Fix Silent Death bonus for critical hits
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@ -3845,6 +3845,16 @@ static int attackCompute(Attack* attack)
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switch (roll) {
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switch (roll) {
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case ROLL_CRITICAL_SUCCESS:
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case ROLL_CRITICAL_SUCCESS:
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damageMultiplier = attackComputeCriticalHit(attack);
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damageMultiplier = attackComputeCriticalHit(attack);
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// SFALL: Fix Silent Death bonus not being applied to critical hits.
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if ((attackType == ATTACK_TYPE_MELEE || attackType == ATTACK_TYPE_UNARMED) && attack->attacker == gDude) {
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if (perkHasRank(gDude, PERK_SILENT_DEATH)
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&& !_is_hit_from_front(gDude, attack->defender)
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&& dudeHasState(DUDE_STATE_SNEAKING)
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&& gDude != attack->defender->data.critter.combat.whoHitMe) {
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damageMultiplier *= 2;
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}
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}
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// FALLTHROUGH
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// FALLTHROUGH
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case ROLL_SUCCESS:
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case ROLL_SUCCESS:
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attack->attackerFlags |= DAM_HIT;
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attack->attackerFlags |= DAM_HIT;
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