Bump version to 1.1.0
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@ -292,6 +292,8 @@ if(APPLE)
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set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
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set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
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set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.1.0")
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set(MACOSX_BUNDLE_BUNDLE_VERSION "1.1.0")
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endif()
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add_subdirectory("third_party/fpattern")
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@ -9,8 +9,8 @@ android {
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applicationId 'com.alexbatalov.fallout2ce'
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minSdk 21
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targetSdk 32
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versionCode 1
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versionName '1.0'
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versionCode 2
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versionName '1.1.0'
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externalNativeBuild {
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cmake {
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arguments '-DANDROID_STL=c++_static'
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