Normalize and resolve asset bundle paths
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@ -10,6 +10,8 @@
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namespace fallout {
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static void gameConfigResolvePath(const char* section, const char* key);
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// A flag indicating if [gGameConfig] was initialized.
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//
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// 0x5186D0
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@ -181,6 +183,15 @@ bool gameConfigInit(bool isMapper, int argc, char** argv)
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// whatever was loaded from `fallout2.cfg`.
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configParseCommandLineArguments(&gGameConfig, argc, argv);
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// CE: Normalize and resolve asset bundle paths.
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gameConfigResolvePath(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_DAT_KEY);
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gameConfigResolvePath(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY);
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gameConfigResolvePath(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_DAT_KEY);
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gameConfigResolvePath(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_PATCHES_KEY);
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gameConfigResolvePath(GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CRITTER_PATCHES_KEY);
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gameConfigResolvePath(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_PATH1_KEY);
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gameConfigResolvePath(GAME_CONFIG_SOUND_KEY, GAME_CONFIG_MUSIC_PATH2_KEY);
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gGameConfigInitialized = true;
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return true;
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@ -226,4 +237,12 @@ bool gameConfigExit(bool shouldSave)
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return result;
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}
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static void gameConfigResolvePath(const char* section, const char* key)
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{
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char* path;
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configGetString(&gGameConfig, section, key, &path);
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compat_windows_path_to_native(path);
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compat_resolve_path(path);
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}
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} // namespace fallout
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