parent
b3f6721ee1
commit
ca99fc0ad2
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@ -13,6 +13,7 @@
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#include "interface.h"
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#include "item.h"
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#include "map.h"
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#include "message.h"
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#include "object.h"
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#include "palette.h"
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#include "perk.h"
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@ -30,8 +31,28 @@
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#include <stdlib.h>
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#include <string.h>
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static int _obj_remove_from_inven(Object* critter, Object* item);
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static int _obj_use_book(Object* item_obj);
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static int _obj_use_flare(Object* critter_obj, Object* item_obj);
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static int _obj_use_radio(Object* item_obj);
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static int _obj_use_explosive(Object* explosive);
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static int _obj_use_power_on_car(Object* ammo);
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static int _obj_use_misc_item(Object* item_obj);
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static int _protinstTestDroppedExplosive(Object* a1);
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static int _protinst_default_use_item(Object* a1, Object* a2, Object* item);
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static int useLadderDown(Object* a1, Object* ladder, int a3);
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static int useLadderUp(Object* a1, Object* ladder, int a3);
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static int useStairs(Object* a1, Object* stairs, int a3);
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static int _set_door_state_open(Object* a1, Object* a2);
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static int _set_door_state_closed(Object* a1, Object* a2);
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static int _check_door_state(Object* a1, Object* a2);
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static bool _obj_is_lockable(Object* obj);
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static bool _obj_is_openable(Object* obj);
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static int objectOpenClose(Object* obj);
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static bool objectIsJammed(Object* obj);
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// 0x49A990
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MessageListItem stru_49A990;
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static MessageListItem stru_49A990;
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// 0x49A9A0
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int _obj_sid(Object* object, int* sidPtr)
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@ -569,7 +590,7 @@ int _obj_pickup(Object* critter, Object* item)
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}
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// 0x49B73C
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int _obj_remove_from_inven(Object* critter, Object* item)
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static int _obj_remove_from_inven(Object* critter, Object* item)
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{
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Rect updatedRect;
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int fid;
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@ -702,7 +723,7 @@ int _obj_destroy(Object* obj)
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// Read a book.
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//
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// 0x49B9F0
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int _obj_use_book(Object* book)
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static int _obj_use_book(Object* book)
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{
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MessageListItem messageListItem;
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@ -790,7 +811,7 @@ int _obj_use_book(Object* book)
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// Light a flare.
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//
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// 0x49BBA8
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int _obj_use_flare(Object* critter_obj, Object* flare)
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static int _obj_use_flare(Object* critter_obj, Object* flare)
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{
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MessageListItem messageListItem;
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@ -825,7 +846,7 @@ int _obj_use_flare(Object* critter_obj, Object* flare)
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}
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// 0x49BC60
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int _obj_use_radio(Object* item)
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static int _obj_use_radio(Object* item)
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{
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Script* scr;
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@ -844,7 +865,7 @@ int _obj_use_radio(Object* item)
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}
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// 0x49BCB4
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int _obj_use_explosive(Object* explosive)
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static int _obj_use_explosive(Object* explosive)
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{
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MessageListItem messageListItem;
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@ -913,7 +934,7 @@ int _obj_use_explosive(Object* explosive)
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// Returns 1 when car is recharged.
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//
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// 0x49BDE8
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int _obj_use_power_on_car(Object* item)
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static int _obj_use_power_on_car(Object* item)
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{
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MessageListItem messageListItem;
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int messageNum;
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@ -961,7 +982,7 @@ int _obj_use_power_on_car(Object* item)
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}
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// 0x49BE88
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int _obj_use_misc_item(Object* item)
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static int _obj_use_misc_item(Object* item)
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{
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if (item == NULL) {
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@ -1052,7 +1073,7 @@ int _protinst_use_item(Object* critter, Object* item)
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}
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// 0x49BFE8
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int _protinstTestDroppedExplosive(Object* a1)
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static int _protinstTestDroppedExplosive(Object* a1)
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{
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if (a1->pid == PROTO_ID_DYNAMITE_II || a1->pid == PROTO_ID_PLASTIC_EXPLOSIVES_II) {
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Attack attack;
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@ -1136,7 +1157,7 @@ int _obj_use_item(Object* a1, Object* a2)
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}
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// 0x49C240
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int _protinst_default_use_item(Object* a1, Object* a2, Object* item)
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static int _protinst_default_use_item(Object* a1, Object* a2, Object* item)
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{
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char formattedText[90];
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MessageListItem messageListItem;
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@ -1475,7 +1496,7 @@ int _obj_use(Object* a1, Object* a2)
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}
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// 0x49C900
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int useLadderDown(Object* a1, Object* ladder, int a3)
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static int useLadderDown(Object* a1, Object* ladder, int a3)
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{
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int builtTile = ladder->data.scenery.ladder.field_4;
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if (builtTile == -1) {
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@ -1509,7 +1530,7 @@ int useLadderDown(Object* a1, Object* ladder, int a3)
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}
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// 0x49C9A4
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int useLadderUp(Object* a1, Object* ladder, int a3)
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static int useLadderUp(Object* a1, Object* ladder, int a3)
