#ifndef SOUND_EFFECTS_CACHE_H #define SOUND_EFFECTS_CACHE_H namespace fallout { // The maximum number of sound effects that can be loaded and played // simultaneously. #define SOUND_EFFECTS_MAX_COUNT (4) int soundEffectsCacheInit(int cache_size, const char* effectsPath); void soundEffectsCacheExit(); int soundEffectsCacheInitialized(); void soundEffectsCacheFlush(); int soundEffectsCacheFileOpen(const char* fname, int* sampleRate); int soundEffectsCacheFileClose(int handle); int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size); int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size); long soundEffectsCacheFileSeek(int handle, long offset, int origin); long soundEffectsCacheFileTell(int handle); long soundEffectsCacheFileLength(int handle); } // namespace fallout #endif /* SOUND_EFFECTS_CACHE_H */