#include "fps_limiter.h" #include namespace fallout { FpsLimiter::FpsLimiter(unsigned int fps) : _fps(fps) , _ticks(0) { } void FpsLimiter::mark() { _ticks = SDL_GetTicks(); } void FpsLimiter::throttle() const { if (1000 / _fps > SDL_GetTicks() - _ticks) { SDL_Delay(1000 / _fps - (SDL_GetTicks() - _ticks)); } } } // namespace fallout