diff --git a/src/core.cc b/src/core.cc index d63eac9..5d43252 100644 --- a/src/core.cc +++ b/src/core.cc @@ -24,6 +24,8 @@ namespace fallout { static void idleImpl(); +static bool createRenderer(int width, int height); +static void destroyRenderer(); // 0x51E234 IdleFunc* _idle_func = NULL; @@ -1140,8 +1142,8 @@ void _GNW95_process_message() windowRefreshAll(&_scr_size); break; case SDL_WINDOWEVENT_SIZE_CHANGED: - // TODO: Recreate gSdlSurface in case size really changed (i.e. - // not alt-tabbing in fullscreen mode). + destroyRenderer(); + createRenderer(screenGetWidth(), screenGetHeight()); break; case SDL_WINDOWEVENT_FOCUS_GAINED: gProgramIsActive = true; @@ -1393,50 +1395,17 @@ int _GNW95_init_window(int width, int height, bool fullscreen) return -1; } - gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, 0); - if (gSdlRenderer == NULL) { - goto err; - } + if (!createRenderer(width, height)) { + destroyRenderer(); - if (SDL_RenderSetLogicalSize(gSdlRenderer, width, height) != 0) { - goto err; - } + SDL_DestroyWindow(gSdlWindow); + gSdlWindow = NULL; - gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height); - if (gSdlTexture == NULL) { - goto err; - } - - Uint32 format; - if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) { - goto err; - } - - gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format); - if (gSdlTextureSurface == NULL) { - goto err; + return -1; } } return 0; - -err: - if (gSdlTexture != NULL) { - SDL_DestroyTexture(gSdlTexture); - gSdlTexture = NULL; - } - - if (gSdlRenderer != NULL) { - SDL_DestroyRenderer(gSdlRenderer); - gSdlRenderer = NULL; - } - - if (gSdlWindow != NULL) { - SDL_DestroyWindow(gSdlWindow); - gSdlWindow = NULL; - } - - return -1; } // calculate shift for mask @@ -1822,4 +1791,51 @@ static void idleImpl() SDL_Delay(125); } +static bool createRenderer(int width, int height) +{ + gSdlRenderer = SDL_CreateRenderer(gSdlWindow, -1, 0); + if (gSdlRenderer == NULL) { + return false; + } + + if (SDL_RenderSetLogicalSize(gSdlRenderer, width, height) != 0) { + return false; + } + + gSdlTexture = SDL_CreateTexture(gSdlRenderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height); + if (gSdlTexture == NULL) { + return false; + } + + Uint32 format; + if (SDL_QueryTexture(gSdlTexture, &format, NULL, NULL, NULL) != 0) { + return false; + } + + gSdlTextureSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format); + if (gSdlTextureSurface == NULL) { + return false; + } + + return true; +} + +static void destroyRenderer() +{ + if (gSdlTextureSurface != NULL) { + SDL_FreeSurface(gSdlTextureSurface); + gSdlTextureSurface = NULL; + } + + if (gSdlTexture != NULL) { + SDL_DestroyTexture(gSdlTexture); + gSdlTexture = NULL; + } + + if (gSdlRenderer != NULL) { + SDL_DestroyRenderer(gSdlRenderer); + gSdlRenderer = NULL; + } +} + } // namespace fallout