Fix obj_can_see_obj elevation check
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@ -1827,23 +1827,19 @@ static void opObjectCanSeeObject(Program* program)
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Object* object2 = static_cast<Object*>(programStackPopPointer(program));
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Object* object1 = static_cast<Object*>(programStackPopPointer(program));
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int result = 0;
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if (object1 != NULL && object2 != NULL) {
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if (object2->tile != -1) {
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// NOTE: Looks like dead code, I guess these checks were incorporated
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// into higher level functions, but this code left intact.
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if (object2 == gDude) {
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dudeHasState(0);
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}
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critterGetStat(object1, STAT_PERCEPTION);
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bool canSee = false;
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if (object2 != nullptr && object1 != nullptr) {
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// SFALL: Check objects are on the same elevation.
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// CE: These checks are on par with |opObjectCanHearObject|.
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if (object2->elevation == object1->elevation) {
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if (object2->tile != -1 && object1->tile != -1) {
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if (isWithinPerception(object1, object2)) {
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Object* a5;
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_make_straight_path(object1, object1->tile, object2->tile, NULL, &a5, 16);
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if (a5 == object2) {
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result = 1;
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Object* obstacle;
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_make_straight_path(object1, object1->tile, object2->tile, nullptr, &obstacle, 16);
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if (obstacle == object2) {
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canSee = true;
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}
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}
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}
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}
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@ -1851,7 +1847,7 @@ static void opObjectCanSeeObject(Program* program)
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scriptPredefinedError(program, "obj_can_see_obj", SCRIPT_ERROR_OBJECT_IS_NULL);
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}
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programStackPushInteger(program, result);
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programStackPushInteger(program, canSee);
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}
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// attack_complex
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