Fix load/save game path issues
This commit is contained in:
parent
ace5f22342
commit
bd90b57312
|
@ -1,6 +1,9 @@
|
|||
#include "file_find.h"
|
||||
|
||||
#include <fpattern.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
// 0x4E6380
|
||||
bool fileFindFirst(const char* path, DirectoryFileFindData* findData)
|
||||
|
@ -11,14 +14,33 @@ bool fileFindFirst(const char* path, DirectoryFileFindData* findData)
|
|||
return false;
|
||||
}
|
||||
#else
|
||||
findData->dir = opendir(path);
|
||||
strcpy(findData->path, path);
|
||||
|
||||
char drive[COMPAT_MAX_DRIVE];
|
||||
char dir[COMPAT_MAX_DIR];
|
||||
compat_splitpath(path, drive, dir, NULL, NULL);
|
||||
|
||||
char basePath[COMPAT_MAX_PATH];
|
||||
compat_makepath(basePath, drive, dir, NULL, NULL);
|
||||
|
||||
findData->dir = opendir(basePath);
|
||||
if (findData->dir == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
findData->entry = readdir(findData->dir);
|
||||
while (findData->entry != NULL) {
|
||||
char entryPath[COMPAT_MAX_PATH];
|
||||
compat_makepath(entryPath, drive, dir, fileFindGetName(findData), NULL);
|
||||
if (fpattern_match(findData->path, entryPath)) {
|
||||
break;
|
||||
}
|
||||
findData->entry = readdir(findData->dir);
|
||||
}
|
||||
|
||||
if (findData->entry == NULL) {
|
||||
closedir(findData->dir);
|
||||
findData->dir = NULL;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
@ -34,9 +56,23 @@ bool fileFindNext(DirectoryFileFindData* findData)
|
|||
return false;
|
||||
}
|
||||
#else
|
||||
char drive[COMPAT_MAX_DRIVE];
|
||||
char dir[COMPAT_MAX_DIR];
|
||||
compat_splitpath(findData->path, drive, dir, NULL, NULL);
|
||||
|
||||
findData->entry = readdir(findData->dir);
|
||||
while (findData->entry != NULL) {
|
||||
char entryPath[COMPAT_MAX_PATH];
|
||||
compat_makepath(entryPath, drive, dir, fileFindGetName(findData), NULL);
|
||||
if (fpattern_match(findData->path, entryPath)) {
|
||||
break;
|
||||
}
|
||||
findData->entry = readdir(findData->dir);
|
||||
}
|
||||
|
||||
if (findData->entry == NULL) {
|
||||
closedir(findData->dir);
|
||||
findData->dir = NULL;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
@ -50,8 +86,10 @@ bool findFindClose(DirectoryFileFindData* findData)
|
|||
#if defined(_MSC_VER)
|
||||
FindClose(findData->hFind);
|
||||
#else
|
||||
if (closedir(findData->dir) != 0) {
|
||||
return false;
|
||||
if (findData->dir != NULL) {
|
||||
if (closedir(findData->dir) != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef FILE_FIND_H
|
||||
#define FILE_FIND_H
|
||||
|
||||
#include "platform_compat.h"
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
|
@ -35,6 +37,7 @@ typedef struct DirectoryFileFindData {
|
|||
#else
|
||||
DIR* dir;
|
||||
struct dirent* entry;
|
||||
char path[COMPAT_MAX_PATH];
|
||||
#endif
|
||||
} DirectoryFileFindData;
|
||||
|
||||
|
|
|
@ -57,6 +57,18 @@
|
|||
#define LS_COMMENT_WINDOW_X 169
|
||||
#define LS_COMMENT_WINDOW_Y 116
|
||||
|
||||
// NOTE: The following are "normalized" path components for "proto/critters" and
|
||||
// "proto/items". The original code does not use uniform case for them (as
|
||||
// opposed to other path components like MAPS, SAVE.DAT, etc). It does not have
|
||||
// effect on Windows, but it's important on Linux and Mac, where filesystem is
|
||||
// case-sensitive. Lowercase is preferred as it is used in other parts of the
|
||||
// codebase (see `protoInit`, `gArtListDescriptions`).
