Use c headers
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@ -62,8 +62,8 @@
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#include <unistd.h> // access
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#include <unistd.h> // access
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#endif
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#endif
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#include <cstring> // strcpy, strncmp
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#define HELP_SCREEN_WIDTH (640)
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#define HELP_SCREEN_WIDTH (640)
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#define HELP_SCREEN_HEIGHT (480)
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#define HELP_SCREEN_HEIGHT (480)
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@ -32,7 +32,7 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <cstring> // memset, strcpy
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#include <string.h>
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#define GAME_DIALOG_WINDOW_WIDTH 640
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#define GAME_DIALOG_WINDOW_WIDTH 640
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#define GAME_DIALOG_WINDOW_HEIGHT 480
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#define GAME_DIALOG_WINDOW_HEIGHT 480
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@ -28,8 +28,8 @@
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#include "tile.h"
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#include "tile.h"
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#include "window_manager.h"
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#include "window_manager.h"
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#include <cstring> // memcpy, strcpy
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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// The width of connectors in the indicator box.
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// The width of connectors in the indicator box.
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//
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//
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@ -36,8 +36,8 @@
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#include "window_manager.h"
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#include "window_manager.h"
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#include <assert.h>
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#include <assert.h>
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#include <cstring> // memcpy, strcpy
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <algorithm>
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#include <algorithm>
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