Use inventory slot size constants
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c9fa9a4765
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ebba548206
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@ -1236,7 +1236,7 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType)
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unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
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if (backgroundFrmData != NULL) {
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// Clear scroll view background.
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blitBufferToBuffer(backgroundFrmData + pitch * 35 + 44, 64, gInventorySlotsCount * 48, pitch, windowBuffer + pitch * 35 + 44, pitch);
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blitBufferToBuffer(backgroundFrmData + pitch * 35 + 44, INVENTORY_SLOT_WIDTH, gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, pitch, windowBuffer + pitch * 35 + 44, pitch);
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artUnlock(backgroundFrmHandle);
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}
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} else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_LOOT) {
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@ -1248,7 +1248,7 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType)
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unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle);
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if (backgroundFrmData != NULL) {
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// Clear scroll view background.
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blitBufferToBuffer(backgroundFrmData + pitch * 37 + 176, 64, gInventorySlotsCount * 48, pitch, windowBuffer + pitch * 37 + 176, pitch);
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blitBufferToBuffer(backgroundFrmData + pitch * 37 + 176, INVENTORY_SLOT_WIDTH, gInventorySlotsCount * INVENTORY_SLOT_HEIGHT, pitch, windowBuffer + pitch * 37 + 176, pitch);
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artUnlock(backgroundFrmHandle);
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}
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} else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) {
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@ -1256,7 +1256,7 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType)
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windowBuffer = windowGetBuffer(gInventoryWindow);
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blitBufferToBuffer(windowGetBuffer(_barter_back_win) + 35 * 640 + 100, 64, 48 * gInventorySlotsCount, 640, windowBuffer + pitch * 35 + 20, pitch);
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blitBufferToBuffer(windowGetBuffer(_barter_back_win) + 35 * 640 + 100, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount, 640, windowBuffer + pitch * 35 + 20, pitch);
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v49 = -20;
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} else {
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assert(false && "Should be unreachable");
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@ -1313,7 +1313,7 @@ static void _display_inventory(int a1, int a2, int inventoryWindowType)
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_display_inventory_info(inventoryItem->item, inventoryItem->quantity, windowBuffer + offset, pitch, v19 == a2);
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y += 48;
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y += INVENTORY_SLOT_HEIGHT;
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}
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if (inventoryWindowType == INVENTORY_WINDOW_TYPE_NORMAL) {
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@ -1356,14 +1356,14 @@ static void _display_target_inventory(int a1, int a2, Inventory* inventory, int
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CacheEntry* handle;
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unsigned char* data = artLockFrameData(fid, 0, 0, &handle);
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if (data != NULL) {
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blitBufferToBuffer(data + 537 * 37 + 297, 64, 48 * gInventorySlotsCount, 537, windowBuffer + 537 * 37 + 297, 537);
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blitBufferToBuffer(data + 537 * 37 + 297, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount, 537, windowBuffer + 537 * 37 + 297, 537);
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artUnlock(handle);
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}
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} else if (inventoryWindowType == INVENTORY_WINDOW_TYPE_TRADE) {
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pitch = 480;
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unsigned char* src = windowGetBuffer(_barter_back_win);
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blitBufferToBuffer(src + 640 * 35 + 475, 64, 48 * gInventorySlotsCount, 640, windowBuffer + 480 * 35 + 395, 480);
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blitBufferToBuffer(src + 640 * 35 + 475, INVENTORY_SLOT_WIDTH, INVENTORY_SLOT_HEIGHT * gInventorySlotsCount, 640, windowBuffer + 480 * 35 + 395, 480);
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} else {
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assert(false && "Should be unreachable");
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}
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@ -1389,7 +1389,7 @@ static void _display_target_inventory(int a1, int a2, Inventory* inventory, int
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artRender(inventoryFid, windowBuffer + offset, 56, 40, pitch);
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_display_inventory_info(inventoryItem->item, inventoryItem->quantity, windowBuffer + offset, pitch, index == a2);
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y += 48;
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y += INVENTORY_SLOT_HEIGHT;
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}
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if (inventoryWindowType == INVENTORY_WINDOW_TYPE_LOOT) {
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@ -1792,7 +1792,7 @@ static void _inven_pickup(int keyCode, int a2)
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// is only for key codes below 1006.