|
||||
|
||||
#define PROTO_DIR_NAME "proto"
|
||||
#define CRITTERS_DIR_NAME "critters"
|
||||
#define ITEMS_DIR_NAME "items"
|
||||
#define PROTO_FILE_EXT "pro"
|
||||
|
||||
// 0x47B7C0
|
||||
const int gLoadSaveFrmIds[LOAD_SAVE_FRM_COUNT] = {
|
||||
237, // lsgame.frm - load/save game
|
||||
|
@ -233,16 +245,16 @@ void _InitLoadSave()
|
|||
}
|
||||
|
||||
_MapDirErase("MAPS\\", "SAV");
|
||||
_MapDirErase("PROTO\\CRITTERS\\", "PRO");
|
||||
_MapDirErase("PROTO\\ITEMS\\", "PRO");
|
||||
_MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
|
||||
_MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT);
|
||||
}
|
||||
|
||||
// 0x47B85C
|
||||
void _ResetLoadSave()
|
||||
{
|
||||
_MapDirErase("MAPS\\", "SAV");
|
||||
_MapDirErase("PROTO\\CRITTERS\\", "PRO");
|
||||
_MapDirErase("PROTO\\ITEMS\\", "PRO");
|
||||
_MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT);
|
||||
_MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT);
|
||||
}
|
||||
|
||||
// SaveGame
|
||||
|
@ -1329,15 +1341,15 @@ int lsgPerformSaveGame()
|
|||
sprintf(_gmpath, "%s\\%s\\%s%.2d", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1);
|
||||
compat_mkdir(_gmpath);
|
||||
|
||||
strcat(_gmpath, "\\proto");
|
||||
strcat(_gmpath, "\\" PROTO_DIR_NAME);
|
||||
compat_mkdir(_gmpath);
|
||||
|
||||
char* protoBasePath = _gmpath + strlen(_gmpath);
|
||||
|
||||
strcpy(protoBasePath, "\\critters");
|
||||
strcpy(protoBasePath, "\\" CRITTERS_DIR_NAME);
|
||||
compat_mkdir(_gmpath);
|
||||
|
||||
strcpy(protoBasePath, "\\items");
|
||||
strcpy(protoBasePath, "\\" ITEMS_DIR_NAME);
|
||||
compat_mkdir(_gmpath);
|
||||
|
||||
if (_SaveBackup() == -1) {
|
||||
|
@ -1576,7 +1588,8 @@ int lsgSaveHeaderInSlot(int slot)
|
|||
char mapName[128];
|
||||
strcpy(mapName, gMapHeader.name);
|
||||
|
||||
char* v1 = _strmfe(_str, mapName, "sav");
|
||||
// NOTE: Uppercased from "sav".
|
||||
char* v1 = _strmfe(_str, mapName, "SAV");
|
||||
strncpy(ptr->file_name, v1, 16);
|
||||
if (fileWrite(ptr->file_name, 16, 1, _flptr) != 1) {
|
||||
return -1;
|
||||
|
@ -2141,7 +2154,9 @@ int _GameMap2Slot(File* stream)
|
|||
continue;
|
||||
}
|
||||
|
||||
const char* critterItemPath = (pid >> 24) == OBJ_TYPE_CRITTER ? "PROTO\\CRITTERS" : "PROTO\\ITEMS";
|
||||
const char* critterItemPath = (pid >> 24) == OBJ_TYPE_CRITTER
|
||||
? PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME
|
||||
: PROTO_DIR_NAME "\\" ITEMS_DIR_NAME;
|
||||
sprintf(_str0, "%s\\%s\\%s", _patches, critterItemPath, path);
|
||||
sprintf(_str1, "%s\\%s\\%s%.2d\\%s\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, critterItemPath, path);
|
||||
if (fileCopyCompressed(_str0, _str1) == -1) {
|
||||
|
@ -2246,15 +2261,15 @@ int _SlotMap2Game(File* stream)
|
|||
return -1;
|
||||
}
|
||||
|
||||
sprintf(_str0, "%s\\", "PROTO\\CRITTERS");
|
||||
sprintf(_str0, "%s\\", PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME);
|
||||
|
||||
if (_MapDirErase(_str0, "PRO") == -1) {
|
||||
if (_MapDirErase(_str0, PROTO_FILE_EXT) == -1) {
|
||||
debugPrint("LOADSAVE: returning 3\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
