diff --git a/CMakeLists.txt b/CMakeLists.txt index 0ea1be8..56397b2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -320,8 +320,8 @@ if(APPLE) set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}") set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns") set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2") - set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.1.0") - set(MACOSX_BUNDLE_BUNDLE_VERSION "1.1.0") + set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.2.0") + set(MACOSX_BUNDLE_BUNDLE_VERSION "1.2.0") endif() add_subdirectory("third_party/fpattern") diff --git a/os/android/app/build.gradle b/os/android/app/build.gradle index 28dc7c3..de66abb 100644 --- a/os/android/app/build.gradle +++ b/os/android/app/build.gradle @@ -9,8 +9,8 @@ android { applicationId 'com.alexbatalov.fallout2ce' minSdk 21 targetSdk 32 - versionCode 2 - versionName '1.1.0' + versionCode 3 + versionName '1.2.0' externalNativeBuild { cmake { arguments '-DANDROID_STL=c++_static'