Uninline gameDialogHighlightsExit

This commit is contained in:
Alexander Batalov 2022-08-07 15:38:47 +03:00
parent 019dbbb56e
commit ba2ae3c303
1 changed files with 18 additions and 8 deletions

View File

@ -664,7 +664,8 @@ static int gameDialogWindowRenderBackground();
static int _talkToRefreshDialogWindowRect(Rect* rect);
static void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int x, int y, int destPitch, unsigned char* a9, unsigned char* a10);
static void gameDialogRenderTalkingHead(Art* art, int frame);
static void gameDialogPrepareHighlights();
static void gameDialogHighlightsInit();
static void gameDialogHighlightsExit();
// gdialog_init
// 0x444D1C
@ -921,7 +922,7 @@ int _gdialogInitFromScript(int headFid, int reaction)
dialogSetOptionColor(0.2f, 0.2f, 0.2f);
dialogSetReplyTitle(NULL);
_dialogRegisterWinDrawCallbacks(_demo_copy_title, _demo_copy_options);
gameDialogPrepareHighlights();
gameDialogHighlightsInit();
colorCycleDisable();
if (_gdDialogTurnMouseOff) {
_gmouse_disable(0);
@ -995,11 +996,8 @@ int _gdialogExitFromScript()
_lipsFID = 0;
}
_freeColorBlendTable(_colorTable[17969]);
_freeColorBlendTable(_colorTable[22187]);
artUnlock(gGameDialogUpperHighlightFrmHandle);
artUnlock(gGameDialogLowerHighlightFrmHandle);
// NOTE: Uninline.
gameDialogHighlightsExit();
_gdialog_state = 0;
_dialogue_state = 0;
@ -4597,7 +4595,7 @@ void gameDialogRenderTalkingHead(Art* headFrm, int frame)
}
// 0x44B080
void gameDialogPrepareHighlights()
void gameDialogHighlightsInit()
{
for (int color = 0; color < 256; color++) {
int r = (_Color2RGB_(color) & 0x7C00) >> 10;
@ -4625,3 +4623,15 @@ void gameDialogPrepareHighlights()
gGameDialogLowerHighlightFrmWidth = artGetWidth(gGameDialogLowerHighlightFrm, 0, 0);
gGameDialogLowerHighlightFrmHeight = artGetHeight(gGameDialogLowerHighlightFrm, 0, 0);
}
// NOTE: Inlined.
//
// 0x44B1D4
static void gameDialogHighlightsExit()
{
_freeColorBlendTable(_colorTable[17969]);
_freeColorBlendTable(_colorTable[22187]);
artUnlock(gGameDialogUpperHighlightFrmHandle);
artUnlock(gGameDialogLowerHighlightFrmHandle);
}