sprintf(_str0, "%s\\", "PROTO\\ITEMS");
|
||||
if (_MapDirErase(_str0, "PRO") == -1) {
|
||||
sprintf(_str0, "%s\\", PROTO_DIR_NAME "\\" ITEMS_DIR_NAME);
|
||||
if (_MapDirErase(_str0, PROTO_FILE_EXT) == -1) {
|
||||
debugPrint("LOADSAVE: returning 4\n");
|
||||
return -1;
|
||||
}
|
||||
|
@ -2275,8 +2290,8 @@ int _SlotMap2Game(File* stream)
|
|||
char protoPath[COMPAT_MAX_PATH];
|
||||
if (_proto_list_str(pid, protoPath) == 0) {
|
||||
const char* basePath = pid >> 24 == OBJ_TYPE_CRITTER
|
||||
? "PROTO\\CRITTERS"
|
||||
: "PROTO\\ITEMS";
|
||||
? PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME
|
||||
: PROTO_DIR_NAME "\\" ITEMS_DIR_NAME;
|
||||
sprintf(_str0, "%s\\%s\\%s", _patches, basePath, protoPath);
|
||||
sprintf(_str1, "%s\\%s\\%s%.2d\\%s\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, basePath, protoPath);
|
||||
|
||||
|
|
|
@ -644,7 +644,8 @@ int mapScroll(int dx, int dy)
|
|||
char* mapBuildPath(char* name)
|
||||
{
|
||||
if (*name != '\\') {
|
||||
sprintf(_map_path, "maps\\%s", name);
|
||||
// NOTE: Uppercased from "maps".
|
||||
sprintf(_map_path, "MAPS\\%s", name);
|
||||
return _map_path;
|
||||
}
|
||||
return name;
|
||||
|
|
13
src/xfile.cc
13
src/xfile.cc
|
@ -544,13 +544,17 @@ bool xlistEnumerate(const char* pattern, XListEnumerationHandler* handler, XList
|
|||
|
||||
context.xlist = xlist;
|
||||
|
||||
char nativePattern[COMPAT_MAX_PATH];
|
||||
strcpy(nativePattern, pattern);
|
||||
compat_windows_path_to_native(nativePattern);
|
||||
|
||||
char drive[COMPAT_MAX_DRIVE];
|
||||
char dir[COMPAT_MAX_DIR];
|
||||
char fileName[COMPAT_MAX_FNAME];
|
||||
char extension[COMPAT_MAX_EXT];
|
||||
compat_splitpath(pattern, drive, dir, fileName, extension);
|
||||
compat_splitpath(nativePattern, drive, dir, fileName, extension);
|
||||
if (drive[0] != '\0' || dir[0] == '\\' || dir[0] == '/' || dir[0] == '.') {
|
||||
if (fileFindFirst(pattern, &directoryFileFindData)) {
|
||||
if (fileFindFirst(nativePattern, &directoryFileFindData)) {
|
||||
do {
|
||||
bool isDirectory = fileFindIsDirectory(&directoryFileFindData);
|
||||
char* entryName = fileFindGetName(&directoryFileFindData);
|
||||
|
@ -594,6 +598,7 @@ bool xlistEnumerate(const char* pattern, XListEnumerationHandler* handler, XList
|
|||
} else {
|
||||
char path[COMPAT_MAX_PATH];
|
||||
sprintf(path, "%s\\%s", xbase->path, pattern);
|
||||
compat_windows_path_to_native(path);
|
||||
|
||||
if (fileFindFirst(path, &directoryFileFindData)) {
|
||||
do {
|
||||
|
@ -622,8 +627,8 @@ bool xlistEnumerate(const char* pattern, XListEnumerationHandler* handler, XList
|
|||
xbase = xbase->next;
|
||||
}
|
||||
|
||||
compat_splitpath(pattern, drive, dir, fileName, extension);
|
||||
if (fileFindFirst(pattern, &directoryFileFindData)) {
|
||||
compat_splitpath(nativePattern, drive, dir, fileName, extension);
|
||||
if (fileFindFirst(nativePattern, &directoryFileFindData)) {
|
||||
do {
|
||||
bool isDirectory = fileFindIsDirectory(&directoryFileFindData);
|
||||
char* entryName = fileFindGetName(&directoryFileFindData);
|
||||
|
|
Loading…
Reference in New Issue