enable SDL texture filter for better graphic
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@ -374,6 +374,8 @@ static bool createRenderer(int width, int height)
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return false;
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return false;
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}
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}
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SDL_SetTextureScaleMode(gSdlTexture, SDL_ScaleModeBest);
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Uint32 format;
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Uint32 format;
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if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) {
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if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) {
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return false;
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return false;
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