Fix square tiles initial lookup
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@ -1497,7 +1497,10 @@ int objectSetLocation(Object* obj, int tile, int elevation, Rect* rect)
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if (v14 != _obj_last_roof_x || v15 != _obj_last_roof_y || elevation != _obj_last_elev) {
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int v16 = _square[elevation]->field_0[v14 + 100 * v15];
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int v31 = buildFid(OBJ_TYPE_TILE, (v16 >> 16) & 0xFFF, 0, 0, 0);
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int v32 = _square[elevation]->field_0[_obj_last_roof_x + 100 * _obj_last_roof_y];
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// CE: Add additional checks for -1 to prevent array lookup at index -101.
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int v32 = _obj_last_roof_x != -1 && _obj_last_roof_y != -1
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? _square[elevation]->field_0[_obj_last_roof_x + 100 * _obj_last_roof_y]
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: 0;
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int v34 = buildFid(OBJ_TYPE_TILE, 1, 0, 0, 0) == v31;
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if (v34 != _obj_last_is_empty || (((v16 >> 16) & 0xF000) >> 12) != (((v32 >> 16) & 0xF000) >> 12)) {
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