#ifndef ELEVATOR_H #define ELEVATOR_H namespace fallout { typedef enum Elevator { ELEVATOR_BROTHERHOOD_OF_STEEL_MAIN, ELEVATOR_BROTHERHOOD_OF_STEEL_SURFACE, ELEVATOR_MASTER_UPPER, ELEVATOR_MASTER_LOWER, ELEVATOR_MILITARY_BASE_UPPER, ELEVATOR_MILITARY_BASE_LOWER, ELEVATOR_GLOW_UPPER, ELEVATOR_GLOW_LOWER, ELEVATOR_VAULT_13, ELEVATOR_NECROPOLIS, ELEVATOR_SIERRA_1, ELEVATOR_SIERRA_2, ELEVATOR_SIERRA_SERVICE, ELEVATOR_KLAMATH_TOXIC_CAVES, ELEVATOR_14, ELEVATOR_VAULT_CITY, ELEVATOR_VAULT_15_MAIN, ELEVATOR_VAULT_15_SURFACE, ELEVATOR_NAVARRO_NORTHERN, ELEVATOR_NAVARRO_CENTER, ELEVATOR_NAVARRO_LAB, ELEVATOR_NAVARRO_CANTEEN, ELEVATOR_SAN_FRANCISCO_SHI_TEMPLE, ELEVATOR_REDDING_WANAMINGO_MINE, ELEVATOR_COUNT, } Elevator; int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tilePtr); void elevatorsInit(); } // namespace fallout #endif /* ELEVATOR_H */