#include "reaction.h" #include "scripts.h" namespace fallout { // 0x4A29D0 int reactionSetValue(Object* critter, int value) { ProgramValue programValue; programValue.opcode = VALUE_TYPE_INT; programValue.integerValue = value; scriptSetLocalVar(critter->sid, 0, programValue); return 0; } // 0x4A29E8 int reactionTranslateValue(int a1) { if (a1 > 10) { return NPC_REACTION_GOOD; } else if (a1 > -10) { return NPC_REACTION_NEUTRAL; } else if (a1 > -25) { return NPC_REACTION_BAD; } else if (a1 > -50) { return NPC_REACTION_BAD; } else if (a1 > -75) { return NPC_REACTION_BAD; } else { return NPC_REACTION_BAD; } } // 0x4A29F0 int _reaction_influence_() { return 0; } // 0x4A2B28 int reactionGetValue(Object* critter) { ProgramValue programValue; if (scriptGetLocalVar(critter->sid, 0, programValue) == -1) { return -1; } return programValue.integerValue; } } // namespace fallout