Use pop-up message box about death from radiation
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@ -607,7 +607,8 @@ void _process_rads(Object* obj, int radiationLevel, bool isHealing)
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// You have died from radiation sickness.
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// You have died from radiation sickness.
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messageListItem.num = 1006;
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messageListItem.num = 1006;
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if (messageListGetItem(&gMiscMessageList, &messageListItem)) {
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if (messageListGetItem(&gMiscMessageList, &messageListItem)) {
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displayMonitorAddMessage(messageListItem.text);
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// SFALL: Display a pop-up message box about death from radiation.
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gameShowDeathDialog(messageListItem.text);
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}
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}
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}
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}
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}
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}
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47
src/game.cc
47
src/game.cc
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@ -1332,3 +1332,50 @@ static void showSplash()
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configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, splash + 1);
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configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_SPLASH_KEY, splash + 1);
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}
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}
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int gameShowDeathDialog(const char* message)
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{
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bool isoWasEnabled = isoDisable();
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bool gameMouseWasVisible;
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if (isoWasEnabled) {
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gameMouseWasVisible = gameMouseObjectsIsVisible();
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} else {
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gameMouseWasVisible = false;
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}
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if (gameMouseWasVisible) {
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gameMouseObjectsHide();
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}
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bool cursorWasHidden = cursorIsHidden();
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if (cursorWasHidden) {
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mouseShowCursor();
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}
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int oldCursor = gameMouseGetCursor();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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int oldUserWantsToQuit = _game_user_wants_to_quit;
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_game_user_wants_to_quit = 0;
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int rc = showDialogBox(message, 0, 0, 169, 117, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE);
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_game_user_wants_to_quit = oldUserWantsToQuit;
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gameMouseSetCursor(oldCursor);
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if (cursorWasHidden) {
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mouseHideCursor();
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}
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if (gameMouseWasVisible) {
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gameMouseObjectsShow();
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}
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if (isoWasEnabled) {
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isoEnable();
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}
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return rc;
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}
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@ -28,4 +28,6 @@ int _game_state_request(int a1);
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void _game_state_update();
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void _game_state_update();
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int showQuitConfirmationDialog();
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int showQuitConfirmationDialog();
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int gameShowDeathDialog(const char* message);
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#endif /* GAME_H */
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#endif /* GAME_H */
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