Uninline gameDialogHighlightsExit
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019dbbb56e
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ba2ae3c303
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@ -664,7 +664,8 @@ static int gameDialogWindowRenderBackground();
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static int _talkToRefreshDialogWindowRect(Rect* rect);
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static int _talkToRefreshDialogWindowRect(Rect* rect);
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static void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int x, int y, int destPitch, unsigned char* a9, unsigned char* a10);
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static void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int x, int y, int destPitch, unsigned char* a9, unsigned char* a10);
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static void gameDialogRenderTalkingHead(Art* art, int frame);
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static void gameDialogRenderTalkingHead(Art* art, int frame);
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static void gameDialogPrepareHighlights();
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static void gameDialogHighlightsInit();
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static void gameDialogHighlightsExit();
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// gdialog_init
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// gdialog_init
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// 0x444D1C
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// 0x444D1C
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@ -921,7 +922,7 @@ int _gdialogInitFromScript(int headFid, int reaction)
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dialogSetOptionColor(0.2f, 0.2f, 0.2f);
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dialogSetOptionColor(0.2f, 0.2f, 0.2f);
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dialogSetReplyTitle(NULL);
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dialogSetReplyTitle(NULL);
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_dialogRegisterWinDrawCallbacks(_demo_copy_title, _demo_copy_options);
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_dialogRegisterWinDrawCallbacks(_demo_copy_title, _demo_copy_options);
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gameDialogPrepareHighlights();
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gameDialogHighlightsInit();
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colorCycleDisable();
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colorCycleDisable();
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if (_gdDialogTurnMouseOff) {
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if (_gdDialogTurnMouseOff) {
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_gmouse_disable(0);
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_gmouse_disable(0);
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@ -995,11 +996,8 @@ int _gdialogExitFromScript()
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_lipsFID = 0;
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_lipsFID = 0;
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}
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}
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_freeColorBlendTable(_colorTable[17969]);
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// NOTE: Uninline.
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_freeColorBlendTable(_colorTable[22187]);
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gameDialogHighlightsExit();
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artUnlock(gGameDialogUpperHighlightFrmHandle);
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artUnlock(gGameDialogLowerHighlightFrmHandle);
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_gdialog_state = 0;
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_gdialog_state = 0;
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_dialogue_state = 0;
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_dialogue_state = 0;
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@ -4597,7 +4595,7 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
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}
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}
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// 0x44B080
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// 0x44B080
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void gameDialogPrepareHighlights()
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void gameDialogHighlightsInit()
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{
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{
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for (int color = 0; color < 256; color++) {
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for (int color = 0; color < 256; color++) {
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int r = (_Color2RGB_(color) & 0x7C00) >> 10;
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int r = (_Color2RGB_(color) & 0x7C00) >> 10;
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@ -4625,3 +4623,15 @@ void gameDialogPrepareHighlights()
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gGameDialogLowerHighlightFrmWidth = artGetWidth(gGameDialogLowerHighlightFrm, 0, 0);
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gGameDialogLowerHighlightFrmWidth = artGetWidth(gGameDialogLowerHighlightFrm, 0, 0);
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gGameDialogLowerHighlightFrmHeight = artGetHeight(gGameDialogLowerHighlightFrm, 0, 0);
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gGameDialogLowerHighlightFrmHeight = artGetHeight(gGameDialogLowerHighlightFrm, 0, 0);
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}
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}
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// NOTE: Inlined.
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//
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// 0x44B1D4
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static void gameDialogHighlightsExit()
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{
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_freeColorBlendTable(_colorTable[17969]);
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_freeColorBlendTable(_colorTable[22187]);
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artUnlock(gGameDialogUpperHighlightFrmHandle);
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artUnlock(gGameDialogLowerHighlightFrmHandle);
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}
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