Increase script message lists capacity
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@ -36,6 +36,10 @@
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#define SCRIPT_LIST_EXTENT_SIZE 16
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// SFALL: Increase number of message lists for scripted dialogs.
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// CE: In Sfall this increase is configurable with `BoostScriptDialogLimit`.
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#define SCRIPT_DIALOG_MESSAGE_LIST_CAPACITY 10000
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typedef struct ScriptsListEntry {
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char name[16];
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int local_vars_num;
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@ -242,7 +246,7 @@ static Object* gScriptsRequestedStealingBy;
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static Object* gScriptsRequestedStealingFrom;
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// 0x6649D4
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static MessageList _script_dialog_msgs[1450];
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static MessageList _script_dialog_msgs[SCRIPT_DIALOG_MESSAGE_LIST_CAPACITY];
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// scr.msg
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//
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@ -1494,7 +1498,7 @@ int scriptsInit()
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return -1;
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}
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for (int index = 0; index < 1450; index++) {
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for (int index = 0; index < SCRIPT_DIALOG_MESSAGE_LIST_CAPACITY; index++) {
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if (!messageListInit(&(_script_dialog_msgs[index]))) {
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return -1;
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}
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@ -1541,7 +1545,7 @@ int _scr_game_init()
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return -1;
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}
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for (i = 0; i < 1450; i++) {
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for (i = 0; i < SCRIPT_DIALOG_MESSAGE_LIST_CAPACITY; i++) {
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if (!messageListInit(&(_script_dialog_msgs[i]))) {
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debugPrint("\nERROR IN SCRIPT_DIALOG_MSGS!");
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return -1;
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@ -1611,7 +1615,7 @@ int scriptsExit()
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// 0x4A52F4
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int _scr_message_free()
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{
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for (int index = 0; index < 1450; index++) {
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for (int index = 0; index < SCRIPT_DIALOG_MESSAGE_LIST_CAPACITY; index++) {
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MessageList* messageList = &(_script_dialog_msgs[index]);
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if (messageList->entries_num != 0) {
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if (!messageListFree(messageList)) {
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