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{
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int builtTile = ladder->data.scenery.ladder.field_4;
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if (builtTile == -1) {
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@ -1543,7 +1564,7 @@ int useLadderUp(Object* a1, Object* ladder, int a3)
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}
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// 0x49CA48
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int useStairs(Object* a1, Object* stairs, int a3)
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static int useStairs(Object* a1, Object* stairs, int a3)
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{
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int builtTile = stairs->data.scenery.stairs.field_4;
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if (builtTile == -1) {
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@ -1577,21 +1598,21 @@ int useStairs(Object* a1, Object* stairs, int a3)
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}
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// 0x49CAF4
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int _set_door_state_open(Object* a1, Object* a2)
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static int _set_door_state_open(Object* a1, Object* a2)
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{
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a1->data.scenery.door.openFlags |= 0x01;
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return 0;
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}
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// 0x49CB04
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int _set_door_state_closed(Object* a1, Object* a2)
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static int _set_door_state_closed(Object* a1, Object* a2)
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{
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a1->data.scenery.door.openFlags &= ~0x01;
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return 0;
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}
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// 0x49CB14
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int _check_door_state(Object* a1, Object* a2)
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static int _check_door_state(Object* a1, Object* a2)
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{
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if ((a1->data.scenery.door.openFlags & 0x01) == 0) {
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a1->flags &= ~OBJECT_OPEN_DOOR;
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@ -1869,7 +1890,7 @@ int _obj_use_skill_on(Object* source, Object* target, int skill)
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}
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// 0x49D178
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bool _obj_is_lockable(Object* obj)
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static bool _obj_is_lockable(Object* obj)
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{
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Proto* proto;
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@ -1956,7 +1977,7 @@ int objectUnlock(Object* object)
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}
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// 0x49D294
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bool _obj_is_openable(Object* obj)
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static bool _obj_is_openable(Object* obj)
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{
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Proto* proto;
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@ -1991,7 +2012,7 @@ int objectIsOpen(Object* object)
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}
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// 0x49D2F4
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int objectOpenClose(Object* obj)
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static int objectOpenClose(Object* obj)
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{
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if (obj == NULL) {
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return -1;
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@ -2052,7 +2073,7 @@ int objectClose(Object* obj)
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}
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// 0x49D410
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bool objectIsJammed(Object* obj)
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static bool objectIsJammed(Object* obj)
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{
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if (!_obj_is_lockable(obj)) {
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return false;
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@ -1,11 +1,8 @@
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#ifndef PROTOTYPE_INSTANCES_H
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#define PROTOTYPE_INSTANCES_H
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#include "message.h"
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#include "obj_types.h"
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extern MessageListItem stru_49A990;
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int _obj_sid(Object* object, int* sidPtr);
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int _obj_new_sid(Object* object, int* sidPtr);
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int _obj_new_sid_inst(Object* obj, int a2, int a3);
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@ -14,42 +11,23 @@ int _obj_look_at_func(Object* a1, Object* a2, void (*a3)(char* string));
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int _obj_examine(Object* a1, Object* a2);
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int _obj_examine_func(Object* critter, Object* target, void (*fn)(char* string));
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int _obj_pickup(Object* critter, Object* item);
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int _obj_remove_from_inven(Object* critter, Object* item);
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int _obj_drop(Object* a1, Object* a2);
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int _obj_destroy(Object* obj);
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int _obj_use_book(Object* item_obj);
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int _obj_use_flare(Object* critter_obj, Object* item_obj);
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int _obj_use_radio(Object* item_obj);
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int _obj_use_explosive(Object* explosive);
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int _obj_use_power_on_car(Object* ammo);
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int _obj_use_misc_item(Object* item_obj);
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int _protinst_use_item(Object* a1, Object* a2);
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int _protinstTestDroppedExplosive(Object* a1);
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int _obj_use_item(Object* a1, Object* a2);
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int _protinst_default_use_item(Object* a1, Object* a2, Object* item);
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int _protinst_use_item_on(Object* a1, Object* a2, Object* item);
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int _obj_use_item_on(Object* a1, Object* a2, Object* a3);
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int _check_scenery_ap_cost(Object* obj, Object* a2);
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int _obj_use(Object* a1, Object* a2);
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int useLadderDown(Object* a1, Object* ladder, int a3);
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int useLadderUp(Object* a1, Object* ladder, int a3);
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int useStairs(Object* a1, Object* stairs, int a3);
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int _set_door_state_open(Object* a1, Object* a2);
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int _set_door_state_closed(Object* a1, Object* a2);
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int _check_door_state(Object* a1, Object* a2);
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int _obj_use_door(Object* a1, Object* a2, int a3);
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int _obj_use_container(Object* critter, Object* item);
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int _obj_use_skill_on(Object* a1, Object* a2, int skill);
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bool _obj_is_lockable(Object* obj);
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bool objectIsLocked(Object* obj);
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int objectLock(Object* obj);
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int objectUnlock(Object* obj);
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bool _obj_is_openable(Object* obj);
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int objectIsOpen(Object* obj);
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int objectOpenClose(Object* obj);
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int objectOpen(Object* obj);
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int objectClose(Object* obj);
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bool objectIsJammed(Object* obj);
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int objectJamLock(Object* obj);
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int objectUnjamLock(Object* obj);
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int objectUnjamAll();
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