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v3 = keyCode - 1000;
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rect.left = 44;
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rect.top = 48 * v3 + 35;
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rect.top = INVENTORY_SLOT_HEIGHT * v3 + 35;
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break;
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}
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@ -1868,7 +1868,7 @@ static void _inven_pickup(int keyCode, int a2)
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int y;
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mouseGetPositionInWindow(gInventoryWindow, &x, &y);
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int v18 = (y - 39) / 48 + a2;
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int v18 = (y - 39) / INVENTORY_SLOT_HEIGHT + a2;
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if (v18 < _pud->length) {
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Object* v19 = _pud->items[v18].item;
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if (v19 != a1a) {
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@ -4199,10 +4199,10 @@ static void _barter_move_inventory(Object* a1, int quantity, int a3, int a4, Obj
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Rect rect;
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if (a7) {
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rect.left = 23;
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rect.top = 48 * a3 + 34;
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rect.top = INVENTORY_SLOT_HEIGHT * a3 + 34;
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} else {
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rect.left = 395;
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rect.top = 48 * a3 + 31;
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rect.top = INVENTORY_SLOT_HEIGHT * a3 + 31;
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}
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if (quantity > 1) {
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@ -4282,10 +4282,10 @@ static void _barter_move_from_table_inventory(Object* a1, int quantity, int a3,
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Rect rect;
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if (a6) {
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rect.left = 169;
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rect.top = 48 * a3 + 24;
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rect.top = INVENTORY_SLOT_HEIGHT * a3 + 24;
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} else {
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rect.left = 254;
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rect.top = 48 * a3 + 24;
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rect.top = INVENTORY_SLOT_HEIGHT * a3 + 24;
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}
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if (quantity > 1) {
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@ -4368,11 +4368,11 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
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fontSetCurrent(101);
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char formattedText[80];
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int v45 = fontGetLineHeight() + 48 * gInventorySlotsCount;
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int v45 = fontGetLineHeight() + INVENTORY_SLOT_HEIGHT * gInventorySlotsCount;
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if (a2 != NULL) {
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unsigned char* src = windowGetBuffer(win);
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blitBufferToBuffer(src + 640 * 20 + 249, 64, v45 + 1, 640, windowBuffer + 480 * 20 + 169, 480);
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blitBufferToBuffer(src + 640 * 20 + 249, INVENTORY_SLOT_WIDTH, v45 + 1, 640, windowBuffer + 480 * 20 + 169, 480);
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unsigned char* dest = windowBuffer + 480 * 24 + 169;
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Inventory* inventory = &(a2->data.inventory);
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@ -4382,7 +4382,7 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
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artRender(inventoryFid, dest, 56, 40, 480);
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_display_inventory_info(inventoryItem->item, inventoryItem->quantity, dest, 480, index == a4);
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dest += 480 * 48;
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dest += 480 * INVENTORY_SLOT_HEIGHT;
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}
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if (gGameDialogSpeakerIsPartyMember) {
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@ -4398,7 +4398,7 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
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sprintf(formattedText, "$%d", cost);
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}
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fontDrawText(windowBuffer + 480 * (48 * gInventorySlotsCount + 24) + 169, formattedText, 80, 480, _colorTable[32767]);
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fontDrawText(windowBuffer + 480 * (INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + 24) + 169, formattedText, 80, 480, _colorTable[32767]);
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Rect rect;
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rect.left = 169;
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@ -4410,7 +4410,7 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
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if (a3 != NULL) {
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unsigned char* src = windowGetBuffer(win);
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blitBufferToBuffer(src + 640 * 20 + 334, 64, v45 + 1, 640, windowBuffer + 480 * 20 + 254, 480);
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blitBufferToBuffer(src + 640 * 20 + 334, INVENTORY_SLOT_WIDTH, v45 + 1, 640, windowBuffer + 480 * 20 + 254, 480);
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unsigned char* dest = windowBuffer + 480 * 24 + 254;
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Inventory* inventory = &(a3->data.inventory);
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@ -4420,7 +4420,7 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
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artRender(inventoryFid, dest, 56, 40, 480);
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_display_inventory_info(inventoryItem->item, inventoryItem->quantity, dest, 480, index == a4);
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dest += 480 * 48;
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dest += 480 * INVENTORY_SLOT_HEIGHT;
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}
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if (gGameDialogSpeakerIsPartyMember) {
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@ -4436,7 +4436,7 @@ static void inventoryWindowRenderInnerInventories(int win, Object* a2, Object* a
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sprintf(formattedText, "$%d", cost);
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}
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fontDrawText(windowBuffer + 480 * (48 * gInventorySlotsCount + 24) + 254, formattedText, 80, 480, _colorTable[32767]);
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fontDrawText(windowBuffer + 480 * (INVENTORY_SLOT_HEIGHT * gInventorySlotsCount + 24) + 254, formattedText, 80, 480, _colorTable[32767]);
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Rect rect;
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rect.left = 254;
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