRAIT_FAST_METABOLISM, TRAIT_BRUISER, TRAIT_SMALL_FRAME, TRAIT_ONE_HANDER, TRAIT_FINESSE, TRAIT_KAMIKAZE, TRAIT_HEAVY_HANDED, TRAIT_FAST_SHOT, TRAIT_BLOODY_MESS, TRAIT_JINXED, TRAIT_GOOD_NATURED, TRAIT_CHEM_RELIANT, TRAIT_CHEM_RESISTANT, TRAIT_SEX_APPEAL, TRAIT_SKILLED, TRAIT_GIFTED, TRAIT_COUNT, } Trait; #endif /* TRAIT_DEFS */