Build for Apple Silicon
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parent
365805afe8
commit
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@ -4,6 +4,11 @@ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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set(EXECUTABLE_NAME fallout2-ce)
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set(EXECUTABLE_NAME fallout2-ce)
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if (APPLE)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
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endif()
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project(${EXECUTABLE_NAME})
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project(${EXECUTABLE_NAME})
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 17)
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@ -268,14 +273,13 @@ if(APPLE)
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
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set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
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set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
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set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
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set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0")
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endif()
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endif()
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add_subdirectory("third_party/fpattern")
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add_subdirectory("third_party/fpattern")
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target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
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target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
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if(NOT APPLE AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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add_subdirectory("third_party/zlib")
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add_subdirectory("third_party/zlib")
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add_subdirectory("third_party/sdl2")
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add_subdirectory("third_party/sdl2")
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else()
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else()
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