parent
a2698b220c
commit
da1808961b
|
@ -1,5 +1,7 @@
|
|||
#include "game_config.h"
|
||||
|
||||
#include "main.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
|
@ -19,7 +21,7 @@ Config gGameConfig;
|
|||
// 0x58E978
|
||||
char gGameConfigFilePath[FILENAME_MAX];
|
||||
|
||||
// Inits main game config.
|
||||
// Inits main game config and optionally Sfall config.
|
||||
//
|
||||
// [isMapper] is a flag indicating whether we're initing config for a main
|
||||
// game, or a mapper. This value is `false` for the game itself.
|
||||
|
@ -134,6 +136,22 @@ bool gameConfigInit(bool isMapper, int argc, char** argv)
|
|||
// whatever was loaded from `fallout2.cfg`.
|
||||
configParseCommandLineArguments(&gGameConfig, argc, argv);
|
||||
|
||||
// Optional Sfall extension
|
||||
Config sfallConfig;
|
||||
if (configInit(&sfallConfig)) {
|
||||
configRead(&sfallConfig, "ddraw.ini", false);
|
||||
|
||||
configParseCommandLineArguments(&sfallConfig, argc, argv);
|
||||
|
||||
char* startingMap;
|
||||
if (configGetString(&sfallConfig, "misc", "StartingMap", &startingMap)) {
|
||||
if (*startingMap != '\0') {
|
||||
strncpy(_mainMap, startingMap, 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
configFree(&sfallConfig);
|
||||
|
||||
gGameConfigInitialized = true;
|
||||
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue